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007: Quantum of Solace

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2008 first-person shooter video game the video game the film it is based on Quantum of Solace 007: Quantum of Solace Quantum of Solace Cover Art.PNG North American Xbox 360 cover art Treyarch (PC, PS3, Wii, X360)Ported to PC and Wii by BeenoxEurocom (PS2)Vicarious Visions (DS) Activision Christopher Lennertz James Bond IW 3.0Miller Ross May 9, 2008 Joystiq http://www.joystiq.com/2008/05/09/new-bond-game-quantum-of-solace-runs-on-cod4-engine-launching-w// New Bond game Quantum of Solace runs on COD4 engine, launching with movie May 30, 2021 dead https://web.archive.org/web/20080512110647/http://www.joystiq.com/2008/05/09/new-bond-game-quantum-of-solace-runs-on-cod4-engine-launching-w// May 12, 2008EngineX (PlayStation 2) Nintendo DSPlayStation 2PlayStation 3WiiWindowsXbox 360 EU 31 October 2008 NA 4 November 2008 AU 19 November 2008 First-person shooterThird-person shooter (DS/PS2) Single-player, multiplayer 007: Quantum of Solace is a 2008 shooter video game published by Activision. Based on the James Bond films Casino Royale (2006) and Quantum of Solace (2008), it was developed by Treyarch for PlayStation 3 (PS3) and Xbox 360 and by Beenox for Microsoft Windows and Wii, and is mostly played as a first-person shooter, with occasional switches to third-person. Eurocom developed a similar version for the PlayStation 2, played solely as a third-person shooter, while Vicarious Visions developed an entirely different version for the Nintendo DS, which is also played from a third-person perspective. Quantum of Solace marked Activision's first James Bond video game, following a deal the company reached in 2006 to acquire the game rights, previously held by Electronic Arts. The developers referred to previous Bond games, with the acclaimed GoldenEye 007 providing the biggest source of inspiration. They also visited the sets of Casino Royale and Quantum of Solace and incorporated the likeness and voice work of numerous cast members, including Bond actor Daniel Craig, marking his debut in a Bond video game. Other returning cast members included Judi Dench, Eva Green, Mads Mikkelsen, Olga Kurylenko, and Mathieu Amalric. Quantum of Solace, according to Metacritic, received "mixed or average reviews" across all platforms. Critics generally believed that the game failed to live up to the standards set by GoldenEye due to its repetitive gameplay and short length, although they praised the multiplayer options, voice acting and music. Plot The game begins with MI6 agent James Bond kidnapping Mr. White, a member of the previously unknown criminal-terrorist organization Quantum. While he and M interrogate White, they are attacked by the traitorous MI6 agent Craig Mitchell, who is killed by Bond while White escapes. Later, Bond spies on a meeting of Quantum members discussing a project called Tierra at the Bregenz Opera House and photographs them; among them is Dominic Greene, the CEO of Greene Planet and a well-known environmentalist. The game jumps forward to Bond crash landing in Bolivia, where Greene Planet's Project: Tierra was revealed: create artificial dams to block and holding water in a makeshift resovar to prevent it going to Bolivia. By this time, Bond has met Camille Montes, who is seeking vengeance against General Medrano, who is trying to overthrow the Bolivian government. Bond learns that Medrano killed Camille's family, and this is why she wants revenge. Bond opens up to Camille about the death of his former lover Vesper Lynd, recounting his experience during the events of Casino Royale: chasing Mollaka through Madagascar, infiltrating the Miami Science Center to kill Dimitrios, saving Skyfleet from Carlos at Miami International Airport, killing Bliss en route to Montenegro, meeting Vesper, saving Le Chiffre from Steven Obanno and his men at the Casino, saving Vesper from Le Chiffre, and finally confronting Vesper and Gettler in Venice where Vesper dies, at which point the game flashes back to the present. Bond and Camille soon arrive at the Perla de la Dunas (Pearl of the Dunes) eco hotel in the middle of the Bolivian desert. There, Greene and Medrano are discussing the land that Greene and Quantum wanted to buy. Greene and Quantum would fund Medrano's attempt to overthrow the government in exchange for the land and 86% of its natural