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1986 in video games

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none May 2013 March 2016 1986 video games 1986 saw many sequels and prequels in video games, such as Super Mario Bros.: The Lost Levels, along with new titles such as Arkanoid, Bubble Bobble, Castlevania, Dragon Quest, Ikari Warriors, The Legend of Zelda, Metroid, Out Run and R.B.I. Baseball. The year's highest-grossing arcade video games were Hang-On in Japan, Hang-On and Gauntlet in the United States, and Nemesis (Gradius) in London. The year's bestselling home system was the Family Computer and Nintendo Entertainment System for the third year in a row, while the year's best-selling home video games in Western markets were Super Mario Bros. in the United States and Yie Ar Kung-Fu in the United Kingdom. Video game developer Masahiro Sakurai considers 1986 the most incredible year for the video game industry. He cited the release of several games that were the beginning of popular and long-lasting franchises such as The Legend of Zelda, Dragon Quest, Castlevania, and Kunio-kun. He attributed their release to new hardware like the Family Computer Disk System and megabit ROMs that afforded developers with greater memory storage, which allowed for more creative possibilities. Sakurai noted that the better games in the competitive market generated more appeal. Sakurai, Masahiro (host) 2024-04-19 1986: The Year of Legend [Grab Bag] Web Video Japanese https://www.youtube.com/watch?v=l2yPIetSPDw 2024-04-19 Masahiro Sakurai on Creating Games YouTube Financial performance In the United States, the home video game industry recovered with the arrival of the third generation of video game consoles led by the Nintendo Entertainment System (NES).Lindner Richard Video Games: Past, Present and Future; An Industry Overview 1990 Nintendo of America United States https://archive.org/details/06Kahle001551 Highest-grossing arcade games Japan In Japan, the following titles were the highest-grossing arcade games of 1986, according to the Game Machine charts. Rank Title Arcade cabinet Points January–JuneGame Machine's Best Hit Games 25: '86 上半期 Game Machine's Best Hit Games 25: First Half '86 Game Machine 288 Amusement Press, Inc. 15 July 1986 28 ja https://onitama.tv/gamemachine/pdf/19860715p.pdf#page=15 July–DecemberGame Machine's Best Hit Games 25: '86 下半期 Game Machine's Best Hit Games 25: Second Half '86 Game Machine 300 Amusement Press, Inc. 15 January 1987 16 ja https://onitama.tv/gamemachine/pdf/19870115p.pdf#page=9 Total 1 Hang-On Ride-on / sit-down 2 Major League Table 968 1678 3 Ikari (Ikari Warriors) Table 992 1420 4 Real Mahjong Haihai Table 1062 1083 5 Tehkan World Cup Table 694 1152 6 Space Harrier Rolling type 887 949 7 Gradius Table 860 965 8 Arkanoid Table 1719 1719 9 ASO: Armored Scrum Object Table 898 820 10 1942 Table 862 826 United Kingdom and United States In the United Kingdom and United States, the following titles were the highest-grossing arcade video games of 1986. Rank United Kingdom United States Electrocoin (London)1986 Top Ten Coin-Ops Sinclair User 18 January 1987 59 (February 1987) 96 https://archive.org/details/sinclair-user-magazine-059/page/n94/mode/1up RePlayTop 20 of 1986 Top Score July–August 1987 Amusement Players Association 3 https://www.videoparadise-sanjose.com/ts-3.htm AMOACoin Machine: AMOA Announces