411 REFERENCE · Wikibooks
Lineage 2/Items/Special Abilities
Reference material by Wikibooks contributors. This retains its source identity and is not 411 news reporting.
Many C Grade weapons, and since C4 all B Grade weapons or higher can have a special ability, or SA for short, applied to them (in C3 the B Grade weapon, Sword of Valhalla, was still without a SA).
All SAs stack with other buffs - if you have a weapon with SA Empower, the empower buff will increase your M.Atk even more.
For adding a special ability to your weapon - This does not include dualswords - you need a soul crystal of matching stage and colour (depending upon the desired SA). For weapons up to B Grade, you can ask the blacksmiths in Giran and Aden for the list of possible SAs (don't wield the weapon while you ask or they will not find it) and the required colour for each of them. For A Grade and S Grade, the Blacksmith of Mammon is necessary. There are also some hundreds of gemstones required for the process.
For dual swords the SA is gained by overenchanting the weapon to +4, with an about 30% chance to break it.
You can get soul crystals of any of the three colours for free by asking the master of the mage guild in Giran about Quest. You will also get a list of mobs on which you can level the soul crystal.
Leveling a soul crystal is done by fighting one of the mobs on the list, an when it is at half health or below, using the soul crystal (right click in inventory, or move it into your quickbar and use it from there. After the death of the mob, there are four possible results:
The soul crystal "fails to absorb the soul". This happens most often and means there was no effect.
The soul crystal shatters. Get a new one.
The soul crystal levels. Hooray.
The soul crystal complains that the mob isn't strong enough. Search for higher level opponents.
Soul Crystals of lesser levels (up to maybe 7) are not that hard to get. Level 8 and 9 are still manageable. From stage 10 on, leveling becomes a real pain; prepare yourself to break many dozens of soul crystals before you succeed.
To get level 12 soul crystal, you have to use them on Anakim, Lilith, Baium, Antharas, Raid Monster Ember, Valakas or Invading Army Leader Anakazel.
However to level a soul crystal to stage 13, you must use it on Antharas, Valakas, Raid Monster Ember, or Invading Army Leader Anakazel. (info based on official page)
Notes
The data below is based on C3 and partially already on C4 information. It is ordered by the crystal count, which represents both the market value as the overall value of p.atk or m.atk. If the crystal count is equal, it is sorted by p.atk, so mage weapons come first and the weapon with the highest p.atk stands at the end of the list.
Warning: The new C4 information, especially which SA needs which color of the crystal, is not reliable at the moment.
Editors: When ever you edit a part of the Special Ability page, do not change the style of edition. After each table record end '/tr', input a break. Every table date 'td' on one line. And do not change the HEADINGS by using 'h3'. Wikibooks has a different style for headings, which automatically generate an 'edit' link for quick edit.
Definitions
Good magic stands for all spells which are either buffs or healing.
Bad magic stands for damage dealing spells as well as debuffs (Dryad Root, Sleep, Paralyze, Curses).
Harmful magic stands for damage dealing spells.
Weapon Types
Mystics get a general skill for weapons which leaves them completely open to choose any weapon.
Sword stands here for "Onehanded Sword". All Tanks, Gladiators, Swordsingers and Destroyers get a skill for using swords. Destroyers however can't stun with swords, so they prefer Blunt.
Twohander stands here for "Twohanded Sword". Only Destroyers get a special skill for this weapon, but everyone being able to use a onehanded sword get a bonus for using twohanded swords, too.
Blunt stands here for "Onehanded Blunt". All Tanks, Gladiators, Swordsingers, Destroyers and all Dwarves get a skill for using blunts. Warcryers, Overlords, Destroyers, Gladiators and Dwarfs get a special skill that allows them to stun with blunt weapons.
Staff stands here for "Twohanded Blunt". Again only Destroyers get a special bonus for twohanded weapons, while everyone being able to wield onehanded can also use twohanded. However, all staffs in the game except the s-grade Dragon Hunter Axe are mage weapons with high m.atk but weak p.atk, and magic SAs, therefore they are not used by anyone but Mystics.
Dagger can be used by the dagger users Treasure Hunter, Plainswalker and Abyss Walker.
Bow can be used by the archers Hawkeye, Silver Ranger and Phantom Ranger. However, any warrior will prefer to carry a bow for having ranged attacks.
Fist Weapon can be used by Tyrant.
Polearm can be used by the specialist Warlord, and by Destroyers and Dwarves. However, any warrior will prefer to carry a polearm for having area of effect attacks.