resources that he and Quantum wanted to acquire to finish project Tierra. Bond and Camille infiltrated the hotel and broke up the meeting. Camille killed Medrano as revenge for her family, while Bond kills Greene. During the fight, the hotel's hydrogen fuel cells are ignited. Bond and Camille manage to escape from the hotel before it explodes. With the Teirra project shut down, they leave the area in an MI6 helicopter. In the closing scene, it is revealed that Mr. White and Guy Haines are reviewing MI6 debriefings and updates on 007's missions. The game ends with a scene of Bond outside the house telling M that he is going in. In the PS3 version, in a post credits scene, Bond contacted Tanner and informs him that the $150 million Casino Royal winnings were not found in White's estate and were still missing. Gameplay Quantum of Solace is played as a shooter game across all platforms, with players taking on the role of James Bond in each version. Home console and PC version The PC, PS3, Wii, and Xbox 360 versions are primarily a first-person shooter, but perspective switches to third-person whenever Bond takes cover from enemy fire. The PS2 version is played solely from a third-person perspective. Health is automatically regenerated when not taking damage. The player can hold up to three weapons and can pick up fallen weapons left behind by dead enemies. The player is also given a map of each level and can use hacking to unlock doors and disable security cameras. Stealth can be used and is sometimes necessary to proceed. Examples of this include the use of silenced weapons and silent takedowns of enemy guards. Fights occasionally incorporate quick time events, requiring the player to press the correct button as prompted on-screen. The various versions are generally the same, though with minor changes to suit the technological capabilities of each platform. The PS2 version excludes the missions set at the Miami airport, on the train, and in Venice. It adds a new mission set in the docks, and all levels feature slightly different designs. The Wii version features controls tailored towards its Wii Remote motion controller, and it supports the Wii Zapper accessory.Hinkle David Quantum of Solace Has Zapper Support, Online Multiplayer https://www.engadget.com/2008-08-24-quantum-of-solace-has-zapper-support-online-multiplayer.html Engadget 25 March 2023 24 August 2008 DS version The DS game is viewed from a third-person isometric perspective, but switches to an over-the-shoulder view during melee attacks. Gameplay is mostly controlled with the console's touchscreen, which is used to guide Bond around, as well as to aim and shoot at enemies.Ronaghan Neal Quantum of Solace https://www.nintendoworldreport.com/preview/16905/quantum-of-solace-nintendo-ds Nintendo World Report 26 March 2023 7 October 2008 Bond can jump at predetermined sections in the game. Scattered throughout each level are various items, including casino chips and cards, which can be used to upgrade abilities. Cards can be equipped in different orders to enhance abilities with varying effects, depending on what poker hands are formed. Chips are used to purchase upgrades such as better aiming. The DS version follows an altered storyline compared with the other games. The character of Camille is cut altogether, the opening mission at White's Estate is replaced by a training simulation at MI6 Headquarters and, after fighting street gangs in Bolivia, the final mission and boss fights against Greene and Mr. White take place at Guy Haines' Mansion. Multiplayer Quantum of Solace, with the exception of the PS2 and DS versions, includes a multiplayer option with several game modes. Players are split between MI6 and Quantum. Online multiplayer is available for up to 4 players on the Wii game, and up to 16 players on the other versions.Clayman David Quantum of Solace Head-To-Head https://www.ign.com/articles/2008/11/07/quantum-of-solace-head-to-head IGN 24 March 2023 7 November 2008 The Wii version also offers an offline split-screen option for up to 4 players. Points are awarded for each round of multiplayer that is won, and these can be used to purchase new weapons and upgrades. Multiplayer modes in the PC, PS3, and Xbox 360 versions include: Bond Versus: One Bond plays against six other members of the 'Organization'. Bond will win if he defuses two of the three bombs, or else eliminates every member of the Organization. To