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The Science of Programming/SwayPresentations/Objects
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The Sway Object System
John C. Lusth
Design Goals
Prototypes vs Classes
Closures as Objects
Environments as Objects
Classes via Concatenation
Supported Modes of Inheritance
Inheritance Implementation Strategies
Extension Inheritance
Reification Inheritance
Variation Inheritance
Public and Private Components
Class and Object Components
Examples
/Examples5/