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Civ/Terminology
Reference material by Wikibooks contributors. This retains its source identity and is not 411 news reporting.
This is a glossary of sorts for players of Civilization games.
This page is not up to date with the release of Civ IV.
General glossary
Babs – Babylonians
Apolyton – http://www.apolyton.net/
Civ – Civilization (either the game or a civilization within it)
Epic Game – A single-player random or customized map, as opposed to a scenario.
Goodie hut – Minor Tribe (Civ), Unity Pod (SMAC); "pod" is more common for the latter.
ICS – Infinite City Sprawl, also derisively Infinite City Sleaze and other uncomplimentary phrases
MP – Multiplayer game
OCC – One City Challenge. An attempt to complete the Epic Game with only one city. More specifically, an organized contest involving this.
PBEM – Play by e-mail
Territory – What you do not have enough of and everybody else has too much of
Village – See "goodie hut"
Civ2 glossary
ToT – Test of Time (special edition of Civilization II)
Civ3 glossary
C3C – Civilization III: Conquests (expansion pack)
GL – (Military) Great Leader; Great Library
MGL – Military Great Leader
PTW – Play the World (expansion pack)
REX – Rapid Early Expansion
SGL – Scientific Great Leader
Call to Power glossary
CTP – Call to Power
Sid Meier's Alpha Centauri glossary
>pop< - Xenofungal bloom
AA – Alien Artifact
CC – Cybernetic Consciousness
CDF – The Citizens' Defense Force
CP – Colony Pod
HGP – The Human Genome Project
HSA – The Hunter-Seeker Algorithm
IoD – Isle of the Deep
MCC – The Maritime Control Center
ME – The Merchant Exchange
PB – Planet Buster
PK or PKs – The Peacekeeping Forces
PTS – The Planetary Transit System
SCC – Super science city (a base with lots of labs-enhancing Secret Projects)
SMAC – Sid Meier's Alpha Centauri
SMAX – Sid Meier's Alien Crossfire
SP – Secret Project; Single Player
ToE – The Theory of Everything
UoP – The University of Planet
VW – The Virtual World
WP – The Weather Paradigm
Freeciv glossary
Smallpox (spox)- Freeciv term for Infinite City Sprawl, see ICS in general glossary, although 'smallpox' usually refers to building lots of cities with no city improvements very close together, while 'ICS' usually refers to any tactic that relies mainly on building more cities rather than improving existing cities.
Bigpox (Largepox, lpox) – Freeciv term for strategies involving improving a few cities and building in depth rather than expanding. Bigpox games are games where the rules are changed to favour such strategies.
Rapture – We love the King day in the other civilizations; the citizens of a city are celebrating
Differences of terminology among games
The Civ games tend to share identical concepts, though sometimes they are referred to by different names. Differences between units will not be listed here except for very basic types common to all games. SMAC has the most different terminology, being an unofficial Civ game (although designed in part by Sid Meier) and being set in the future on another planet. For differences in terminology among the Test of Time games, consult the manual. Freeciv always uses the Civ2 term.
Warning: This may not be accurate yet, and does not include Call to Power terms.
Civ1 Term Civ2 Term Civ3 Term SMAC Term Meaning Food Food Food Nutrients Increases city growth Shields Shields Shields Minerals Builds units/improvements Trade Trade Commerce Energy Goes to taxes/research/luxuries Taxes Taxes Taxes Economy Portion of trade that goes into your treasury Science Science Science Labs Goes to developing new tech Luxury Luxury Entertainment Psych Goes to keeping citizens content/happy Settlers1 Settlers1 Settler Colony Pod Establishes a new city Settlers1 Settlers1 Worker Former Enhances terrain Government Government Government Social Engineering Affects bonuses and penalties of your civilization Barbarian Barbarian Barbarian Mind Worm Unit associated with no civ; raids player units Minor tribe2 Minor tribe2 Minor tribe2 Unity Pod Causes random event Happy citizen Happy citizen Happy citizen Talent Offsets unhappy citizens Content citizen Content citizen Content citizen Worker Ordinary citizen Unhappy citizen Unhappy citizen Unhappy citizen Drone Causes disorder riots if exceeds number of happy citizens Civil disorder Civil disorder Civil disorder Drone riots Production ceases
[1] In Civ1 and Civ2, Settlers function both as city-building units and terrain-enhancing units. If we were to follow Civ1 terminology here, the word "Settler" would create ambiguity for Civ3 and SMAC players. Therefore, the Civ3 terminology for "Settlers" and "Workers" has been adopted as an exception to the general rule to use Civ1 terminology. Civ1 and Civ2 players can simply read both words as "Settlers".
[2] The word "village" is synonymous with Minor Tribe. They are invariably called "goodie huts" by fans, because they usually dispense "good" things such as free technologies or money and in most graphics sets they are represented by a hut (or small number of huts). "Goodie hut" is often abbreviated to "hut".