make the game fairer Bond has two lives, can see all enemies, and can use any weapon set (whereas the members of the Organization have only 3 basic options). The Organization wins if Bond dies twice or if he cannot defuse two bombs in the time limit. Team Conflict: Basic Team Deathmatch of MI6 versus the 'Organization'. Golden Gun: This is a standard free-for-all conflict, which the main aim is to score 100 points. One point is scored for a kill with normal weapons, or for picking up the Golden Gun, while kills while holding the Golden Gun (or killing the person with it) scores 6. The winner is the first to score 100 points or the highest number of points in the allotted time limit. Bond Evasion: There are two teams, MI6 and The Organization. One player from the MI6 team is randomly designated as Bond, and therefore as the VIP. MI6 wins the round if Bond can get to the escape point, or if all of the Organization are eliminated. The Organization wins if Bond is prevented from escaping within the time limit, or if he dies. Territory Control: Basic match of one team having to control a point to gain points for their team. Classic: Players starts with a GF 18 A (Glock 18). Weapons and explosives are spawned around the level for them to pick up. The Wii version has fewer multiplayer options: Conflict: This is a death-match. Up to four players compete versus each other to score as many kills as possible in a selectable number of minutes. Rush: This is a mission death-match. All players (up to four) are against each other and are assigned certain missions to complete in a selectable number of minutes. Team Conflict: The goal is to get the most kills for the player team (Organization versus MI-6). The teams can be constructed in any way (3 vs 1, 2 vs 2, 4 vs 0, in a four-player match). There is a time limit of 15 minutes. Team Rush: This is a team play game. The goal is to do specific missions before the other team does, all while staying alive. 15 minutes is the time limit. Development In May 2006, Activision reached a deal to acquire the publishing rights to James Bond video games.Hatfield Daemon Activision Scores with Bond https://www.ign.com/articles/2006/05/03/activision-scores-with-bond IGN 23 March 2023 3 May 2006Thorsen Tor E3 06: Activision acquires James Bond license https://www.gamespot.com/articles/e3-06-activision-acquires-james-bond-license/1100-6148896/ GameSpot https://web.archive.org/web/20141030155224/https://www.gamespot.com/articles/e3-06-activision-acquires-james-bond-license/1100-6148896/ 30 October 2014 3 May 2006 The company reportedly paid $70 million for the licence,Steel Wade $70 Million for 007? https://www.ign.com/articles/2006/05/17/70-million-for-007 IGN 23 March 2023 17 May 2006 which had been held by Electronic Arts since the late 1990s. Activision's deal took effect in September 2007,Hatfield Daemon No Bond Until '008 https://www.ign.com/articles/2006/08/08/no-bond-until-008 IGN 23 March 2023 8 August 2006 and Quantum of Solace would mark its first Bond game.Snow Jean First Details of Activision's New James Bond Game https://www.wired.com/2008/06/new-bond-game-d/ Wired 26 March 2023 3 June 2008 Treyarch, a studio owned by Activision, handled development on the PS3 and Xbox 360 versions.Adams David Treyarch Tackles Bond https://www.ign.com/articles/2006/07/14/treyarch-tackles-bond IGN 23 March 2023 14 July 2006 Beenox handled the PC and Wii versions, while Eurocom worked on the PS2 version. Vicarious Visions developed the DS game. Quantum of Solace was developed with the IW 3.0 game engine, previously used for Call of Duty 4: Modern Warfare (2007).Bond Called to Duty https://www.ign.com/articles/2008/05/09/bond-called-to-duty IGN 23 March 2023 9 May 2008Thorsen Tor COD5 invading 'new theater,' next 007 COD4-powered https://www.gamespot.com/articles/cod5-invading-new-theater-next-007-cod4-powered/1100-6190641/ GameSpot 23 March 2023 13 May 2008 The existing engine gave Treyarch a head start on development, allowing time for the team to create its own artificial intelligence (AI) and to add new features such as the cover system and takedown moves. Because the film Quantum of Solace (2008) is a direct sequel to Casino Royale (2006), the decision was made for the former's game adaptation to cover both films. The development team visited the sets of both instalments and observed some filming, while taking reference photos to help recreate