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Chess Opening Theory/1. d4/1...Nf6/2. c4/2...e5/3. dxe5/3...Ne4/4. Nf3
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Fajarowicz gambit rd nd bd qd kd bd rd pd pd pd pd pd pd pd pl pl nd nl pl pl pl pl pl pl rl nl bl ql kl bl rl 1.d4 Nf6 2.c4 e5 3.dxe5 Ne4 4.Nf3 A51 Budapest Gambit
Budapest Gambit
The move 4.Nf3 develops a piece and covers the sensitive d2-square. Tseitlin considers 4...Bb4+ to be the best reply,Tseitlin 1992, p.98 but the most common move is still 4...Nc6 and both moves often transpose anyway.
4...Nc6
1.d4 Nf6 2.c4 e5 3.dxe5 Ne4 4.Nf3 Nc6
After the continuation 5.Nbd2 Bb4 6.a3 Nxd2 7.Bxd2 Bxd2+ 8.Qxd2 Qe7 9.Qc3 much will depend on whether Black can get their pawn back or not, and in what conditions. Tseitlin gives a line starting by 9...O-O as leading to a White advantage,Tseitlin 1992, p.101 but it is not clear that Black's king belongs to the kingside, as Lalic explains:Lalic 1998, p.141The plan of castling queenside enables Black to play for g7–g5, intending to undermine the defence of the e-pawn or simply to launch an attack if White has still had the courage to castle kingside.
Black has also tried 5...Nc5, in order to let the Nd2 on its bad square where it blocks the Bc1. In a top-level game Alekhine chose to dominate the light squares with the development Bf1–g2, and after 6.g3 Qe7 7.Bg2 g6 they went for the paradoxical 8.Nb1!, as Tseitlin comments:Tseitlin 1992, p.140http://www.chessgames.com/perl/chessgame?gid=1012841
Alekhine – Tartakower, London 1932
ChessGames.com
This move, though astonishing at first sight, is in fact perfectly logical. Once Black has clearly revealed their intention to develop their bishop on g7, White no longer needs to reckon with any action on the e1–a5 diagonal. Therefore they has no reason to refrain from bringing their knight to the dominating d5-square.
The position of the knight in d5 latter forced Black to play c6–c5, creating a weak d6-pawn that ultimately caused Black's defeat. Black can improve with 6.g3 d6 7.exd6 Bxd6 8.Bg2 O-O 9.O-O Qf6 10.Nb3 Be6 11.Nxc5 Bxc5 12.Qa4 Bg4!, retaining good attacking possibilities for the gambit pawn.Tseitlin 1992, p.104 Similarly after 10.Rb1 (instead of 10.Nb3) Lalic notes that:Lalic 1998, p.154
Black has some compensation for the sacrificed pawn, since the white knight on d2 is awkwardly placed and Black has a definite lead in development, although this will be useless if White is allowed to consolidate their position, as they has no weaknesses.