Dual Sword can be used by Gladiator and Bladedancer.
List of Special Abilities
Name
Effect
Acumen
Magic casting speed increases by 15%.
Anger
Enhances P. Atk. while decreasing maximum HP by 15%.
Back Blow
Increases critical attack rate when attacking the enemy from behind.
Cheap Shot
When launching a general attack, MP consumption is reduced.
Conversion
The maximum MP is increased by 60% and the maximum HP is decreased by 40%.
Critical Bleed
Percent Chance that target will bleed during critical attack.
Critical Damage
Increases P.Atk by a fixed value when critical attack is launched.
Critical Drain
User absorbs HP from target during critical attack.
Critical Poison
Percent chance that target will be poisoned during critical attack.
Critical Stun
Percent chance of stun effect during critical attack.
Empower
Increases M.Atk.
Evasion
Increases evasion by 2 points.
Focus
Increases critical attack rate.
Guidance
Increases accuracy.
Haste
Percentage increases in attack speed.
Health
Increases maximum HP by 25%.
HP Drain
Absorb health on every hit. (C4)
HP Regeneration
Increases HP regeneration. (C4)
Light
Reduces a weapon's weight by 70%.
Long Blow
Increases attack range.
Magic Bless the Body
15% chance to cast Bless the Body magic upon the target when using good magic.
Magic Chaos
Percent chance to cast Chaos (effect 3) magic upon the target when using bad magic.
Magic Damage
When using harmful magic on a target, it delivers additional magic damage with a fixed percentage.
Magic Focus
7% chance to cast Focus (effect 3) magic upon the target when using good magic.
Magic Hold
5% chance to cast Dryad Root (effect 1) magic upon the target when using bad magic.
Magic Mental Shield
15% chance to cast Mental Shield magic upon the target when using good magic.
Magic Paralyze
When using harmful magic on a target, it will paralyze the target with a fixed percentage.
Magic Poison
Percent chance to cast Poison (effect 7) magic upon the target when using bad magic.
Magic Power
When attacking with magic, the amount of MP used increases by 15% and M.Atk. also increases.
Magic Regeneration
3% chance to cast Regeneration (effect 2) magic upon the target when using good magic.
Magic Silence
When using harmful magic on a target, it will silence the target with a fixed percentage.
Magic Weakness
5% chance to cast Weakness (effect 3) magic upon the target when using bad magic.
Mana Up
Increases maximum MP by 30%.
Might Mortal
Increases the success rate of Mortal Blow and Deadly Blow.Removed shortly before C3. Any weapons previously enhanced with this SA still have it and are considered very rare.)
Miser
Has a percentage chance to reduce soulshot consumption by 0-4 per attack.
<tr>
MP Regeneration
Increases MP regeneration. (C4)
Quick Recovery
Reduces re-use delay by a percentage.
Risk Evasion
Increases Evasion when HP becomes 60% or lower.
Risk Focus
Increases critical attack rate when HP becomes 60% or lower.
Risk Haste
Increases Atk. Spd. when HP becomes 60% or lower.
Wide Blow
Broadens angle of attack.
C Grade Weapons
Swords
Weapon (Crystal Level)
Red
Green
Blue
Raid Sword (6)
Focus (82)
Critical Drain (8HP)
Critical Poison (5%)
Sword of Whispering Death (7)
Empower
Magic Power
Magic Silence
Homunkulus Sword (7)
Acumen
Conversion
Magic Paralyze
Tsurugi (7)
Focus (77)
Critical Damage (50)
Haste (7%)
Caliburs (7)
Guidance (5)
Focus (77)
Critical Damage (50)
Sword of Limit (7)
Guidance
Critical Drain
Health
Sword of Nightmare (7)
Health
Focus (77)
Light
Sword of Delusion (7)
Focus (77)
Health
Risk Haste (10%)
Samurai Longsword (8)
Focus (73)
Critical Damage (50)
Haste (7%)
Twohanders
Weapon (Crystal Level)
Red
Green
Blue
Flamberge (5)
Critical Damage (50)
Focus (86)
Light
Berserker Blade (8)
Focus (73)
Critical Damage (270)
Haste (7%)
Blunts
Weapon (Crystal Level)
Red
Green
Blue
Stick of Faith [C4] (5)
Mana Up
Magic Hold
Magic Shield
Skull Graver (5)
Anger (17)
Health
Risk Focus (125)
Big Hammer (5)
Health
Risk Focus (125)
Haste (8%)
Battle Axe (5)
Anger (17)
Risk Focus (125)
Haste (8%)
Silver Axe (5)
Anger (17)
Risk Focus (125)
Haste (8%)
Dwarven War Hammer (6)
Anger (19)
Health
Haste (7%)
Stick of Eternity [C4] (?)