the environments for the game adaptation.Preview: Quantum of Solace http://www.computerandvideogames.com/article.php?id=190259 ComputerAndVideoGames.com https://web.archive.org/web/20080702084109/http://www.computerandvideogames.com/article.php?id=190259 2 July 2008 4 June 2008Quantum of Solace Xbox 360 Feature-Behind-the-Scenes - GC 2008: Visiting The Set https://www.ign.com/videos/quantum-of-solace-x360-gc-2008-visiting-the-set IGN 24 March 2023 20 August 2008 The developers also received a James Bond bible from the filmmakers, establishing basic rules about the character and his universe. Otherwise, the developers were granted creative freedom wherever it would help to make for better gameplay.Kelly Kevin Joystiq interview: Treyarch's Jeremy Luyties on James Bond http://www.joystiq.com/2008/07/03/joystiq-interview-treyarchs-jeremy-luyties-on-james-bond/ Joystiq https://web.archive.org/web/20090102141844/http://www.joystiq.com/2008/07/03/joystiq-interview-treyarchs-jeremy-luyties-on-james-bond/ 2 January 2009 3 July 2008 In addition to the bible, the developers also had access to the film scripts.Butts Steve E3 2008: Quantum of Solace https://www.ign.com/articles/2008/07/16/e3-2008-quantum-of-solace IGN 23 March 2023 16 July 2008 The game includes a fight on board a train, a scene that was removed from Casino Royale.McInnis Shaun James Bond: Quantum of Solace Updated Hands-On https://www.gamespot.com/articles/james-bond-quantum-of-solace-updated-hands-on/1100-6198722/ GameSpot 24 March 2023 7 October 2008James Bond: Quantum of Solace Q&A - Movies, Gameplay, and Final Thoughts https://www.gamespot.com/articles/james-bond-quantum-of-solace-qanda-movies-gameplay-and-final-thoughts/1100-6200277/ GameSpot 24 March 2023 29 October 2008Yin-Poole Wesley Quantum of Solace Interview https://www.videogamer.com/previews/quantum-of-solace-interview/ VideoGamer.com 24 March 2023 7 October 2008 The Treyarch team played previous Bond games, including the acclaimed 1997 instalment GoldenEye 007, which provided the biggest source of inspiration.Cavalli Earnest Quantum of Solace Game Full of GoldenEye 'Homages' https://www.wired.com/2008/07/quantum-of-sola/ Wired 25 March 2023 3 July 2008 The game lacks driving levels, a common element in past games, as Treyarch sought to avoid taking on more than it could handle.Brudvig Erik Quantum of Solace First-Look https://www.ign.com/articles/2008/06/30/quantum-of-solace-first-look IGN 23 March 2023 30 June 2008 The company also wanted the game to focus on combat, with driving seen as too much of a departure. 350 Daniel Craig at a film premiere in New York b.jpg Judi Dench at the BAFTAs 2007 (cropped) b.jpg Daniel Craig and Judi Dench were among cast members from the films to reprise their roles in the game. Quantum of Solace marked the first Bond video game for actor Daniel Craig, who played the character in the films.Torres Ricardo James Bond: Quantum of Solace First Look https://www.gamespot.com/articles/james-bond-quantum-of-solace-first-look/1100-6193300/ GameSpot 23 March 2023 2 July 2008 10 March 2023 https://web.archive.org/web/20230310173900/https://www.gamespot.com/articles/james-bond-quantum-of-solace-first-look/1100-6193300/ live Quantum of Solace Xbox 360 Feature-Behind-the-Scenes - Becoming Bond https://www.ign.com/videos/quantum-of-solace-x360-becoming-bond IGN 24 March 2023 31 October 2008 Craig was reluctant to be involved in a Bond game: "When I started signing contracts for Bond I said, 'I'm not doing the computer game' and they said, 'Tough, you are'. I said to the people making the Bond game, 'You've got to make this good because there is so much rubbish out there.'"Bramwell Tom Daniel Craig didn't want to do Bond game http://www.eurogamer.net/articles/daniel-craig-didnt-want-to-do-bond-game Eurogamer https://web.archive.org/web/20100608045857/http://www.eurogamer.net/articles/daniel-craig-didnt-want-to-do-bond-game 8 June 2010 6 November 2007 Craig played the game during development and provided feedback.Evans-Thirlwell Edwin Building Bonds: Quantum of Solace Interview http://archive.videogamesdaily.com/features/quantum-of-solace-interview-p1.asp Video Games Daily https://web.archive.org/web/20130507122602/http://archive.videogamesdaily.com/features/quantum-of-solace-interview-p1.asp 7 May 2013 3 November 2008Alexander Jem Joystiq interview: Quantum of Solace's Adam Gascoine