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140 (video game)

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February 2024 2013 platform game 140 Carlsen GamesAbstraction Games (Wii U, PS4, Xbox One) Carlsen GamesDouble Fine Productions (Wii U, PS4, Xbox One) Unity Windows, OS X, Linux, PlayStation 4, Xbox One, Wii U, Nintendo Switch Windows, Mac, Linux October 16, 2013 Xbox One August 30, 2016 PS4, Wii U September 1, 2016 Switch January 9, 2020 Platform Single-player Jeppe Carlsen File:140 (video game) Logo.svg 140 is a platform game developed and published by Carlsen Games. It was directed by Jeppe Carlsen, who previously worked on Playdead's Limbo. The game is described as a "minimalistic platformer", using electronic music to create synesthesia as the player makes their way through four different levels, each with their own soundtrack. http://www.igf.com/php-bin/entry2013.php?id=666 140 - Entrant Page Independent Games Festival 2013 February 14, 2013 February 18, 2013 https://web.archive.org/web/20130218041543/http://www.igf.com/php-bin/entry2013.php?id=666 live The gameplay has been compared to other similar games which involve music synchronization, such as Sound Shapes and the Bit.Trip series, with difficult platforming elements comparable to games in the Mega Man series. https://www.gameinformer.com/games/140/b/pc/archive/2013/02/14/limbo-designer-39-s-new-game-is-surreal.aspx https://web.archive.org/web/20130217024019/http://www.gameinformer.com/games/140/b/pc/archive/2013/02/14/limbo-designer-39-s-new-game-is-surreal.aspx live February 17, 2013 Limbo Designer's New Game Is Surreal Adam Biesenner February 14, 2013 February 14, 2013 Game Informer The game was released for Microsoft Windows, Mac, and Linux in October 2013, on Xbox One in August 2016, on PlayStation 4 and Wii U in September 2016, and Nintendo Switch in January 2020. A release on PlayStation Vita and Nintendo 3DS was planned, but later cancelled.Carlsen Jeppe https://twitter.com/CarlsenGames/status/830701321862934528 it has unfortunately been cancelled, 3DS as well. Twitter.com 2017-02-12 2018-07-22August 2025 Gameplay As described by Carlsen, 140 is "an old school platformer", with the game's challenge being "syncing up your moves and jumps to the music-controlled elements"; as the player progresses through a level, the music will change to reflect the difficulty of the platforming elements. http://www.eurogamer.net/articles/2013-02-14-limbo-dev-shows-off-pet-project-140 Limbo dev shows off pet project 140 Jeffrey Matulef February 14, 2013 February 14, 2013 Eurogamer February 16, 2013 https://web.archive.org/web/20130216101801/http://www.eurogamer.net/articles/2013-02-14-limbo-dev-shows-off-pet-project-140 live The player controls a geometric shape—a square when stationary, a circle when moving, and a triangle when jumping—across a two-dimensional environment made up of other simple geometric shapes, with the objective being to reach the end of the course. Along the way the player will need to collect floating colored balls that, when placed in a semicircular fixture on the ground, activate a new type of platforming obstacle that allows the player to continue. These activations have the effect of changing the color palette of the level and adding a new element to the music to which the new obstacle is synchronized. Various obstacles and enemies, represented by geometric shapes, test the player's skills, and should the shape collide with one of the shapes filled with white noise, they will need to restart at the last checkpoint they passed. All of these obstacles and enemies have actions that are synchronized to the music, aiding the player in moving through the course; platforms that move or appear and disappear will