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GtkRadiant/The Texture Browser
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Advanced Shaders The Texture Browser Patches
The Surface Inspector and the Texture Browser are the tools you will be using when texuring your maps. To use the Texture Browser, simply press T. To bring up the Surface Inspector for a surface, select a brush or surface and press S.
SurfaceInsRadiant.png 782px text 372px 20px 750px With the controls above you can either Fit a texture to fit on a brush, or use Axial to apply it 1:1.File:TextureOptionsRadiant.png
The buttons on top row are used for brushes, the ones on the bottom row for patches. Use the CAP button for endcaps. text 26% 27% 70% Here you can change how the texture texture is aligned on the texture brush or surface selected. You can shift (scroll) the texture, stretch (zoom) it, or simply rotate it. The value in the Step boxes control how much each value is incremented as the little arrow buttons are pressed.
TextureBrowserRadiant.png 782px text 70% 40% Folder List This is the Folder List. Here you see all found texture folders listed, double-click a folder name and you will be able to see the contents of the folder to the right. text 33% 45% 45% Texture List In the Texture List, all texture textures (and shader shaders) in the current texture folder are listed. Note that the border can be either green, white, both or none. White means the texture is a shader, green means the texture is used in the current map, and both green and white means the texture is a shader and currently in use.