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Trainz/Table of Contents

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Getting Started A Brief Description Of Trainz 100% July 19, 2013Things You Can Do In Trainz 70% July 19, 2013Versions Of Trainz 100% July 19, 2013Virtual Railroad Magazine Installation 100% May 20, 2013Hardware Requirements 100% May 20, 2013Installation Under Microsoft Windows 100% May 20, 2013Using wide screen monitors 50% May 20, 2013Installing Service Packs 100% May 20, 2013Trainzoptions.txt Some Essential Do's And Don'ts 50% July 19, 2013Essential Hints Tips And Tricks Tips And Tricks- Tips and Tricks for the new Trainz Users TS2010EE - Trainz 2010: Engineer's Edition TRS2012WBE - Trainz 2012: World Builder Edition Driver The Driver aspect of Trainz permits operating virtual trains on modeled railroads. It is the simulation of routes and can be both interactive and automated. All editions of Trainz are supplied with at least one route and driver session for immediate use. 25% February 19, 2008Basics - Train operation and the basic model railroad control. 00% February 19, 2008Driving Steam Engines - Operating steam locomotives from the cab. 00% February 19, 2008Driving Diesel Engines - Operating Diesel locomotives from the cab. 00% February 19, 2008Industries and Products - Lars, ProtoLars and Multiple Industries New. 00% February 19, 2008Driver Mode Keyboard Shortcuts - Useful hotkeys to enhance your Trainz driver experience. Surveyor The Surveyor aspect of Trainz provides tools for creating the world and the rails for virtual railroads. While in surveyor, the size of the layout, the weather, the landscape and all your assets can be experimented with until your route is ready to drive. 00% February 19, 2008Fundamentals - Basic elements of world building. 00% February 19, 2008Advanced - Gradients, radius, junctions and track marks. 00% February 19, 2008Notional Railways - Creating a believeable fictional railroad. 00% February 19, 2008Prototype Railways - Modeling real world railroads. 00% February 19, 2008Signalling 00% February 19, 2008Surveyor Mode Keyboard Shortcuts - Useful hotkeys to enhance your Trainz surveyor experience. Asset Management Trainz/Introduction to assets Trainz/AM&C If you are just browsing the internet trying to get a glimpse of Trainz, or are a new Trainz user, the link above leads into the first chapter below as a set of linked pages, and should be read first. Managing your assets becomes essential when your 3rd party and DLS content begins to build up. With more than 250,000 items available from the DLS, and built-in content shipped with every edition, the amount of faulty/missing dependencies or items requiring updates or attention quickly becomes a mammoth task to deal with. New users are cautioned in the strongest possible terms to limit your greed to just a few items at first and especially to just one route at a time—these can bring in hundreds of assets, many of them older and broken for immediate use. It is better by far to search for sessions so you get a route with some canned Driver sessions. If you are very new, limit yourself to routes v-2.9 or later until you get some practice fixing various errors. You will get enough in even new routes. Any asset not fixed, should be disabled before running Trainz GUI programs using the RMBHd drop down menu. Trainz AM&C sub-TOC 00% February 19, 2008Hierarchy Of Assets 00% February 19, 2008DLS and FCT - Download Station and First Class Tickets. 00% February 19, 2008Locating locos A catalog of practically every loco created for Trainz 00% June 28, 2008KUIDs and how they work. 00% February 19, 2008TDH 00% February 19, 2008Trainz Objectz 00% February 19, 2008The Trainz Asset Repair Library (TARL) 00% March 15, 2008TrainzMap 00% February 19, 2008CMP - Content Manager Plus (TRS2006+). 00% February 19, 2008Downloading From Third Party Trainz Fansites 00% February 19, 2008Where to find none DLS assets 00% February 19, 2008Finding Missing Dependencies 00% February 19, 2008Fixing Broken Assets 00% February 19, 2008Changing An Asset's Dependencies - For Example; Replacing a Locomotive's Hornsound. 00% February 19, 2008Backing Up Downloaded And Self-Created Assets - Creating Archives and Zip Files of Content. 00% February 19, 2008Copying Assets Between Versions And Copies Of Trainz - For Example; TRS2006 to TC. 00% February 19, 2008Converting steam locos to run in TC3 - Converting steam locos to run in TC3. 00% February 19, 2008Removing Unwanted Assets - Deleting or Disabling Assets. 00% February 19, 2008Changing the default cars on roads 00% February 19, 2008Changing the default passengers in coaches or at stations Asset Creation Many users of Trainz choose to become content creators. This can be seen by the popularity of the DLS and the large number of contributors. There is a steep learning curve associated with content creation and often many ways to produce the same result. Creating content can be incredibly rewarding but the road to a completed model may be long and frustrating. 00% February 19, 2008Before you start Performance and other issues 00% February 19, 2008When to use lod 00% February 19, 2008Software Used for Content Creation 00% February 19, 2008Content Creators Guide 00% February 19, 2008API and Scripting Guide 00% February 19, 2008Setting Up Software For Content Creation 00% February 19, 2008Sources for textures 00% February 19, 2008Basic Reskinning for beginners 00% February 19, 2008Tutorials for Content Creation 50% February 19, 2008Tutorial for Blender 50% February 19, 2008Tutorial for adding night mode with Blender 50% February 19, 2008Tutorial for Normal mapping (TRS2009) 50% February 19, 2008Tutorial for incorporating normalmaps using Blender (TRS2009) 00% July 27, 2011Creating Normal Maps with Blender 50% February 19, 2008Transparent Windows using Blender 50% February 19, 2008Polished metal using Blender 00% February 19, 2008Recommended Tutorials for GMAX 00% February 19, 2008Adding a background image to GMAX 00% February 19, 2008Tutorial for Modifying the reskin mesh in GMAX 00% February 19, 2008Tutorial for Creating a Three Plank Wagon From the Reskin Mesh in GMAX 00% February 19, 2008Tutorial for Reskinnng a Locomotive using Paint.Net 00% February 19, 2008AM&C/config.txt files 00% February 19, 2008Overview of Attachment Points 00% February 19, 2008Adding a Second Mesh 00% February 19, 2008Shape File Viewers 00% February 19, 2008Using Content Creator Plus (CCP) 00% February 19, 2008Uploading Assets 00% February 19, 2008Importing Across Platforms 00% February 19, 2008Creating Coaches 00% February 19, 2008Hints and Tips for 3D Modelling Software 00% February 19, 2008Useful bogeys 00% February 19, 2008ACS Coupling information Scripting The implementation of scripting in Trainz has added increased flexibility and interactive possibilites with assets, particularly with animated objects. Scripting in trains adopts the TrainzScript language and requires a basic understanding of programming to follow. 00% February 19, 2008Driver Sessions and Rules 00% February 19, 2008Scriptable Assets 00% February 19, 2008Scenarios (Scripted Activities) Other Information 00% February 19, 2008Taking Screenshots 00% February 19, 2008Taking Videos 00% February 19, 2008Using the Trainz Discussions Forums 00% February 19, 2008Rendering Additional Resources 00% February 19, 2008Appendixes 00% February 19, 2008Version And Build Numbers 25% May 03, 2015Launcher menu Launcher Options Menu 00% February 19, 2008File Types (File Extensions) 00% February 19, 2008Performance Hints 00% February 19, 2008Glossary 00% February 19, 2008Index 00% February 19, 2008External Links (Trainz resources: fansites, groups, organizations and links to tutorials on Trainz How-to articles; Also listed are Trainz Enthusiasts and museum pages, which Trainzers developing a prototype (historic model) railroad utilize.) # Introduction 75%