411 REFERENCE · Wikibooks
GtkRadiant
Reference material by Wikibooks contributors. This retains its source identity and is not 411 news reporting.
Attention: While this is a book or tutorial about mapping and level design in GtkRadiant, which should be similar for all games that use the id tech 3 or id tech 4 engines, there are still differences like what textures or models are available etc. etc. Some games also have custom features which may not work with other games. This book uses GtkRadiant to map for the game Jedi Knight 3: Jedi Academy so if you are following this book, but using a different game, the textures or models in the examples may not be available, which means that you have to use something different.
Table of Contents
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GtkRadiant
Introduction 50% Sep 08, 2007
Getting around in GtkRadiant 100% Sep 08, 2007
First Room 100% Sep 08, 2007
The Floor 100% Sep 07, 2007
The Walls 100% Sep 08, 2007
The Ceiling & Spawn Points 100% Sep 08, 2007
Getting it into the game 75% Sep 08, 2007
Brush Manipulating 75% Jun 28, 2008
Basic Transformation 100% Jun 28, 2008
The CSG Tools 50% Sep 13, 2008
The Clipper 75% Oct 21, 2007
Edge / Vertex Editing 100% Jun 28, 2008
Entities 100% Jun 28, 2008
Entity Types 100% Sep 4, 2008
The Entity Window 100% Jun 28, 2008
Lights 100% Oct 21, 2007
Linking Entities 100% Oct 21, 2007
Models 50% Sep 4, 2008
Using Models 50% Sep 4, 2008
Model Tricks 100% Sep 08, 2007
Sky 50% Oct 30, 2007
Creating sky shaders 75% Nov 5, 2007
Skyportals 25% Nov 5, 2007
Shaders 25% Nov 9, 2007
Shader Syntax 50% Nov 9, 2007
What Shaders can do 00% Nov 9, 2007
Your First Shader 00% Jul 10, 2009
Advanced Shaders (Norman, write this plz) 00% Jul 10, 2009
The Texture Browser & Surface Inspector 75% Sep 7, 2008
Patches (Curved Objects) 00% Oct 21, 2007
File Formats 00% Jun 16, 2008
Glossary 25% Sep 08, 2007
Keyboard and Mouse Commands 25% Oct 21, 2007
System Shaders 50% Sep 08, 2007
Error Messages 00% Nov 9, 2007
If you need help
If you don't understand something in this book, for example a word or a procedure, or simply need any other help using this program, just write about it on this book's talk page. I will then add the thing you don't understand, either as word to the glossary, or if it's error messages, I will add a Error messages section where I will list the messages that people report and solutions to them.
If you don't get an answer there, try contacting one of the authors of this book ("Yzmo" or "Darth NormaN") on a Jedi Academy related mapping forum.
If you want to help
If you know a bit about mapping, which isn't covered yet, you can help this book by writing about it. In case you don't know what to write about, just go for one of the red links.
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Video game development
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pt:GtkRadiant