Empower
Rsk. Evasion
Nirvana Axe [C4] (7)
Magic Power
Magic Poison
Magic Weakness
Club of Nature [C4] (7)
Magic Mental Shield
Magic Hold
Acumen
Mace of the Underworld [C4] (7)
Mana Up
Magic Silence
Conversion
War Axe (7)
Anger (21)
Health
Haste (7%)
Yaksa Mace (8)
Anger (23)
Health
Risk Focus (104)
Staffs
Weapon (Crystal Level)
Red
Green
Blue
Heavy Doom Axe (5)
Magic Poison (4%)
Magic Weakness
Magic Chaos (6%)
Heavy Doom Hammer (5)
Magic Regeneration(6%, effect 1)
Magic Mental Shield(effect 1)
Magic Hold
Crystal Staff (5)
Risk Evasion (7)
Mana Up
Magic Bless the Body(effect 2)
Cursed Staff (6)
Magic Hold
Magic Poison (4%)
Magic Weakness
Inferno Staff [C4] (?)
Acumen
Magic Silence
Magic Paralysis
Paradia Staff (7)
Magic Regeneration(3%, effect 2)
Magic Mental Shield(effect 3)
Magic Hold
Paagrio Hammer (7)
Risk Evasion (6)
Magic Poison (3%)
Magic Weakness
Sage's Staff (7)
Magic Hold
Magic Poison (3%)
Magic Weakness
Paagrio Axe (7)
Mana Up
Magic Weakness
Magic Chaos (5%)
Deadman's Staff (8)
Magic Regeneration(3%, effect 2)
Magic Mental Shield(effect 3)
Magic Hold
Demon's Staff (8)
Magic Poison (4%)
Magic Weakness
Magic Chaos (5%)
Ghoul's Staff (8)
Risk Evasion (6)
Mana Up
Magic Bless the Body(effect 4)
Daggers
Weapon (Crystal Level)
Red
Green
Blue
Cursed Dagger (5)
Critical Bleed (12%)
Critical Poison (4%)
Risk Haste (12%)
Dark Elven Dagger (5)
Focus (90)
Back Blow (109)
<td>Risk Haste
Soulfire Dirk [C4] (6)
Mana Up
Magic Silence (10%, effect 2)
Magic Hold
Stiletto (6)
Critical Bleed (12%)
Critical Poison (4%)
<td>Risk Haste
Dark Screamer (7)
Evasion (2)
Focus (81)
Critical Bleed (10%)
Grace Dagger (7)
Evasion (2)
Focus (81)
Back Blow (97)
Crystal Dagger (8)
Critical Bleed (10%)
Critical Poison (3%)
Critical Damage
Bows
Weapon (Crystal Level)
Red
Green
Blue
Crystalized Ice Bow (5)
Guidance (5)
Evasion (2)
Quick Recovery (12%)
Elemental Bow (5)
Guidance (5)
Miser
Quick Recovery (14%)
Noble Elven Bow (6)
Evasion (2)
Miser
Cheap Shot
Akat Long Bow (7)
Guidance (4)
Evasion (2)
Miser
Eminence Bow (8)
Guidance (4)
Miser
Cheap Shot
Fist Weapons
Weapon (Crystal Level)
Red
Green
Blue
Chakram (5)
Critical Drain
Critical Poison
Risk Haste
Knuckle Duster (8)
Risk Evasion
Risk Haste
Haste
Fist Blade (6)
Risk Evasion
Risk Haste
Haste
Great Pata (8)
Critical Drain
Critical Poison
Risk Haste
Polearms
Weapon (Crystal Level)
Red
Green
Blue
Orcish Glaive (5)
Anger
Critical Stun
Long Blow
Scythe (5)
Anger
Critical Stun
Light
Body Slasher (5)
Critical Stun
Long Blow
Wide Blow
Bec de Corbin (6)
Critical Stun
Long Blow
Light
Poleaxe (6)
Critical Stun
Long Blow
Wide Blow
Widow Maker (7)
Critical Stun
Long Blow
Wide Blow
Scorpion (7)
Anger
Critical Stun
Long Blow
Orcish Poleaxe (8)
Critical Stun
Long Blow
Wide Blow
Dual Swords
Weapon
When Enchanted to +4
Crimson Sword*Elven Long Sword
Guidance (2)
Elven Sword*Elven Long Sword
Critical Damage (61)
Sword of Revolution*Sword of Revolution
Health
Sword of Revolution*Elven Long Sword
Focus (50)
Elven Long Sword*Elven Long Sword
Haste (4%)
