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KS3 Computing

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Germ of this book This book started with a Hack the curriculum event on Saturday 18th April 2015, where volunteers met to start creating this book. It will need lots more help and work before it's ready for general use. Please see the Editing Guide to help and to contribute. Additional information is available at https://docs.google.com/presentation/d/1oLIcZQxrD5kp0OydoTazezWB23kM2_Io_Un4dwHBZEo/edit#slide=id.g98d651b03_0_142 Introduction to this book Computing is..... Life changing The Royal Society identified three distinct strands that make up Computing, each of which is complementary to the others: computer science (CS), information technology (IT) and digital literacy (DL). Each component is essential in preparing pupils to thrive in an increasingly digital world. [Diagram here of what computing is] Information technology (IT) is concerned with how computers and telecommunications equipment work, and how they may be applied to the storage, retrieval, transmission and manipulation of data. Digital literacy is the ability to effectively, responsibly, safely and critically navigate, evaluate and create digital artefacts using a range of digital technologies. Computer science is the scientific and practical study of computation: it is the study of what can be computed, what computers are and how they work, and how to develop applications to solve problems. Computer science is different from ICT which is about how to use digital tools and sources of data to process and communicate information. This book is aimed at students in Key Stage 3 but might also be useful to students of other ages. Key Stage 3 is normally students between the ages of 11 and 14 in British schools. Table of Contents What is Computing How a computer works Processors Storage Memory Connectivity Input and Output Operating Systems Binary Numbers Measuring the size of things Binary Operations Data representation Text Images Sounds Logic Boolean AND OR NOT Useful Links & Activities Applications - Making Computing Matter To People Toolbox Word processors Spreadsheets Presentation Appsmashing Project Tasks Debug a Project Share a Project Games Computational Thinking Algorithms De-Composition - A First Step Towards Algorithm Design Data Abstraction - A Component of Algorithm Design Algorithms Using Sequencing Programming Sequence Selection Iteration Variables Projects Ideas Safety Ethics Glossary Role Models Assessment table Assessment is based on the Assessing Attainment in Computing document, which is based on the Computing Programme of Study CSITDL6.1Use computational abstractionsUndertake creative projects with challenging goalsUnderstand a range of ways to use technology respectfully6.2Model state of real world problemsUse multiple applicationsRecognise inappropriate content6.3Use a programming language to solve computational problems[Work with] applications across a range of devicesRecognise inappropriate contact6.4Understand simple Boolean logicCollect dataRecognise inappropriate conduct6.5Understand how numbers can be represented in binaryKnow how to report concerns6.6Understand the hardware components that make up computer systemsReuse digital artefacts for a given audience6.7Understand how text can be represented digitally in the form of binary digitsAttend to usability of digital artefacts6.8Understand how pictures can be represented digitally in the form of binary digitsUnderstand a range of ways to use technology safely Note for Teachers This textbook is designed to accompany the teaching of the Computing Key Stage 3 programme of study, following the 2014 curriculum changes. Computer science European curricula K0%