411 REFERENCE · Wikibooks
Pro Engineer/Surface Tips
Reference material by Wikibooks contributors. This retains its source identity and is not 411 news reporting.
Symmetrical Models
When creating symmetrical surface models only model half and transform, mirror it. Use insert mode to add features before the mirror feature.
Merging
Merge surfaces at the end of the model where possible, the model will be more robust.
Avoid 2 and 3 sided boundary surfaces
Avoid using 2 and 3 sided boundary surfaces. Use 4 boundaries to get the best quality surfaces in pro/engineer otherwise downstream features such as solids and offsets may not work correctly. see Surfaces:Avoiding 3 sided boundaries
Do not use boundary surfaces to create flat surfaces
Using boundary surfaces to create flat surfaces will not result in perfectly flat surfaces.
Tips for creating datum curves for use with boundary surfaces
Avoid 2 projection curves as it is almost impossible to control the tangency conditions at the curve ends. If 2 projections are used try to line up intersections of the sub curves, otherwise the resulting curves will have lots of segments.
Avoid curve intersecting surfaces for the same reason.
Try to use curve, thru points because you can control the tangency of the curve. It is also possible to tweak the curve and pull it into the right shape. Or use a curve from ISDX as a single feature.
When creating curves for the 'same dir' of a boundary surface try to create it with a similar number of segments. This can be achieved by using divide in sketcher.
Build the datum curves with the same tangency conditions as required in the boundary surfaces.
When creating splines (and ISDX curves) use the minimum number of points, this reduces the risks of introducing ripples into the curve. (unless of course you want ripples!)
Use colours
Set surfaces to a shiny black as this shows up the shape of reflected highlights. The outline of highlights should be smooth if not the surface is probably not smooth.