Awards Nominations Cash Box August 23, 1986 38 https://worldradiohistory.com/Archive-All-Music/Cash-Box/80s/1986/CB-1986-08-23.pdf#page=38AMOA JB, Games & Cig Vending Awards Winners Cash Box December 6, 1986 30 https://worldradiohistory.com/Archive-All-Music/Cash-Box/80s/1986/CB-1986-12-06.pdf#page=54 Play Meter Dedicated Conversion 1 Nemesis (Gradius) Hang-On Gauntlet Mat Mania Gauntlet1986 Play Meter December 1994 20 13 76 https://archive.org/details/play-meter-volume-20-number-13-december-1994/Play%20Meter%20-%20Volume%2020%2C%20Number%2013%20-%20December%201994/page/76 2 Hang-On Gauntlet Hang-On, Ikari Warriors, Speed Buggy, World Series Choplifter, Hogan's Alley, 1942, Rush'n Attack rowspan="9" 3 Ikari Warriors Mat Mania 4 Arkanoid World Series 5 Super Sprint Spy Hunter 6 Salamander Pole Position II rowspan="5" rowspan="5" 7 Rampage Mania Challenge 8 Enduro Racer Ikari Warriors 9 Konami GT (GT Racer) Ghosts 'n Goblins 10 Jail Break Super Sprint Best-selling home systems Rank System(s) ManufacturerType Generation SalesJapanUSAWorldwide1Family Computer / Nintendo Entertainment SystemNintendoConsole8-bit3,900,000Tanaka Tatsuo http://www.stat.go.jp/english/info/meetings/iaos/pdf/tanaka.pdf#page=2 Network Externality and Necessary Software Statistics August 2001 Statistics Bureau of Japan 23,000,000Kent Steven L. https://books.google.com/books?id=PTrcTeAqeaEC The Ultimate History of Video Games, Volume 1: From Pong to Pokemon and Beyond . . . the Story Behind the Craze That Touched Our Lives and Changed the World 2010-06-16 Crown Publishing Group 978-0-307-56087-2 Americans purchased 3 million NES consoles in 1986. Steven L. Kent6,900,000+2Commodore 64 (C64)CommodoreComputer8-bit 2,500,000Reimer Jeremy 2005-12-15 Total share: 30 years of personal computer market share figures https://arstechnica.com/features/2005/12/total-share/ live 2021-11-27 Ars Technica en-us https://web.archive.org/web/20120607023023/http://arstechnica.com:80/features/2005/12/total-share/ June 7, 2012 Jeremy Reimer 2012-12-07 Total Share: Personal Computer Market Share 1975-2010 https://jeremyreimer.com/rockets-item.lsp?p=137 Jeremy Reimer3Family Computer Disk SystemNintendoConsole8-bit2,000,000McFerran Damien 20 November 2010 Feature: Slipped Disk - The History of the Famicom Disk System http://www.nintendolife.com/news/2010/11/feature_slipped_disk_the_history_of_the_famicom_disk_system live https://web.archive.org/web/20191219221055/http://www.nintendolife.com/news/2010/11/feature_slipped_disk_the_history_of_the_famicom_disk_system 19 December 2019 20 January 2020 Nintendo Life 2,000,0004Commodore 128 (C128)CommodoreComputer8-bit 1,000,000Mansfield Richard April 1987 Editor's notes https://archive.org/details/1987-04-computegazette/page/n7 Compute!'s Gazette 5 4 65Apple IIApple Inc.Computer8-bit 700,0006NEC PC-88 / PC-98NECComputer8-bit / 16-bit,000Methe David Mitchell Will Miyabe Junichiro Toyama Ryoko January 1998 Overcoming a Standard Bearer: Challenges to NEC's Personal Computer in Japan https://www.researchgate.net/publication/5160396 Research Papers in Economics (RePEc) 35 ResearchGateJuliussen Egil https://books.google.com/books?id=gxVNAQAAIAAJ The Computer Industry Almanac 1991 Juliussen Karen Pearson P T R 1990 978-0-13-155748-2 10-47, 10-48 ,000+7Sega SG-1000 / Master SystemSegaConsole8-bit280,000125,000February 1987 Comparing the New Videogame Systems