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Brlcad/How to mged/shader

Reference material by Wikibooks contributors. This retains its source identity and is not 411 news reporting.

Shader types There are three types of shaders available from within mged: Paint shaders Plastic shaders Light shaders Paint shaders Paint shaders apply pigment and texture to object surfaces. /bwtexture/ -- black and white texture maps. /camo/ -- camouflage shader. /checker/ -- checkerboard shader. /cloud/ -- Geoffrey Gardner 2d style cloud texture map. /fakestar/ -- fake star pattern. /texture/ -- full colour texture mapping. Plastic shaders The three plastic shaders are: /mirror/ -- mirror surface. /glass/ -- simulated grass. /plastic/ -- simulated plastic. Light shader The light shader provides a complex facility for producing image illumination. Full list of shaders The /mged/ tool provides support for the following shader types: /bump/ -- The bump map shader. /bwtexture/ -- black and white texture maps. /camo/ -- camouflage shader. /checker/ -- checkerboard shader. /cloud/ -- Geoffrey Gardner 2d style cloud texture map. /envmap/ -- environment mapping shader. /fakestar/ -- fake star pattern. /fbmbump/ -- fractional brownian motion noise applied to a normal. /fbmcolor/ -- fractional brownian motion noise applied to colour. /fire/ -- simulated flames. /glass/ -- simulated grass. /gravel/ -- gravel noiset applied to color and normal. /light/ -- light source. /marble/ -- marble texture. /mirror/ -- mirror surface. /plastic/ -- simulated plastic. /rtrans/ -- random transparency. /scloud/ -- 3D cloud shader. /spm/ -- spherical texture maps. /stack/ -- stacking shader. /stxt/ -- shape texture mapping. /texture/ -- full colour texture mapping. /turbump/ -- turbulence noise applied to normals. /turcolor/ -- turbulence noise applied to colour. /wood/ -- wooden texture. See also /shader properties/