411 REFERENCE · Wikibooks
Blender 3D: Noob to Pro/Every Material Known to Man/Rubber
Reference material by Wikibooks contributors. This retains its source identity and is not 411 news reporting.
Rubber
Method 1
This method is for a general, computer-performance-oriented rubber material.
240px
Color
Col: (Adjust as needed)
R - 0.15
G - 0.14
B - 0.12
Spec: (Change as needed)
R - 1
G - 1
B - 1
Shaders
Diffuse Shader:(Minnaert)
Ref - 0.7
Dark - 0.6
Specular Shader:(Blinn)
Spec - 1.5
Hard - 10
Refr - 2
Some people think it looks TOO smooth. If you feel that way, add a very light texture:
Texture
Tex Type - Stucci
StucciType - Wall In
NoiseType - Hard Noise
NoiseSize - 0.05
Turbulance - 3F
Noise Basis - Voronoi F1
Map Input
Coordinates - Orco
SurfaceType - Cube
Map To
MapType - Nor
NorSlider - 0.3
Method 2, w/SSS
This method is a better quality and more realistic Rubber material, but works best using SubSurface Scattering, so it may affect the time of your Render.
240px
Color
Col: (Adjust as needed)
R - 0.15
G - 0.14
B - 0.12
Spec: (Change as needed)
R - 1
G - 1
B - 1
Shaders
Diffuse Shader:(Lambert)
Ref - 0.8
Specular Shader:(CookTorr)
Spec - 0.97
Hard - 5
SSS
Scale - 1
RadiusR - 8.5
RadiusG - 5.5
RadiusB - 4
Hex - DFDFDF
Col - 1
Tex - 0
Front - 1
Back - 1
IOR - 1.8
Some people think it looks TOO smooth. If you feel that way, add a very light texture:
Texture
Tex Type - Stucci
StucciType - Wall In
NoiseType - Hard Noise
NoiseSize - 0.05
Turbulance - 3F
Noise Basis - Voronoi F1
Map Input
Coordinates - Orco
SurfaceType - Cube
Map To
MapType - Nor
NorSlider - 0.3
Rubber