https://www.ataricompendium.com/archives/newsletters/video_game_update/computer_entertainer_feb87.pdf Computer Entertainer 5 11 13405,000+8MacApple Inc.Computer16-bit 380,0009AmigaCommodoreComputer16-bit 200,000Atari STAtari CorporationComputer16-bit 200,000 Best-selling home video games Japan In Japan, home video games that sold at least one million copies in 1986 include The Hyrule Fantasy: Zelda no Densetsu (The Legend of Zelda), which sold 1 million copies for the Family Computer Disk System (FDS) on its first day of release in February;Page Barnaby All that glitters is not sold: New consoles and computers may sound wonderful – but they're often just too good, argues Barnaby Page The Games Machine 15 December 1988 14 (January 1989) 148 https://archive.org/details/thegamesmachine-14/page/n144 The Nintendo II is several years off, and even Nintendo themselves — in the shape of their UK agent Mike Wensman — recognise that software is the problem there. (...) Still, according to Wensman, that pays off. In Japan, he claims, Legend Of Zelda sold a mind-boggling million copies on its first day of release, and it does provide 260 hours of play. Dragon Quest, which sold over 1 million cartridges for the Famicom (Nintendo Entertainment System) within six months between May and November;Iwamoto Yoshiyuki Japan on the Upswing: Why the Bubble Burst and Japan's Economic Renewal 2006 Algora Publishing 978-0-87586-463-1 201 https://books.google.com/books?id=sUUehPO7CdwC&pg=PA201 and Gradius, which sold over 1 million between April and December.Gradius (North American NES front cover) December 1986 https://cdn.thegamesdb.net/images/original/boxart/front/1297-1.jpg 8 June 2021Kent Steven L. The Ultimate History of Video Games, Volume 1: From Pong to Pokemon and Beyond... the Story Behind the Craze That Touched Our Lives and Changed the World 16 June 2010 Crown Publishing Group 978-0-307-56087-2 510 https://books.google.com/books?id=PTrcTeAqeaEC&pg=PT510 According to Famicom Tsūshin (Famitsu) magazine, the following titles were the top ten best-selling 1985-1986 releases during the three-year sales tracking period between May 1986 (when Famitsu began tracking sales) and mid-1989.総合TOP50 Total Top 50 ファミコン通信 〜 '89全ソフトカタログ Famicom Tsūshin: '89 All Software Catalog Famicom Tsūshin 15 September 1989 78 ja https://cdn-ak.f.st-hatena.com/images/fotolife/M/MULTi88/20200420/20200420023605.jpg Rank Title Developer Publisher Genre Platform Sales 1 Pro Yakyū: Family Stadium (R.B.I. Baseball) Namco Namco Sports (baseball) Family Computer < 2,050,000Japan Platinum Game Chart http://www.the-magicbox.com/Chart-JPPlatinum.shtml The Magic Box 23 August 2019 https://web.archive.org/web/20080101043949/www.the-magicbox.com/Chart-JPPlatinum.shtml 2008-01-01 2Super Mario Bros. Nintendo Nintendo Platformer Family Computer 3 Super Mario Bros. 2 (The Lost Levels) Nintendo Nintendo Platformer Family Computer Disk System < 1,380,000Count Down Hot 100 Famicom Tsūshin 16 April 1993 226 77–92 (85) ja https://archive.org/details/famitsu-issue-226-apr-1993/page/85 4 Ganbare Goemon! Karakuri Dōchū Konami Konami Action-adventure Family Computer < 1,200,000 5 Takahashi Meijin no Bōken Jima (Adventure Island) Hudson Soft Hudson Soft Platformer Family Computer < 1,050,000 6Gegege no Kitaro: Youkai Daimakyou (Ninja Kid) TOSE Bandai Action Family Computer rowspan="2" 7 Makaimura (Ghosts 'n Goblins) Capcom