411 REFERENCE · Wikibooks
Guide to Game Development/Theory/Lighting
Reference material by Wikibooks contributors. This retains its source identity and is not 411 news reporting.
Categories
0% /What is light in games?/
What light is made up of
75% /Light normals/
The normal vectors of a surface which the light hits (face normals and vertex normals)
0% /Alpha mapping/
The addition of an alpha map onto a texture to make the specular light interact with the texture in a different way
25%