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411 समाचार
Public archive edition · Attributed source reporting with original dates · AI drafts are excluded

411 REFERENCE · Wikibooks

GtkRadiant

Reference material by Wikibooks contributors. This retains its source identity and is not 411 news reporting.

Attention: While this is a book or tutorial about mapping and level design in GtkRadiant, which should be similar for all games that use the id tech 3 or id tech 4 engines, there are still differences like what textures or models are available etc. etc. Some games also have custom features which may not work with other games. This book uses GtkRadiant to map for the game Jedi Knight 3: Jedi Academy so if you are following this book, but using a different game, the textures or models in the examples may not be available, which means that you have to use something different. Table of Contents right|border GtkRadiant Introduction 50% Sep 08, 2007 Getting around in GtkRadiant 100% Sep 08, 2007 First Room 100% Sep 08, 2007 The Floor 100% Sep 07, 2007 The Walls 100% Sep 08, 2007 The Ceiling & Spawn Points 100% Sep 08, 2007 Getting it into the game 75% Sep 08, 2007 Brush Manipulating 75% Jun 28, 2008 Basic Transformation 100% Jun 28, 2008 The CSG Tools 50% Sep 13, 2008 The Clipper 75% Oct 21, 2007 Edge / Vertex Editing 100% Jun 28, 2008 Entities 100% Jun 28, 2008 Entity Types 100% Sep 4, 2008 The Entity Window 100% Jun 28, 2008 Lights 100% Oct 21, 2007 Linking Entities 100% Oct 21, 2007 Models 50% Sep 4, 2008 Using Models 50% Sep 4, 2008 Model Tricks 100% Sep 08, 2007 Sky 50% Oct 30, 2007 Creating sky shaders 75% Nov 5, 2007 Skyportals 25% Nov 5, 2007 Shaders 25% Nov 9, 2007 Shader Syntax 50% Nov 9, 2007 What Shaders can do 00% Nov 9, 2007 Your First Shader 00% Jul 10, 2009 Advanced Shaders (Norman, write this plz) 00% Jul 10, 2009 The Texture Browser & Surface Inspector 75% Sep 7, 2008 Patches (Curved Objects) 00% Oct 21, 2007 File Formats 00% Jun 16, 2008 Glossary 25% Sep 08, 2007 Keyboard and Mouse Commands 25% Oct 21, 2007 System Shaders 50% Sep 08, 2007 Error Messages 00% Nov 9, 2007 If you need help If you don't understand something in this book, for example a word or a procedure, or simply need any other help using this program, just write about it on this book's talk page. I will then add the thing you don't understand, either as word to the glossary, or if it's error messages, I will add a Error messages section where I will list the messages that people report and solutions to them. If you don't get an answer there, try contacting one of the authors of this book ("Yzmo" or "Darth NormaN") on a Jedi Academy related mapping forum. If you want to help If you know a bit about mapping, which isn't covered yet, you can help this book by writing about it. In case you don't know what to write about, just go for one of the red links. G Video game development 50% pt:GtkRadiant