Capcom Platformer 8 Dragon Quest (Dragon Warrior)Chunsoft Enix Role-playing Family Computer 1,000,000+ 9 Dragon Ball: Shenlong no Nazo (Dragon Power) TOSE Bandai Action Family Computer rowspan="2" 10 MetroidNintendo Action-adventure Family Computer Disk System The following titles were the best-selling home video games on the bi-weekly Famitsu charts in 1986. Famicom Tsūshin magazine began tracking sales from May 1986. Month Weeks 1-2 Weeks 3-4Ref Reference May Gegege no Kitaro: Youkai Daimakyou (Famicom) ファミ通 TOP 30: 6月6日 Famitsū Top 30: June 6 Famicom Tsūshin 20 June 1986 1 6–7 https://archive.org/details/bi-weekly-famitsu-no.-1-june-20th-1986-600DPI/Bi-Weekly%20Famitsu%20-%20No.%201%20June%2020th%201986/page/n7/mode/2up ja JuneSuper Mario Bros. (Famicom)ファミ通 TOP 30: 6月20日 Famitsū Top 30: June 20 Famicom Tsūshin 2 4 July 1986 4–5 https://archive.org/details/bi-weekly-famitsu-no.-2-july-4th-1986-600dpi/Bi-Weekly%20Famitsu%20-%20No.%202%20July%204th%201986/page/n5/mode/2up ja Super Mario Bros. 2 (FDS) ファミ通 TOP 30: 7月4日 Famitsū Top 30: July 4 Famicom Tsūshin 18 July 1986 3 4–5 https://archive.org/details/bi-weekly-famicom-tsushin-famitsu-no.-3-july-18th-1986-600dpi/Bi-Weekly%20Famicom%20Ts%C5%ABshin%20%28Famitsu%29%20-%20No.%203%20July%2018th%201986/page/n5/mode/2up ja July Makaimura (Famicom) ファミ通 TOP 30 Famitsū Top 30 Famicom Tsūshin August 1, 1986 4 jaファミ通 TOP 30 Famitsū Top 30 Famicom Tsūshin August 22, 1986 5 ja August Volleyball (FDS) Ganbare Goemon! Karakuri Dōchū (Famicom) ファミ通 TOP 30: 9月5日 Famitsū Top 30: September 5 Famicom Tsūshin 19 September 1986 7 4–5 https://archive.org/details/famitsu7september1986/page/n5/mode/2up ja September Ganbare Goemon! Karakuri Dōchū (Famicom) ファミ通 TOP 30 Famitsū Top 30 Famicom Tsūshin October 3, 1986 10 ja October Takahashi Meijin no Bōken Jima (Famicom)ファミ通 TOP 30 Famitsū Top 30 Famicom Tsūshin October 31, 1986 8 ja Akumajō Dracula (FDS) ファミ通 TOP 30 Famitsū Top 30 Famicom Tsūshin November 14, 1986 11 ja November Takahashi Meijin no Bōken Jima (Famicom)ファミ通 TOP 30 Famitsū Top 30 Famicom Tsūshin November 28, 1986 12 ja Pro Wrestling - Famicom Wrestling Association (FDS) ファミ通 TOP 30 Famitsū Top 30 Famicom Tsūshin December 12, 1986 13 ja December Dragon Ball: Shenlong no Nazo (Famicom) Meikyū Kumikyoku (Famicom) ファミコン通信 TOP 30: 1月23日 Famicom Tsūshin Top 30: January 23 Famicom Tsūshin 6 February 1987 1987 3 8–9 https://cdn-ak.f.st-hatena.com/images/fotolife/M/MULTi88/20190410/20190410193317.jpg ja United Kingdom In the United Kingdom, the following titles were the top ten best-selling home video games of 1986, according to the annual Gallup software sales chart. The top ten titles were all home computer games. The best-selling game was Yie Ar Kung-Fu, making it the second year in a row that a fighting game topped the annual charts, after The Way of the Exploding Fist in 1985.Yie Ar tops charts for 1986 Popular Computing Weekly 12 February 1987 6 https://archive.org/details/popular-computing-weekly-1987-02-12/page/n5 Rank Title Developer Publisher Genre 1 Yie Ar Kung-Fu Konami Imagine Software Fighting 2 Formula 1 Simulator Spirit Software Mastertronic Racing 3 Commando Capcom Elite Systems Run-and-gun shooter 4 Green Beret Konami Imagine Software 5 Thrust Superior SoftwareSuperior Software Multi-directional shooter 6 Ghosts 'n Goblins Capcom Elite Systems Platformer 7 Paperboy Atari Games Elite Systems