Stormbringer*Stormbringer
Guidance (2)
Stormbringer*Katana
Health
Stormbringer*Raid Sword
Haste (2%)
Stormbringer*Shamshir
Critical Damage (49)
Stormbringer*Spirits Sword
Focus (24)
Katana*Katana
Haste (4%)
Katana*Raid Sword
Critical Damage (84)
Katana*Spirits Sword
Guidance (2)
Raid Sword*Raid Sword
Haste (4%)
Shamshir*Katana
Critical Damage (84)
Shamshir*Raid Sword
Focus (40)
Shamshir*Shamshir
Guidance (2)
Shamshir*Spirits Sword
Health
Spirits Sword*Raid Sword
Focus (40)
Spirits Sword*Spirits Sword
Health
B Grade Weapons
Swords
Weapon (Crystal Level)
Red
Green
Blue
Keshanberk (9)
Guidance (5)
Focus (68)
Back Blow (56)
Sword of Valhalla [C4] (9)
Acumen
Magic Weakness
Magic Regeneration
Sword of Damascus (10)
Focus (64)
Critical Damage (262)
Haste (6%)
Twohanders
Weapon (Crystal Level)
Red
Green
Blue
Great Sword (9)
Health
Critical Damage (247)
Focus (68)
Blunts
Anger (28)
Health
Risk Focus (107)
Deadman's Glory (10)
Anger (30)
Health
Haste (6%)
Art of Battle Axe (10)
Health
Risk Focus (99)
Haste (6%)
Staffs
Weapon (Crystal Level)
Red
Green
Blue
Spirit's Staff (9)
Magic Regeneration (30%)
Magic Mental Shield (50%, effect 4)
Magic Hold (10%, effect 4)
Staff of Evil Spirit (10)
Magic Focus (20%, effect 3)
Magic Bless Body (20%, effect 5)
Magic Poison (6%, effect 7)
Daggers
With C4, the Hell Knife got a new list of SA's, this time magic ones.
Weapon (Crystal Level)
Red
Green
Blue
Hell Knife [C3] (9)
Focus (71)
Back Blow (86)
Might Mortal (40%)
Hell Knife [C4] (9)
Magic Regeneration
Magic Mental Shield
Magic Weakness
Kris (9)
Evasion (2)
Focus (71)
Back Blow (86)
Demon Sword (10)
Critical Bleed (10%, effect 6)
Critical Poison (3%, effect 6)
Might Mortal (40%)
Bows
Weapon (Crystal Level)
Red
Green
Blue
Dark Elven Longbow (9)
Evasion (2)
Critical Bleed (30%, effect 6)
Miser (30%, -2 ss)
Bow of Peril (10)
Guidance (3)
Quick Recovery (13%)
Cheap Shot (42%, -2 mp)
Fist Weapons
Weapon (Crystal Level)
Red
Green
Blue
Arthro Nail (9)
Critical Poison (7%)
Risk Evasion (5)
Risk Haste (10%)
Bellion Cestus (10)
Critical Drain (14HP)
Critical Poison (6%)
Risk Haste (9%)
Polearms
Weapon (Crystal Level)
Red
Green
Blue
Great Axe (9)
Anger (25)
Critical Stun (14%)
Light
Lance (10)
Anger (26)
Critical Stun (13%)
Long Blow
Dual Swords
Weapon
When Enchanted to +4
Stormbringer*Caliburs
Guidance (5)
Stormbringer*Sword of Limit
Critical Damage (166)
Stormbringer*Sword of Delusion
Health
Stormbringer*Sword of Nightmare
Focus (76)
Stormbringer*Tsurugi
Haste (7%)
Shamshir*Caliburs
Guidance (4)
Shamshir*Sword of Limit
Critical Damage (146)
Shamshir*Sword of Delusion
Health
Shamshir*Sword of Nightmare
Focus (65)
Shamshir*Tsurugi
Haste (6%)
Katana*Caliburs
Guidance (4)
Katana*Sword of Limit
Critical Damage (146)
Katana*Sword of Delusion
Health
Katana*Sword of Nightmare
Focus (65)
Katana*Tsurugi
Haste (6%)
Spirit Sword*Caliburs
Guidance (4)
Spirit Sword*Sword of Limit
Critical Damage (146)
Spirit Sword*Sword of Delusion
Health
Spirit Sword*Sword of Nightmare
Focus (65)
Spirit Sword*Tsurugi
Haste (6%)
