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411 समाचार
Public archive edition · Attributed source reporting with original dates · AI drafts are excluded

411 REFERENCE · Wikibooks

Blender 3D: Noob to Pro/Every Material Known to Man/Rubber

Reference material by Wikibooks contributors. This retains its source identity and is not 411 news reporting.

Rubber Method 1 This method is for a general, computer-performance-oriented rubber material. 240px Color Col: (Adjust as needed) R - 0.15 G - 0.14 B - 0.12 Spec: (Change as needed) R - 1 G - 1 B - 1 Shaders Diffuse Shader:(Minnaert) Ref - 0.7 Dark - 0.6 Specular Shader:(Blinn) Spec - 1.5 Hard - 10 Refr - 2 Some people think it looks TOO smooth. If you feel that way, add a very light texture: Texture Tex Type - Stucci StucciType - Wall In NoiseType - Hard Noise NoiseSize - 0.05 Turbulance - 3F Noise Basis - Voronoi F1 Map Input Coordinates - Orco SurfaceType - Cube Map To MapType - Nor NorSlider - 0.3 Method 2, w/SSS This method is a better quality and more realistic Rubber material, but works best using SubSurface Scattering, so it may affect the time of your Render. 240px Color Col: (Adjust as needed) R - 0.15 G - 0.14 B - 0.12 Spec: (Change as needed) R - 1 G - 1 B - 1 Shaders Diffuse Shader:(Lambert) Ref - 0.8 Specular Shader:(CookTorr) Spec - 0.97 Hard - 5 SSS Scale - 1 RadiusR - 8.5 RadiusG - 5.5 RadiusB - 4 Hex - DFDFDF Col - 1 Tex - 0 Front - 1 Back - 1 IOR - 1.8 Some people think it looks TOO smooth. If you feel that way, add a very light texture: Texture Tex Type - Stucci StucciType - Wall In NoiseType - Hard Noise NoiseSize - 0.05 Turbulance - 3F Noise Basis - Voronoi F1 Map Input Coordinates - Orco SurfaceType - Cube Map To MapType - Nor NorSlider - 0.3 Rubber