411 REFERENCE · Wikibooks
Guide to Game Development/Data file types
Reference material by Wikibooks contributors. This retains its source identity and is not 411 news reporting.
Data file types/formats
Text based file types
0% /.xml/
Easy for humans to read, levels of indentation, can take up a lot of space. Standard used for storing general data.
0% /.json/
Compact data file, better for humans not to see, levels of indentation.
0% /.txt/
Text file used for miscellaneous things.
0% /.ini/
Easy to read, usually used to store game options.
Binary based file types
0% /.dll/
0% /.xnb/
Used with XNA programming
Geometry
0% /Wavefront .obj/
Used for storing 3D models
0% /Wavefront .mtl/
Material template library, used to store one or more materials within one file. Used with /Wavefront .obj/.
0% /.fbx/
File type owned by Autodesk
Image types
Bitmapped
0% /.png/
Loss-less compression, good compress
0% .jpg or .jpeg
Uses lossy compression
0% /.bmp/
Loss-less compression, not so amazing compression, but easier to read with code
0% /.gif/
0% .tga and TGA 2.0
0% /.pnm.bz2/
Texture formats
0% /.mat/
0% /.dds/
Used for DXTC (Desktop platforms: OS X, Linux, Windows & Tegra) and ATC (Andreno GPUs) textures http://gamedev.stackexchange.com/questions/15334/best-most-popular-image-format-for-texturing.
0% /.pvr/
Used for PVRT textures (PowerVR GPUs).
0% /.pkm/
Used for ETC1 textures(All OGLES 2.0 devices compatibles).
Vector
0% /.svg/
Scaled vector graphic
Audio
0% /.mp3/
0% /.wma/
0% /.wav/
0% /.ogg/
0% /.midi/
0% /.cda/
0% /.rm/
0% /.asf/
0% /.bik/
Animation
0% /.anim/
Fonts
0% /.ttf/
Other
0% /.prefab/
External links
Data files
Image files
Audio files
Recommendations about audio files and APIs used with them
Descriptions of audio files
Animation files
Font files
Other files
References
0%