https://www.engadget.com/2008-08-28-joystiq-interview-quantum-of-solaces-adam-gascoine.html Engadget 24 March 2023 28 August 2008Ahearn Nate Quantum of Solace Hands-on https://www.ign.com/articles/2008/10/06/quantum-of-solace-hands-on IGN 24 March 2023 6 October 2008 Executive producer Garrett Young said that Craig's version of Bond "isn't quite as reliant on gadgets as previous Bonds, but with the OK from the filmmakers, we added the gadgets we felt would be fun and that would help gameplay, yet still fit within the world of the new, more realistic James Bond". The hacking feature was added to provide variety to the combat gameplay.Meer Alec Quantum of Solace: The Video Game Preview http://www.eurogamer.net/articles/quantum-of-solace-the-video-game-preview?page=2 Eurogamer https://web.archive.org/web/20110829005958/http://www.eurogamer.net/articles/quantum-of-solace-the-video-game-preview?page=2 29 August 2011 21 July 2008 Craig provided his likeness and voice for the game, along with other cast members from the two films, including Judi Dench as M, Eva Green as Vesper Lynd, Mads Mikkelsen as Le Chiffre, Olga Kurylenko as Camille Montes, and Mathieu Amalric as Dominic Greene.Quantum of Solace filled with celebs https://www.gamespot.com/articles/quantum-of-solace-filled-with-celebs/1100-6196307/ GameSpot 23 March 2023 20 August 2008Activision Secures Talent from Upcoming Film for Quantum of Solace Game https://www.ign.com/articles/2008/08/20/activision-secures-talent-from-upcoming-film-for-quantum-of-solace-game IGN 23 March 2023 20 August 2008 Craig's likeness was created using three-dimensional scans and photographs of the actor, and the other cast members underwent the same process.Quantum of Solace Xbox 360 Feature-Behind-the-Scenes - GC 2008: Scan All https://www.ign.com/videos/quantum-of-solace-x360-gc-2008-scan-all IGN 24 March 2023 20 August 2008Quantum of Solace Xbox 360 Feature-Behind-the-Scenes - GC 2008: Cyberscan https://www.ign.com/videos/quantum-of-solace-x360-gc-2008-cyberscan IGN 24 March 2023 20 August 2008Quantum of Solace Xbox 360 Feature-Behind-the-Scenes - Judi Dench https://www.ign.com/videos/quantum-of-solace-x360-judi-dench IGN 24 March 2023 31 October 2008Gaudiosi John Olga Kurylenko on 'Solace' game https://ew.com/article/2008/11/08/olga-kurylenko-solace-game/ Entertainment Weekly 24 March 2023 8 November 2008 24 March 2023 https://web.archive.org/web/20230324182141/https://ew.com/article/2008/11/08/olga-kurylenko-solace-game/ live Treyarch added the third-person perspective to allow for Craig's Bond to be more visible to players.Quantum of Solace Insider Video - E3 2008: Studio Tour Quantum of Solace https://www.ign.com/videos/quantum-of-solace-x360-e3-2008-studio-tour-quantum-of-solace IGN 24 March 2023 14 July 2008 Stuntman Ray Park performed the motion capture for Bond and most of the other characters. Release The game was released in Europe on 31 October 2008,MI6 Confirms Activision's 007 Status -- Quantum of Solace Video Game Makes Retail Debut https://www.ign.com/articles/2008/10/31/mi6-confirms-activisions-007-status-quantum-of-solace-video-game-makes-retail-debut IGN 25 March 2023 31 October 2008 followed by the U.S. debut on 4 November.Quantum of Solace due November 4 https://www.gamespot.com/articles/quantum-of-solace-due-november-4/1100-6198043/ GameSpot 25 March 2023 23 September 2008Kelly Kevin Los Angeles Quantum of Solace launch event fizzles https://www.engadget.com/2008-11-04-los-angeles-quantum-of-solace-launch-event-fizzles.html Engadget 25 March 2023 4 November 2008 In Australia, the game was released on 19 November.Kozanecki James 17 November 2008 AU Shippin' Out November 17-21: Left 4 Dead https://www.gamespot.com/articles/au-shippin-out-november-17-21-left-4-dead/1100-6201213/ 19 October 2024 GameSpot en-US The release coincided with the film's theatrical debut, making it the first film-based Bond game to release concurrently with its source material. A collector's edition of the PS3 and Xbox 360 versions was released in the U.K. It included a metallic game case and a bonus disc with behind-the-scenes footage.Orry James Quantum of Solace Collector's Edition detailed https://www.videogamer.com/news/quantum-of-solace-collectors-edition-detailed/ VideoGamer.com 25 March 2023 27 October 2008 24 March 2023 https://web.archive.org/web/20230324182141/https://www.videogamer.com/news/quantum-of-solace-collectors-edition-detailed/ live Ahearn Nate Quantum of Solace