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411 समाचार
Public archive edition · Attributed source reporting with original dates · AI drafts are excluded

411 REFERENCE · Wikibooks

Guide to Game Development/Theory/Lighting

Reference material by Wikibooks contributors. This retains its source identity and is not 411 news reporting.

Categories 0% /What is light in games?/ What light is made up of 75% /Light normals/ The normal vectors of a surface which the light hits (face normals and vertex normals) 0% /Alpha mapping/ The addition of an alpha map onto a texture to make the specular light interact with the texture in a different way 25%