Raid Sword*Caliburs
Guidance (4)
Raid Sword*Sword of Limit
Critical Damage (146)
Raid Sword*Sword of Delusion
Health
Raid Sword*Sword of Nightmare
Focus (65)
Raid Sword*Tsurugi
Haste (6%)
Stormbringer*Samurai Longsword
Guidance (4)
Caliburs*Caliburs
Critical Damage (127)
Caliburs*Sword of Limit
Health
Caliburs*Sword of Delusion
Focus (54)
Caliburs*Sword of Nightmare
Haste (5%)
Caliburs*Tsurugi
Guidance (4)
Sword of Limit*Sword of Limit
Critical Damage (127)
Sword of Limit*Sword of Delusion
Health
Sword of Limit*Sword of Nightmare
Focus (54)
Sword of Limit*Tsurugi
Haste (5%)
Sword of Delusion*Sword of Delusion
Guidance (4)
Sword of Delusion*Sword of Nightmare
Critical Damage (127)
Sword of Delusion*Tsurugi
Health
Sword of Nightmare*Sword of Nightmare
Focus (54)
Sword of Nightmare*Tsurugi
Haste (5%)
Tsurugi*Tsurugi
Focus (54)
Shamshir*Samurai Longsword
Guidance (3)
Raid Sword*Samurai Longsword
Focus (43)
Spirit Sword*Samurai Longsword
Health
Katana*Samurai Longsword
Critical Damage (106)
Caliburs*Samurai Longsword
Haste (5%)
Sword of Limit*Samurai Longsword
Guidance (3)
Sword of Delusion*Samurai Longsword
Critical Damage (133)
Sword of Nightmare*Samurai Longsword
Health
Tsurugi*Samurai Longsword
Focus (52)
Samurai Longsword*Samurai Longsword
Haste (4%)
A Grade Weapons
Swords
Weapon (Crystal Level)
Red
Green
Blue
Elemental Sword (11)
Magic Power (153)
Magic Paralyze (5%)
Empower (30)
Tallum Blade (11)
Critical Poison (10%, effect 7)
Haste (6%)
Anger (31)
Sword of Miracles (12)
Magic Power (167)
Magic Silence (10%, effect 1)
Acumen
Dark Legion (12)
Critical Damage (326)
Health
Risk Focus (130)
Twohanders
Weapon (Crystal Level)
Red
Green
Blue
Dragon Slayer (12)
Health
Critical Bleed (24%, effect 7)
Critical Drain (11hp)
Blunts
Weapon (Crystal Level)
Red
Green
Blue
Meteor Shower (11)
Focus (61)
Critical Bleed (24%, effect 7)
Risk Haste (11%)
Elysian Axe (12)
Health
Anger
Critical Drain
Staffs
Weapon (Crystal Level)
Red
Green
Blue
Dasparion's Staff (11)
Mana Up
Conversion
Acumen
Branch of The Mother Tree (12)
Conversion
Magic Damage (30%, power 8)
Acumen
Daggers
Weapon (Crystal Level)
Red
Green
Blue
Bloody Orchid (11)
Focus (67)
Back Blow (37%)
Critical Bleed (12%, effect 7)
Soul Separator (12)
Guidance (4)
Critical Damage (200)
Risk Haste (11%)
Bows
Weapon (Crystal Level)
Red
Green
Blue
Carnage Bow (11)
Light
Critical Bleed (35%, effect 7)
Mana Up
Soul Bow (12)
Cheap Shot (38%, 2MP)
Quick Recovery (15%)
Critical Poison (18%, effect 7)
Fist Weapons
Weapon (Crystal Level)
Red
Green
Blue
Blood Tornado (11)
Haste (6%)
Focus (61)
Anger (38)
Dragon Grinder (12)
Risk Evasion (6)
Guidance (5)
Health
Polearms
Weapon (Crystal Level)
Red
Green
Blue
Halberd (11)
Haste
Critical Stun (15%)
Wide Blow
Tallum Glaive (12)
Guidance (4)
Health
Wide Blow
Dual Swords
Weapon
When Enchanted to +4
Keshanberk*Keshanberk
Haste (8%)
Keshanberk*Sword of Damascus
Health
Sword of Damascus*Sword of Damascus
Guidance (6)
S Grade Weapons
All C4 information needs confirmation yet, its just taken from official page.
