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Public archive edition · Attributed source reporting with original dates · AI drafts are excluded

411 REFERENCE · Wikibooks

Designing Sound in SuperCollider

Reference material by Wikibooks contributors. This retains its source identity and is not 411 news reporting.

frameless|right frameless|right frameless|right frameless|right This book is an independent project based on Designing Sound by Andy Farnell, all about the principles and techniques needed to design sound effects for real-time synthesis. The original book provides examples in the PureData language - here we have re-created some of the examples using SuperCollider. The original book includes much more than what you see here - we're only recreating the examples and not the text! So in a sense this is not a stand-alone book and you'll get the most out of it if you have the original book with you. But we hope the examples are illustrative in themselves. Any defects in the code we present should be assumed to be our own mistakes, and no reflection on Andy's fine book! __NOTOC__ Table of contents (Note: the numbering is done to match up with the chapter numbers in the original book.) Introduction /Equivalents for Pure Data Objects/ Tools & Technique 14. /Schroeder reverb/ 17. /Additive synthesis/ Practicals: Artificial sounds 24. /Pedestrians/ 25. /Phone tones/ 26. /DTMF/ 27. /Alarms/ 28. /Sirens/ Practicals: Idiophonics 29. /Telephone bell/ 30. /Bouncing ball/ 31. /Rolling can/ 32. /Creaking door/ 33. /Boing/ Practicals: Nature 34. /Fire/ 35. /Bubbles/ 36. /Running water/ 38. /Rain/ 39. /Electricity/ Practicals: Machines 44. /Motors/ 45. /Cars/ Practicals: Lifeforms 50. /Insects/ Practicals: Sci-Fi 56. /Transporter/ 57. /R2D2/ 58. /Red alert/ Audio software D 25%