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411 समाचार
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411 REFERENCE · Wikibooks

Linear Algebra and the C Language/a0l2

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__NOTOC__ Install and compile this file in your working directory. /* ------------------------------------ */ /* Save as: c00a.c */ /* ------------------------------------ */ #include "v_a.h" /* ------------------------------------ */ /* ------------------------------------ */ # define RAb C4 # define CA C6 # define Cb C1 /* ------------------------------------ */ # define FREEV C3 /* ------------------------------------ */ /* ------------------------------------ */ void X_put_zeroR_mR( double **Ab, double **Ab_free ) { int r; int c; int r_free= R1; int t=0; for (r=R1; r<Ab[R_SIZE][C0]; r++) for (c=r+t; c<Ab[C_SIZE_A][C0]; c++) if(Ab[r][c]> ERROR_E) /* Copy a row of Ab into */ { /* the row of Ab_free */ c_r_mR(Ab,r, Ab_free,r_free); /* if the pivot is not zero */ c = Ab[C_SIZE_A][C0]; r_free++; } else /* if the pivot is zero */ { /* skip a row */ r_free++; t++; } } /* ------------------------------------ */ /* ------------------------------------ */ int main(void) { double ab[RAb*(CA+Cb)]={ +1.0, -3.0, +4.5, -0.5, +4.0, +1.0, +0.0, -0.0, -0.0, +1.0, +3.0, -2.0, -6.0, -0.0, +0.0, +0.0, +0.0, +0.0, +1.0, +5.0, +0.0, +0.0, +0.0, +0.0, +0.0, +0.0, +0.0, +0.0 }; double **Ab = ca_A_mR(ab, i_Abr_Ac_bc_mR(RAb, CA, Cb)); double **Ab_free = i_Abr_Ac_bc_mR(CA, CA, Cb + FREEV); clrscrn(); printf(" Ab: b"); p_mR(Ab, S5,P1,C10); X_put_zeroR_mR(Ab,Ab_free); printf(" See above for the function code: put_zeroR_mR();\n\n" " A of Ab_free must be a square matrix: A[CA,CA]\n\n" " Ab_free: b FREEV"); p_mR(Ab_free, S5,P1,C10); stop(); f_mR(Ab); f_mR(Ab_free); return 0; } /* ------------------------------------ */ /* ------------------------------------ */ Screen output example: Ab: b +1.0 -3.0 +4.5 -0.5 +4.0 +1.0 +0.0 -0.0 -0.0 +1.0 +3.0 -2.0 -6.0 -0.0 +0.0 +0.0 +0.0 +0.0 +1.0 +5.0 +0.0 +0.0 +0.0 +0.0 +0.0 +0.0 +0.0 +0.0 See above for the function code: put_zeroR_mR(); A of Ab_free must be a square matrix: A[CA,CA] Ab_free: b FREEV +1.0 -3.0 +4.5 -0.5 +4.0 +1.0 +0.0 +0.0 +0.0 +0.0 +0.0 +0.0 +0.0 +0.0 +0.0 +0.0 +0.0 +0.0 +0.0 +0.0 -0.0 -0.0 +1.0 +3.0 -2.0 -6.0 -0.0 +0.0 +0.0 +0.0 +0.0 +0.0 +0.0 +0.0 +0.0 +0.0 +0.0 +0.0 +0.0 +0.0 +0.0 +0.0 +0.0 +0.0 +1.0 +5.0 +0.0 +0.0 +0.0 +0.0 +0.0 +0.0 +0.0 +0.0 +0.0 +0.0 +0.0 +0.0 +0.0 +0.0 Press return to continue.