Swords
Weapon (Crystal Level)
Red
Green
Blue
Forgotten Blade (13)
Haste (7%)
Health
Focus (84)
Twohanders
Weapon (Crystal Level)
Red
Green
Blue
Blunts
Weapon (Crystal Level)
Red
Green
Blue
Arcana Mace (13)
Acumen
MP Regeneration
Mana Up
Basalt Battlehammer (13)
HP Drain (3%)
Health
HP Regeneration
Staffs
Weapon (Crystal Level)
Red
Green
Blue
Imperial Staff (13)
Empower (60)
MP Regeneration
Magic Hold (20%)
Dragon Hunter Axe (13)
HP Regeneration
Health
HP Drain (4%)
Daggers
Weapon (Crystal Level)
Red
Green
Blue
Angel Slayer (13)
Crt. Damage (265)
HP Drain (3%)
Haste (7%)
Bows
Weapon (Crystal Level)
Red
Green
Blue
Draconic Bow (13)
Cheap Shot (26%)
Focus (88)
Crt. Slow
Fist Weapons
Weapon (Crystal Level)
Red
Green
Blue
Demon Splinter (13)
Focus (80)
Health
Crt. Stun (25%)
Polearms
Weapon (Crystal Level)
Red
Green
Blue
Saint Spear (13)
Health
Guidance (5)
Haste (7%)
Dual Swords
Weapon
When Enchanted to +4
Tallum Blade*Dark Legion’s Edge
Max HP +15%, Max MP +20%, Max CP +30%
Hero Weapons
Hero weapons have their SA already. They are only available to Noblesses who won the Olympiad, and will get lost after a month again. They consume s-grade shots and cannot be enchanted, sold, dropped, or given away.
As there is no source in the internet stating their P.Atk / M.Atk, this is specified here as well.
Warning: The effect lists are compiled from the item descriptions. As these are formulated in very bad English, misinterpretations are easily possible. Also its not guaranteed that the weapons really work the way which has been described.
Weapon
P.Atk
M.Atk
Effects
Infinity Blade (Sword)
297
137
On Critical, lowers P.Def of target.
Increased power of debuff skills.
Increased Damage Shield.
Increased HP/MP/CP.
Increased Shield Defense Rate.
Infinity Cleaver (Twohander)
361
137
Critical Damage.
Increased Max HP/MP/CP.
Critical Chance.
Critical Power.
Chance of Reflected Skill.
Infinity Axe (Blunt)
297
137
Critical Bleed.
Increased Damage Shield.
Increased Max HP/MP/CP.
Increased Shield Defense Rate.
Infinity Rod (Blunt)
238
182
If good magic is cast on target:
Increased Max MP/CP.
Increased Castspeed.
Increased MP Regeneration.
Recover Health completely.
Infinity Crusher (Staff)
361
137
Increased Max HP/CP.
Increased Atk.Speed.
Critical Stun.
Chance of Reflected Skill.
Infinity Scepter (Staff)
290
182
Increased Max MP/CP.
Increased M.Atk.
Lower MP Consumption.
Increased Mag Critical.
Reduced Mag Cancel Rate.
When casting good magic: Chance to recover health completely.
Infinity Stinger (Dagger)
260
137
Increased Max MP/CP
Increased Atk.Speed
Increased MP Regeneration Rate.
Increased success rate of dagger skills.
Critical Silence.
Vampiric Rage.
Infinity Fang (Dual Fists)
361
137
Increased Max HP/MP/CP.
Increased Evasion.
Critical Stun.
Chance of Reflected Skill.
Infinity Bow (Bow)
614
137
Increased Max MP/CP.
Decreased Reuse Delay.
Cheap Shot.
Attack Speed: Slow.
Infinity Wing (Dual Sword)
361
137
On Critical: Increases Max HP/MP/CP.
On Critical: Increases Critical Chance.
Silence
Chance of Reflected Skill.
Infinity Spear (Polearm)
297
137
On Critical: Increased Max HP/CP.
On Critical: Increased Atk.speed.
On Critical: Increased Accuracy.
Casts Cancel on target.
Chance of Reflected Skill.
All Hero Weapons have increased damage to target during PvP.