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411 समाचार
Public archive edition · Attributed source reporting with original dates · AI drafts are excluded

411 REFERENCE · Wikibooks

Blender 3D: Noob to Pro/Every Material Known to Man/Human Skin

Reference material by Wikibooks contributors. This retains its source identity and is not 411 news reporting.

Method 1 220px|right Material Col: R=0.94 G=0.82 B=0.73 Spe: R=0.94 G=0.82 B=0.73 Mir: R=0.94 G=0.82 B=0.73 Shaders [Oren-Nayar] Reflection: 0.95 Roughness:0.3 [CookTorr] Specularity: 0.05 Hardness: 10 Translucency 0.00 Ambient: 0.500 Emit: 0.000 SSS-based method with Nodes thumb|300px This method will use material nodes and SSS (SubSurfaceScattering) to create a more realistic slightly tanned caucasian skin. Nodes Just enable it as a Nodes material and create two material nodes, referring the first as Node1 and the second as Node2. Skip this section if you are not a "noob". First off, under the "Materials" section select {Add new} and under "Links and Pipeline" tab select "Nodes".Now go to the "Window Type", click, it and from the drop-down menu select "Node Editor". You should have a Node marked as Out and another as Material.Right-click on an empty space and select Add>Input>Material. Link the top-right {Color} (yellow circle), from the node you've created and link it to the bottom-left {Color} of the other Material node. Click on {Add new} in each Material node. Node1 Select Node1 On "Materials Button" Shaders tab Enable {Cubic} Oren-Nayar: Ref-0.8; Rough:0.3 CookTorr: Spec-0.15; Hard:50 SSS tab Enable {Subsurface Scattering} Scale: 0.13 Radius R:4.821 Radius G:1.694 Radius B:1.090 IOR (Index of Refraction):1.3 (Note: you can change the IOR to give a lighter,+, or darker,-, skin) Front:1.15 Back:1 Go to the color picker (not Col slider), Hex:E9B08F Node2 Select Node2 On the "Materials button" Shaders tab Enable {cubic} Minnaert: Ref-0.71; Dark-0.77 Cooktorrent: Spec-0.19; Hard-8 On the "Textures Button" Add new>Stucci Enable {Plastic}, and {Soft noise} NoiseSize: 0.001 Turbulence: 3.4 Noise Basis>Original Perlin Again on the "Materials Button" Map Input tab Enable {Orco} and {Sphere} Map to tab Only enable Nor, and leave the rest unselected Nor slider: 0.4 (Author Note: Change everything as needed if you feel it gives a better look or a more realistic one, also, this article may require some reformatting, since i'm a newbie in wikibooks.) Method: General Caucasian 220px|right Color Col R- 0.902 G- 0.773 B- 0.694 Spec R- 0.834 G- 0.760 B- 0.679 Shaders Diffuse Type- Oren-Nayar Ref- 0.85 Rough- 0.3 Specular Type- CookTorr Spec- 0.17 Hard- 30 Method: Pale-Style 220px|right Color Col R- 0.889 G- 0.788 B- 0.788 Spec R- 0.723 G- 0.692 B- 0.657 Shaders Diffuse Type- Oren-Nayar Ref- 0.85 Rough- 0.3 Specular Type- CookTorr Spec- 0.17 Hard- 30 Method: Black-Style 250 px|right Col: R:350 G:244 B:194 Spe: R:834 G:760 B:679 Shaders Oren-Nayer Ref:0.85 Rough:0.3 Cooktorr Spec:0.17 Hard:30 Method: Brown-Style Col: R:0.584 G:0.494 B:0.246 Spe: R:0.834 G:0.76 B:0.679 Shaders Oren-Nayer: Ref:0.85 Rough:0.3 Spec:0.18 Hard:30 Method: South-Asian Col: R=0.75 G=0.52 B=0.4 Spe: R=0.75 G=0.52 B=0.4 Mir: R=0.75 G=0.52 B=0.4 (note: the intensity of light and the type of lamp{and other light settings} will affect the material preview ,press f5 ,under the lamp buttons make sure that:- <li>energy="1" <li>r,g,b all are set to "1" <li>under preview pane lamp is selected) Shaders [Oren-Nayar] Reflection: 0.95 Roughness:0.3 [CookTorr] Specularity: 0.05 Hardness: 10 Translucency 0.00 Ambient: 0.500 Emit: 0.000 Preview (Note:in this image the actual color of the material is not so clearly visible as it is highly compressed,click on the image to see the image in original size and actual shades{color})thumb Human Skin Black Skin White Skin Brown Skin South Asian Skin