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411 REFERENCE · Wikibooks

Monkey/Language/Maps

Reference material by Wikibooks contributors. This retains its source identity and is not 411 news reporting.

What are Maps? Maps are lists that require a key-value relationship. How to Create a Map? Maps in monkey are created by extending the Map class. The extended map class *MUST* implement the Compare() method. Maps are able to use any type, including objects. The Compare() method in Monkey returns a "0" if the values are equal, a "1" or greater if the values are higher, or a "-1" or less if the values are lower. Some objects are difficult to compare, but the method must return a value for each field needed in the key. Class VectorMap <Vector> Extends Map<Vector, Vector> Method Compare:Int( lhs:Vector,rhs:Vector ) If lhs.x<rhs.x Return -1 If lhs.x>rhs.x Return 1 If lhs.y<rhs.y Return -1 If lhs.y>rhs.y Return 1 If lhs.z<rhs.z Return -1 Return lhs.z>rhs.z End End Local mymap:VectorMap<Vector> = New VectorMap<Vector> Maps are used with Get() and Set() methods. Local somevector:Vector = New Vector(1,2,3) Local somevalue:Vector = New Vector(4,5,6) mymap.Set( somevector, somevalue) Local returnvalue:Vector = mymap.Get(somevector) Monkey includes built-in maps which offer use for setting objects, by using integer, floats, and strings as keys: IntMap, FloatMap, StringMap