do so on the beat, while enemies will fire in time to the music. http://www.edge-online.com/review/140-review/ 140 review Edge 2013-10-16 2013-10-16 October 16, 2013 https://web.archive.org/web/20131016133512/http://www.edge-online.com/review/140-review/ live Development thumb|180px|left|Jeppe Carlsen at the 2011 Game Developers Conference 140 was a project developed by Carlsen in his off-hours from Playdead. The idea originally grew from his attempt at an old school platformer, akin to Mega Man, that involved throwing a ball that would travel in straight lines and bounce off walls to trigger effects. Carlsen used the project to learn about the Unity game engine. http://www.edge-online.com/news/140-a-synthesis-of-sound-and-play-from-playdeads-puzzle-mastermind-jeppe-carlsen/ 140, a synthesis of sound and play from Playdead's puzzle mastermind Jeppe Carlsen Neil Long 2013-10-14 2013-10-16 Edge October 17, 2013 https://web.archive.org/web/20131017011827/http://www.edge-online.com/news/140-a-synthesis-of-sound-and-play-from-playdeads-puzzle-mastermind-jeppe-carlsen/ live As he started to add audio samples to the game, he found an interesting juxtaposition between the normal platform elements and the music, where the level would "dance to the music", and refocused the game towards its final form. Carlsen had worked on the title for about two years, and enlisted the help of Jakob Schmid, a college friend and fellow employee at Playdead, http://www.gamasutra.com/view/news/187261/Road_to_the_IGF_Jeppe_Carlsen_and_teams_140.php Road to the IGF: Jeppe Carlsen and team's 140 Christian Nutt 2013-02-25 2013-03-13 Gamasutra March 4, 2013 https://web.archive.org/web/20130304185412/http://www.gamasutra.com/view/news/187261/Road_to_the_IGF_Jeppe_Carlsen_and_teams_140.php dead who created all music and sound for the game, and Niels Fyrst and Andreas Peiterson for art. http://www.polygon.com/2013/2/14/3987754/limbo-gameplay-designer-goes-deep-into-the-world-of-sounds-and-shapes Limbo gameplay designer goes deep into the world of sounds and shapes with 140 Emily Gera February 14, 2013 February 14, 2013 Polygon February 17, 2013 https://web.archive.org/web/20130217021903/http://www.polygon.com/2013/2/14/3987754/limbo-gameplay-designer-goes-deep-into-the-world-of-sounds-and-shapes live Carlsen announced in April 2016 that Abstraction Games and Double Fine Productions were helping to port the game to the PlayStation 4, PlayStation Vita, Xbox One, Wii U, and Nintendo 3DS with a release planned in Q4 2016. http://blog.us.playstation.com/2016/04/20/introducing-colorful-platformer-140-on-ps4-ps-vita/ Introducing Colorful Platformer 140 on PS4, PS Vita Jeppe Carlsen April 20, 2016 April 20, 2016 PlayStation Blog April 21, 2016 https://web.archive.org/web/20160421122808/http://blog.us.playstation.com/2016/04/20/introducing-colorful-platformer-140-on-ps4-ps-vita/ live http://www.usgamer.net/articles/double-fine-is-publishing-a-console-release-of-the-rhythm-game-140 Double Fine is Publishing a Console Release of the Rhythm Game 140 Nadia Oxford April 21, 2016 April 21, 2016 US Gamer April 24, 2016 https://web.archive.org/web/20160424035603/http://www.usgamer.net/articles/double-fine-is-publishing-a-console-release-of-the-rhythm-game-140 dead The Xbox One version was released on August 30, 2016. https://majornelson.com/2016/08/29/140-is-now-available-for-xbox-one/ 140 Is Now Available For Xbox One Larry Hyrb August 30, 2016 August 30, 2016 Major Nelson's Xbox Blog August 31, 2016 https://web.archive.org/web/20160831032437/https://majornelson.com/2016/08/29/140-is-now-available-for-xbox-one/ live Reception PC: 80/100Nintendo Switch: 70/100PlayStation 4: 72/100 39% recommendhttps://opencritic.com/game/3245/140 140 OpenCritic November 