Action 8 Rambo Ocean SoftwareOcean Software Run-and-gun shooter 9 Kik Start MastertronicMastertronic Racing 10 Ninja Master Tron Software Firebird Software Action United States In the United States, Super Mario Bros. for the Nintendo Entertainment System (NES) was the best-selling home video game of 1986. The following titles were the best-selling home video games on the bi-weekly FAO Schwarz charts in 1986, reported by Famicom Tsūshin (Famitsu) magazine from June 1986 onwards. Month Weeks 1-2 Weeks 3-4Platform SalesRef Reference June Super Mario Bros. Nintendo Entertainment System U.S.A. TOP 10: 6月6日 Famicom Tsūshin 20 June 1986 1 9 https://archive.org/details/bi-weekly-famitsu-no.-1-june-20th-1986-600DPI/Bi-Weekly%20Famitsu%20-%20No.%201%20June%2020th%201986%20%28Compressed%29/page/9 jaU.S.A. TOP 10: 6月20日 Famicom Tsūshin 2 4 July 1986 7 https://archive.org/details/bi-weekly-famitsu-no.-2-july-4th-1986-600dpi/Bi-Weekly%20Famitsu%20-%20No.%202%20July%204th%201986%20%28Compressed%29/page/7 ja July Kung Fu Nintendo Entertainment System U.S.A. TOP 10: 7月4日 Famicom Tsūshin 18 July 1986 3 7 https://archive.org/details/bi-weekly-famicom-tsushin-famitsu-no.-3-july-18th-1986-600dpi/Bi-Weekly%20Famicom%20Ts%C5%ABshin%20%28Famitsu%29%20-%20No.%203%20July%2018th%201986%20%28Compressed%29/page/7 ja August Super Mario Bros.Nintendo Entertainment System rowspan="2" U.S.A. TOP 10: 9月5日 Famicom Tsūshin 7 19 September 1986 7 https://archive.org/details/famitsu7september1986/page/n7 ja September Kung Fu October rowspan="3" rowspan="3" November December 1986 Super Mario Bros. Nintendo Entertainment System 1,000,000+Count Down Hot 100: USA Hot 10! Famicom Tsūshin 16 April 1993 226 83 ja https://archive.org/details/famitsu-issue-226-apr-1993/page/83DeMaria Rusel Meston Zach Super Mario World Game Secrets 1991 Prima Publishing 978-1-55958-156-1 6 https://books.google.com/books?id=p0oScS_WCuEC Super Mario Bros. featured Mario in a romp through eight delightfully varied worlds, each one jam-packed with action and adventure. The game sold more than one million copies in 1986 alone. (Today, Super Mario Bros. comes packaged with the NES.) Top-rated games Major awards Award Amusement Players Association Awards (United States, January 1987)Amusement Players Association's Players Choice Awards Top Score Winter 1987 Amusement Players Association https://archive.org/details/1987WinterTopScore/page/n19Horowitz Ken Beyond Donkey Kong: A History of Nintendo Arcade Games 30 July 2020 McFarland & Company 978-1-4766-4176-8 156 https://books.google.com/books?id=UXD0DwAAQBAJ&pg=PA156 Famitsu Best Hit Game Awards (Japan, February 1987)1986 ベストヒットゲーム大賞 1986 Best Hit Game Awards Famicom Tsūshin 6 February 1987 1987 3 4 to 7 ja 5th Golden Joystick Awards (United Kingdom, March 1987)Golden Joystick Awards Computer and Video Games 16 March 1987 66 (April 1987) 100–1 EMAP https://archive.org/stream/Computer_Video_Games_Issue_066_1987-04_EMAP_Publishing_GB/Computer__Video_Games_Issue_066_1987-04_EMAP_Publishing_GB#page/n99/mode/2upArcadeConsoleComputer Game of the Year Super Mario Bros. Dragon Quest (Family Computer) Gauntlet Critics' Choice Awards Meikyuu Kumikyoku (Famicom) Nazo no Kabe (Famicom) Volleyball (Famicom) Zanac (Famicom Disk System) Best Scenario / Story Dragon Quest (Yuji Horii) Best Graphics / Visuals Out Run Akumajō Dracula (Castlevania) Best Music / Soundtrack The Hyrule