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KS3 Computing
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Germ of this book
This book started with a Hack the curriculum event on Saturday 18th April 2015, where volunteers met to start creating this book. It will need lots more help and work before it's ready for general use. Please see the Editing Guide to help and to contribute. Additional information is available at https://docs.google.com/presentation/d/1oLIcZQxrD5kp0OydoTazezWB23kM2_Io_Un4dwHBZEo/edit#slide=id.g98d651b03_0_142
Introduction to this book
Computing is.....
Life changing
The Royal Society identified three distinct strands that make up Computing, each of which is complementary to the others: computer science (CS), information technology (IT) and digital literacy (DL). Each component is essential in preparing pupils to thrive in an increasingly digital world.
[Diagram here of what computing is]
Information technology (IT) is concerned with how computers and telecommunications equipment work, and how they may be applied to the storage, retrieval, transmission and manipulation of data.
Digital literacy is the ability to effectively, responsibly, safely and critically navigate, evaluate and create digital artefacts using a range of digital
technologies.
Computer science is the scientific and practical study of computation: it is the study of what can be computed, what computers are and how they work, and how to develop applications to solve problems. Computer science is different from ICT which is about how to use digital tools and sources of data to process and communicate information.
This book is aimed at students in Key Stage 3 but might also be useful to students of other ages. Key Stage 3 is normally students between the ages of 11 and 14 in British schools.
Table of Contents
What is Computing
How a computer works
Processors
Storage
Memory
Connectivity
Input and Output
Operating Systems
Binary
Numbers
Measuring the size of things
Binary Operations
Data representation
Text
Images
Sounds
Logic
Boolean
AND
OR
NOT
Useful Links & Activities
Applications - Making Computing Matter To People
Toolbox
Word processors
Spreadsheets
Presentation
Appsmashing
Project Tasks
Debug a Project
Share a Project
Games
Computational Thinking
Algorithms
De-Composition - A First Step Towards Algorithm Design
Data Abstraction - A Component of Algorithm Design
Algorithms Using Sequencing
Programming
Sequence
Selection
Iteration
Variables
Projects Ideas
Safety
Ethics
Glossary
Role Models
Assessment table
Assessment is based on the Assessing Attainment in Computing document, which is based on the Computing Programme of Study
CSITDL6.1Use computational abstractionsUndertake creative projects with challenging goalsUnderstand a range of ways to use technology respectfully6.2Model state of real world problemsUse multiple applicationsRecognise inappropriate content6.3Use a programming language to solve computational problems[Work with] applications across a range of devicesRecognise inappropriate contact6.4Understand simple Boolean logicCollect dataRecognise inappropriate conduct6.5Understand how numbers can be represented in binaryKnow how to report concerns6.6Understand the hardware components that make up computer systemsReuse digital artefacts for a given audience6.7Understand how text can be represented digitally in the form of binary digitsAttend to usability of digital artefacts6.8Understand how pictures can be
represented digitally in the form of binary digitsUnderstand a range of ways to use technology safely
Note for Teachers
This textbook is designed to accompany the teaching of the Computing Key Stage 3 programme of study, following the 2014 curriculum changes.
Computer science European curricula
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