2, 2025 8/10Dyer Mitch October 16, 2013 https://www.ign.com/articles/2013/10/16/140-review 140 Review IGN October 23, 2021 October 23, 2021 https://web.archive.org/web/20211023230247/https://www.ign.com/articles/2013/10/16/140-review live 6/10 Rudek Jordan January 9, 2020 https://www.nintendoworldreport.com/review/52544/140-switch-review 140 (Switch) Review Nintendo World Report March 24, 2021 8/10 7/10Woolsey Cameron October 16, 2013 https://www.gamespot.com/reviews/140-review/1900-6415504/ 140 Review GameSpot March 24, 2021 January 19, 2021 https://web.archive.org/web/20210119054745/https://www.gamespot.com/reviews/140-review/1900-6415504/ live 8/10Woger Martin April 4, 2014 https://www.eurogamer.de/articles/2013-10-21-140-test 140 - Test Eurogamer March 24, 2021 September 18, 2021 https://web.archive.org/web/20210918063740/https://www.eurogamer.de/articles/2013-10-21-140-test live 6/10Doolan Liam September 12, 2016 https://www.nintendolife.com/reviews/wiiu-eshop/140 140 (Switch) Review Nintendo Life March 24, 2021 June 25, 2021 https://web.archive.org/web/20210625134831/https://www.nintendolife.com/reviews/wiiu-eshop/140 live Review aggregator OpenCritic assessed that 140 received fair approval, being recommended by 39% of critics. Edge considered the game to initially appear in stark contrast to Carlsen's earlier Limbo, but as the player progresses in the game, the various mechanics of 140 show similar traits to many of the puzzles and situations that Carlsen had developed for Limbo. Ryan Cartmel of Hardcore Gamer gave the game a 4/5, calling it "gaming minimalism done right."Cartmel Ryan http://www.hardcoregamer.com/2013/10/17/review-140/58853/ Review: 140 Hardcore Gamer 2013-10-17 2013-10-18 October 19, 2013 https://web.archive.org/web/20131019102354/http://www.hardcoregamer.com/2013/10/17/review-140/58853/ live Derrick Sanskrit of The A.V. Club's Gameological Society called 140 "a tightly paced and clever game of precise timing and jumping" and praised its minimalist structure that allows the player to focus on the rhythm and gameplay. http://gameological.com/2013/10/review-140/ On the Beat Derrick Sanskrit 2013-10-29 2013-10-29 The A.V. Club 2015-07-01 https://web.archive.org/web/20150701024902/http://gameological.com/2013/10/review-140/ dead The game won the "Excellence in Audio" category for the 2013 Independent Games Festival awards, http://www.gamasutra.com/view/news/189152/Cart_Life_FTL_Faster_Than_Light_Little_Inferno_take_home_IGF_awards.php Cart Life, FTL: Faster Than Light, Little Inferno take home IGF awards 2013-03-27 2013-03-27 Gamasutra March 29, 2013 https://web.archive.org/web/20130329183612/http://www.gamasutra.com/view/news/189152/Cart_Life_FTL_Faster_Than_Light_Little_Inferno_take_home_IGF_awards.php dead and was an honorary mention in the "Technical Excellence" category. http://www.igf.com/02finalists.html 2013 Finalists Independent Games Festival 2013 February 14, 2013 February 16, 2013 https://web.archive.org/web/20130216084011/http://www.igf.com/02finalists.html unfit References External links https://web.archive.org/web/20160630173201/http://game140.com/ (archived) /66660/140/ Audio design, Jakob Schmid Visual concept, Niels Fyrst video games Category:2013 video games Category:Abstraction Games games Category:Cancelled Nintendo 3DS games Category:Cancelled PlayStation Vita games Category:Double Fine games Category:Independent Games Festival winners Category:Indie games Category:Linux games Category:MacOS games Category:Nintendo Switch games Category:Platformers Category:PlayStation 4 games Category:Single-player video games Category:Unity (game engine) games Category:Video games developed in Denmark Category:Wii U eShop games Category:Windows games Category:Xbox One games