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411 समाचार
Public archive edition · Attributed source reporting with original dates · AI drafts are excluded

411 REFERENCE · Wikibooks

Guide to Game Development/Data file types

Reference material by Wikibooks contributors. This retains its source identity and is not 411 news reporting.

Data file types/formats Text based file types 0% /.xml/ Easy for humans to read, levels of indentation, can take up a lot of space. Standard used for storing general data. 0% /.json/ Compact data file, better for humans not to see, levels of indentation. 0% /.txt/ Text file used for miscellaneous things. 0% /.ini/ Easy to read, usually used to store game options. Binary based file types 0% /.dll/ 0% /.xnb/ Used with XNA programming Geometry 0% /Wavefront .obj/ Used for storing 3D models 0% /Wavefront .mtl/ Material template library, used to store one or more materials within one file. Used with /Wavefront .obj/. 0% /.fbx/ File type owned by Autodesk Image types Bitmapped 0% /.png/ Loss-less compression, good compress 0% .jpg or .jpeg Uses lossy compression 0% /.bmp/ Loss-less compression, not so amazing compression, but easier to read with code 0% /.gif/ 0% .tga and TGA 2.0 0% /.pnm.bz2/ Texture formats 0% /.mat/ 0% /.dds/ Used for DXTC (Desktop platforms: OS X, Linux, Windows & Tegra) and ATC (Andreno GPUs) textures http://gamedev.stackexchange.com/questions/15334/best-most-popular-image-format-for-texturing. 0% /.pvr/ Used for PVRT textures (PowerVR GPUs). 0% /.pkm/ Used for ETC1 textures(All OGLES 2.0 devices compatibles). Vector 0% /.svg/ Scaled vector graphic Audio 0% /.mp3/ 0% /.wma/ 0% /.wav/ 0% /.ogg/ 0% /.midi/ 0% /.cda/ 0% /.rm/ 0% /.asf/ 0% /.bik/ Animation 0% /.anim/ Fonts 0% /.ttf/ Other 0% /.prefab/ External links Data files Image files Audio files Recommendations about audio files and APIs used with them Descriptions of audio files Animation files Font files Other files References 0%