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10th Frame
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1986 video game
October 2017
10th Frame 10th frame Cover.jpg Access Software U.S. Gold NA 1986 Sports Single-player Amstrad CPC, Atari ST, Commodore 64, MS-DOS, MSX, ZX Spectrum
10th Frame is a ten-pin bowling sports video game published by Access Software in 1986. Up to eight players can take part in open bowling or a tournament. It was released for the Amstrad CPC, Atari ST, Commodore 64, IBM PC compatibles, MSX, and ZX Spectrum.
Gameplay
thumb|left|Gameplay screenshot (Atari ST)
The lane is viewed from behind the bowler, with the pins towards the top of the screen in a 3D perspective. Test: Tenth Frame http://www.zzap64.co.uk/cgi-bin/displaypage.pl?issue=022&page=130&thumbstart=0&magazine=zzap ZZap! 64 February 21, 2016 February 1987 130 Issue 22
The scorecard for the current player is displayed above the lane. The player can move left or right on the lane before starting the run-up by holding fire. A target cursor can be moved by pushing up and then moving it left or right (pressing down returned control to moving the onscreen player's position).
Once the fire button is held, a power meter similar to Leader Boards is used. The speed of the shot is determined by how long the button is held down. A small zone at the top determines if the player makes an error, exaggerating any spin.
When the meter starts to descend on the right, it is stopped in the hook zone to determine how much hook/spin is applied—from straight at the top of the zone to full hook at the bottom. Play is completed after the usual ten frames and any bonus balls.
Players can print out a scorecard at the end of a match.
There is a choice of three difficulty levels: Kids (in which the ball always goes straight), Amateur, and Professional.
Reception
C&VG
9/10 C+VG Reviews: 10th Frame https://archive.org/stream/computer-video-games-magazine-065/CVG065_Mar_1987#page/n13/mode/2up Computer and Video Games Magazine February 21, 2016 Issue 65 14–15 March 1987
Zzap!64
85%
Your Sinclair
7/10 10th Frame http://www.ysrnry.co.uk/articles/10thframe.htm Your Sinclair February 21, 2016 Robson Rick April 1987 Issue 16 https://web.archive.org/web/20160301131730/http://www.ysrnry.co.uk/articles/10thframe.htm 2016-03-01 dead
Computer and Video Games reviewed the Commodore 64 version in issue 65 and called it a Game of the Month with a 9/10 score. Zzap!64 awarded the game 85% in issue 22, calling it "another slick and extremely well programmed Access sport simulation". Your Sinclair gave the ZX Spectrum conversion 7 out of 10, stating that "10th Frame requires a lot of skill and is a pretty good simulation".
Rick Teverbaugh reviewed the game for Computer Gaming World, and stated that "Tenth Frame is on my top 10 sports games list of all-time and I think it will be on yours also."Teverbaugh Rick Sports Scoreboard Computer Gaming World December 1986 1 33 52
References
External links
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Category:1986 video games
Category:Access Software games
Category:Amstrad CPC games
Category:Atari ST games
Category:Bowling video games
Category:Commodore 64 games
Category:MSX games
Category:U.S. Gold games
Category:Video games developed in the United States
Category:ZX Spectrum games