Another idea for Black is to castle long, with 6.g3 d6 7.exd6 Qxd6 8.Bg2 Bf5 9.O-O O-O-O 10.a3 and now the move 10...Qf6 is essential to hinder the dangerous advance b2–b4.Tseitlin 1992, p.105
Instead of 6.g3, White has also replied to 5...Nc5 with the funny 6.Nb3 and after the reply 6...Ne4 White has gained the moves Nb1–d2–b3 for free, but whether it is an advantage is unclear. White can make use of their better control of the c5-square with 7.a3 d6 8.Qd5 Bf5 9.exd6 Nxd6 10.Nc5 threatening 11.Nxb7.Lalic 1998, p.156Kozul – G.Mohr White can also opt for the flexible 6.a3 (threatening 7.b4) 6...Qe7 7.e3 Nxe5 8.Qc2 a5 9.b3 b6 with roughly equal chances.Tseitlin 1992, p.107
Better than 5.Nbd2 is the preparatory move 5.a3!, hindering any Bf8–b4+ or Nc6–b4 idea. Now Black has to do something about the Qd1–c2 threat. They can try 5...d6 hoping to attract their opponent into something like 6.exd6 Bxd6 7.Nbd2 Bf5 8.e3 Qf6 9.Nxe4 Bxe4 10.Bd3 where Black retains some play.Tseitlin 1992, p.108 But White should not oblige and must play the strongest 6.Qc2 so that after the sharp 6...Bf5 7.Nc3 Nxf2 8.Qxf5 Nxh1 Black will not be able to save their Nh1 and White has the advantage.Borik 1986, p.88; Tseitlin p.109http://www.chessgames.com/perl/chessgame?gid=1028348
Reshevsky – Bisguier, New York 1954–55
ChessGames.com Even if Black reacts with the more prudent 6...Nc5 7.b4 Ne6 8.Bb2 dxe5 9.e3 f6 10.Bd3 g6 11.Nc3 Bg7 White has the initiative and Black can only hope to gradually neutralise White's strong pressure.Tseitlin 1992, p.110
4...Bb4+
tright rd nd bd qd kd rd pd pd pd pd pd pd pd pl bd pl nd nl pl pl pl pl pl pl rl nl bl ql kl bl rl Black plays 4...Bb4+ before White gets a2–a3
1.d4 Nf6 2.c4 e5 3.dxe5 Ne4 4.Nf3 Bb4+
Instead of 4...Nc6, Black does best to include 4...Bb4+ which Tseitlin considers "the simplest and most reliable course",Tseitlin 1992, p.95 as White then has to choose between different difficulties. After 5.Bd2 Nxd2 6.Nbxd2 Nc6 7.a3 Bxd2+ 8.Qxd2 Qe7 9.Qc3 it seems White has everything covered,Tseitlin 1992, p.138http://www.chessgames.com/perl/chessgame?gid=1125511
Smyslov – Steiner, Groningen 1946
ChessGames.com but Borik thinks Black will eventually be able to regain their pawn with the plan b6/Bb7/O-O-O/Rde8/g5/g4, with an initiative on the kingside.Borik 1986, p.89 Tseitlin does not agree and prefers the continuation 7...Bf8! (instead of 7...Bxd2+) 8.Qc2 g6 9.Qc3 Bg7 so that "Black not only makes sure of recovering the gambit pawn, they also preserve the advantage of the bishop pair".Tseitlin 1992, p.96 Black's chances are to be preferred.
So it is better for White to keep the bishop with 5.Nbd2 Nc6 6.a3 and now Black can easily get confused by the move-order. After the natural 6...Nxd2 7.Bxd2 Bxd2+ 8.Qxd2 Qe7 9.Qc3 the game has transposed in the same position as after 5.Bd2, but White can also try 6...Nxd2 7.axb4! Nxf3+ 8.gxf3 Nxe5 9.Rg1 Qe7 10.Ra3! with a strong initiative.Lalic 1998, p.143Kullamaa – Starke, Correspondence 1991 White can even retain their bishop with 6...Nxd2 7.Nxd2 and now Borik recommends 7...Bf8 with difficult play for Black as they are not certain to gain their pawn back.Borik 1986, p.91 To avoid these possibilities Lalic advises the move-order 6...Bxd2+ 7.Bxd2 Nxd2 8.Qxd2 Qe7, but does not mention the possibility of White answering 6...Bxd2+ with 7.Nxd2. A possible improvement for Black would be 5...d5 when Tseitlin sees sufficient compensation for the pawn in all lines.
Theory table
1.d4 Nf6 2.c4 e5 3.dxe5 Ne4 4.Nf3
4
5
6
7
8
...Nc6
Nbd2Nc5
g3d6
exd6Bxd6
Bg2O-O
+=
......
...Bb4
a3Nxd2
Bxd2Bxd2+
Qxd2Qe7
=
......
a3d6
Qc2Nc5
b4Ne6
Bb2dxe5
+=
...Bb4+
Bd2Nxd2
Nbxd2Nc6
a3Bf8
Qc2g6
=+
......
Nbd2Nc6
a3Nxd2
axb4Nxf3+
gxf3Nxe5
+=
......
...d5
exd6Qxd6
e3Nc6
Be2Bf5
=
Footnotes
References