Fantasy: Zelda no Densetsu (Koji Kondo) Sanxion Best Audio Gauntlet Best Character Design Dragon Quest (Akira Toriyama) Best Port Ghosts 'n Goblins (Famicom) Original / Innovative Gauntlet The Sentinel Best Hardware Family Trainer (Power Pad) Best Software House Elite Systems Best Programmer Koichi Nakamura (Dragon Quest) Andrew Braybrook Best Arcade-Style Game Uridium Best Action Game Metroid (Famicom) Best Platform Game Super Mario Bros. 2 (Famicom Disk System) Best Shooting Game Gradius (Famicom) Best Adventure Game The Pawn Best RPG Dragon Quest (Famicom) Best Sports Game Pro Yakyū: Family Stadium (R.B.I. Baseball) Best Puzzle Game Kineko (Famicom Disk System) Best Strategy Game Vietnam Famitsu Platinum Hall of Fame The following 1987 video game release entered Famitsu magazine's "Platinum Hall of Fame" for receiving a Famitsu score of at least 35 out of 40.週刊ファミ通クロスレビュープラチナ殿堂入りソフト一覧 Weekly Famitsu Cross Review Platinum Hall of Fame Software List http://geimin.net/da/db/cross_review/index.php https://web.archive.org/web/20081027205828/http://geimin.net/da/db/cross_review/index.php Geimin ja dead October 27, 2008 24 February 2021 Title Platform Score (out of 40) Developer Publisher Genre Pro Yakyū: Family Stadium (R.B.I. Baseball) Family Computer 35 Namco Namco Baseball Business New companies: Majesco, Ubi Soft, Bethesda Softworks, Famitsu, FromSoftware Defunct: Imagic. June 13 – Activision merges with Infocom. Activision acquires Gamestar Software. Sinclair Research Ltd. is acquired by Amstrad. Notable releases Arcade February – Namco releases Sky Kid Deluxe, their first game to use a Yamaha YM2151 FM sound chip. February – SNK releases Ikari Warriors, which shares many elements with Taito's Front Line from 1982, but adds two-player simultaneous play and visuals closer to 1985's Commando. It is SNK's breakthrough game in the US. April – Sega releases Wonder Boy, the first in the series. July 8 – Namco releases The Return of Ishtar, which is the sequel to The Tower of Druaga. July – Ten years after Atari's Breakout, Taito releases Arkanoid, which adds power-ups and unique levels and generally reinvigorates the concept. August 4 – Taito releases Bubble Bobble. September 20 – Sega releases the Out Run racing game. October 1 – Namco releases Genpei Tōma Den. December – Namco releases Rolling Thunder, distributed outside Japan by Atari Games. Console February 21 – Nintendo releases The Legend of Zelda (designed by Shigeru Miyamoto for the Family Computer Disk System), the first game in The Legend of Zelda series. May 27 – Enix releases Dragon Quest for the Famicom, which is usually considered the foremost Japanese role-playing video game, and is the first game in a series that has been phenomenally successful in Japan. June 3 – Nintendo releases Super Mario Bros.: The Lost Levels as the sequel to the Super Mario Bros.. The game was not released in North America, partially because it was deemed too difficult. August 6 – Nintendo releases Metroid by Makoto Kano, the first in the Metroid series. September 12 – Hudson Soft releases Adventure Island. September 26 – Konami releases Akumajō Dracula for the Famicom Disk System, the first game in the Castlevania series. November 1 – Sega releases Alex Kidd in Miracle World. It is the first game in the Alex Kidd series created for this character, and the most popular of all Alex Kidd games. December 10 – Namco releases Pro Baseball: Family Stadium for the Famicom, the first in the Famista series. December 19 – Nintendo releases Kid Icarus. Computer January 1 – Commodore releases Mind Walker for the Amiga. It keeps running, unmodified, on all versions of the Amiga hardware and OS. May 6 – Infocom releases the highly regarded Trinity. July 8 – Llamasoft's founder Jeff Minter releases Iridis Alpha,1989 Zzap Iridis Alpha review https://codetapper.com/c64/diary-of-a-game/iridis-alpha/zzap-iridis-alpha-review/ 2023-12-03 Codetapper's C64 Site en a shoot 'em up game for the Commodore 64 computer August 15 – Electronic Arts releases open-ended space exploration adventure game Starflight, which goes on to sell a million copies.http://www.escapistmagazine.com/articles/view/issues/issue_237/7041-When-the-Stars-Align Hoffman, Erin When the Stars Align The Escapist January 19, 2010 November 21, 2012 December 9, 2013 https://web.archive.org/web/20131209022129/http://www.escapistmagazine.com/articles/view/issues/issue_237/7041-When-the-Stars-Align dead October – Sierra On-Line expands their "Quest" line with King's Quest III: To Heir Is Human and Space Quest I: The Sarien Encounter. New World Computing releases Might and Magic Book One: The Secret of the Inner Sanctum for the Apple II, the first installment in the Might and Magic series. Activision releases Labyrinth: The Computer Game. Developed by Lucasfilm Games, this is the first of the LucasArts adventure games. Froggy Software releases La femme qui ne supportait pas les ordinateurs, one of the first video games about cyber harassment and female experience on the internet,Jankowski Filip 2019-04-15 The Presence of Female Designers in French Video Game Industry, 1985–1993 http://journals.sagepub.com/doi/10.1177/1555412019841954 Games and Culture 15 6 en 10.1177/1555412019841954 1555-4120 5 150836593 and one of the first games with an overtly feminist message.Jankowski Filip 2017 Political and Social Issues in French Digital Games, 1982–1993 https://ruj.uj.edu.pl/xmlui/bitstream/handle/item/65330/jankowski_political_and_social_issues_in_french_digital_games_2017.pdf?sequence=1&isAllowed=y TransMissions 2 167 Hardware thumb|North American Master System September, Apple releases the final computer in the Apple II line, the 16-bit Apple IIGS with professional synthesizer-quality audio. Namco releases the Namco System 86 arcade system board. Atari Corporation releases: The 1040ST personal computer, the second in the ST line. With a megabyte of RAM and a price of US$999, it is the first computer with a cost-per-kilobyte of under $1.https://archive.org/stream/byte-magazine-1986-03/1986_03_BYTE_11-03_Homebound_Computing#page/n91/mode/2up The Atari 1040ST BYTE March 1986 4 July 2014 Robinson, Philip Edwards, Jon R. 84 The Atari 7800 console two years after its original test market date. A smaller model Atari 2600 for under US$50. The TV campaign proclaims "The fun is back!" Sega releases the Master System console in the US. Sharp releases the Twin Famicom home console only in Japan. Nintendo releases the Family Computer Disk System (an add-on for the Famicom) in Japan only. Texas Instruments releases the TMS34010, a CPU with graphics-oriented instructions. Eventually it powers arcade games such as Hard Drivin', Smash TV, Mortal Kombat, and NBA Jam. See also 1986 in games References Category:Video games by year