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411 समाचार
Public archive edition · Attributed source reporting with original dates · AI drafts are excluded

411 REFERENCE · Wikibooks

Blender 3D: Noob to Pro/Simple Vehicle: Alternative Shooting Machine

Reference material by Wikibooks contributors. This retains its source identity and is not 411 news reporting.

NOTE - Under Development. This is a forthcoming tutorial module for the Noob to Pro/Simple Vehicle series. All development work is being performed in my Sandbox. Just in case somebody finds this, the page you're viewing was created by adding a link in the N2P ToC directly following Rocket Launcher & Publishing and then subsequently deleting the link & Publishing. The result was checked to ensure the ToC was "reverted" properly (it was) and both of the following links on either side of the add/del tested to validate they functioned properly (they did): Simple Vehicle: Rocket Launcher →→This Page←← Simple Vehicle: Body Two specific items were being researched: Could a new Noob to Pro page be created using the “broken link” approach and still remain available for development (i.e. I can reach it with a bookmark) but be “invisible” (not reachable via the ToC) until development/testing is completed; preliminary results indicate a positive outcome Can Source Code copy&paste be used to transfer Sandbox content if a move for some reason is a problem now that I’ve added content to this page; again preliminary results indicate a positive outcome TESTING alt=Fig. 01: Big Game Camera Final Render and Components illustration|thumb|400x551px|Fig. 01: Big Game Camera Final Render and Components This tutorial can be followed as either a follow up to or a replacement of the Rocket Launcher (the same techniques are addressed), depending on your personal predilections. Both cases are covered. A fantasy simple Big Game Camera (appropriate for a Simple Vehicle) for use on a photo safari will be created; a render of the completed product is provided (Fig. 01). It is primarily based on cylinders and is comprised of five components: Lens Casing Camera (very simple, apologies to the “photophiles”) Stability Brackets (2) Stability Braces (2) Ball Joint/Swivel Mount (from the Rocket Launcher) Test open in new window NO Joy You are on a Supplemental Page Arch-Bak for V1 brackets thumb|F 23: reusing LC|leftSelect the lens casing, switch to Right Ortho view and enter Edit Tab mode ensuring “Limit Selection to Visible” is toggled off (ILI) Select the 8 faces directly in front of the handle stem; the easiest way is using Border Select B Duplicate Shift D and move to clear area (Fig. 23) Separate selection P and exit Edit mode Tab. Now click on the Materials context File:materials_button.png in the Properties File:Blender269PropertiesIcon.png window. Layer Lost & Found Having trouble remembering which layer contains what? While in Object mode click on the Layers tab of the Tool Shelf to view/use the Layer Management capability. Layer Management enables the naming of visibility layers and facilitates management of visibility; quite handy. (This is an Add-on in Blender; if you don’t see a Layers tab go to the Add-ons section of User Preferences and look for “3D View: Layer Management”. If you’re not finding this Add-on mostly likely you’re using an older Blender version.) 33% h4 left left #e7eff9 #cedff2 white hidden