Collector's Edition Review https://www.ign.com/articles/2008/10/31/quantum-of-solace-collectors-edition-review IGN 25 March 2023 31 October 2008 10 March 2023 https://web.archive.org/web/20230310173851/https://www.ign.com/articles/2008/10/31/quantum-of-solace-collectors-edition-review live In Japan, Square Enix published the game for home consoles on 26 March 2009, two months after the film's release there.Tanaka John Square Enix Publishes 007 in Japan https://www.ign.com/articles/2009/02/02/square-enix-publishes-007-in-japan IGN 25 March 2023 2 February 2009Square Enix Brings Bond Game To Japan https://www.siliconera.com/square-enix-brings-bond-game-to-japan/ Siliconera 25 March 2023 2 February 2009 24 March 2023 https://web.archive.org/web/20230324182142/https://www.siliconera.com/square-enix-brings-bond-game-to-japan/ live Gantayat Anoop Gaming Life in Japan https://www.ign.com/articles/2009/02/03/gaming-life-in-japan-49 IGN 25 March 2023 3 February 2009 10 March 2023 https://web.archive.org/web/20230310173900/https://www.ign.com/articles/2009/02/03/gaming-life-in-japan-49 live Quantum of Solace and other Bond games by Activision were removed from the company's website and Steam in January 2013, reportedly due to expiration of the game rights licence.Gaston Martin Activision's James Bond games disappear from Steam and Xbox 360 https://www.gamespot.com/articles/activisions-james-bond-games-disappear-from-steam-and-xbox-360/1100-6402017/ GameSpot 25 March 2023 4 January 2013Yin-Poole Wesley James Bond games pulled from Steam and Activision's own web store https://www.eurogamer.net/james-bond-games-pulled-from-steam-and-activisions-own-web-store Eurogamer 25 March 2023 4 January 2013Nunneley-Jackson Stephany Activision's Bond titles pulled due to expired license - report https://www.vg247.com/activisions-missing-bond-titles-are-the-result-of-an-expired-license-report VG247 25 March 2023 5 January 2013 Music The music was composed and produced by Christopher Lennertz, who previously scored the 2005 Bond game From Russia with Love. Lennertz began working on the score in early 2008, while parts of the game were still in a conceptual stage. To maintain a classic Bond sound, Lennertz rewatched Casino Royale and also listened to previous Bond scores by John Barry. The game's score was recorded in two locations, with strings and winds handled in Bratislava, followed by brass and percussion recording with members of the Hollywood Studio Symphony at Capitol Studios in Hollywood.Dan Goldwasser http://www.scoringsessions.com/news/153 Christopher Lennertz scores the Quantum of Solace Video Game ScoringSessions.com 2008-11-04 2008-11-04 https://web.archive.org/web/20090122111611/http://www.scoringsessions.com/news/153 22 January 2009 live According to Lennertz, "The brass is especially integral to the sound of any Bond music and I felt that at the end of the day it absolutely needed to be performed by players who really understood the genre and could blast in a way that might not come as naturally to classical players, so I fought long and hard and eventually got permission to record [at Capitol Studios]".Zelfden Alex Van Quantum of Solace: Behind the Music of the Game https://www.ign.com/articles/2008/11/14/quantum-of-solace-behind-the-music-of-the-game IGN 24 March 2023 14 November 2008 23 December 2021 https://web.archive.org/web/20211223000104/https://www.ign.com/articles/2008/11/14/quantum-of-solace-behind-the-music-of-the-game live The game features a different theme song from that of the film. Titled "When Nobody Loves You", it was written by Richard Fortus and Kerli, and performed by them along with David Maurice, who produced and arranged it. The song plays over an opening title sequence that is proprietary to the game, but based on the film's pre-credits sequence. Reception none true/false; default is false and can be omitted true true true true true true 65/100007: Quantum of Solace (DS) https://www.metacritic.com/game/quantum-of-solace/critic-reviews/?platform=ds Metacritic 22 March 2023 70/100007: Quantum of Solace (PC) https://www.metacritic.com/game/quantum-of-solace/critic-reviews/?platform=pc Metacritic 22 March 2023 24 April 2025 https://archive.today/20250424215824/https://www.metacritic.com/game/quantum-of-solace/critic-reviews/?platform=pc live 73/100Quantum of Solace (PS2) https://www.metacritic.com/game/quantum-of-solace/critic-reviews/?platform=playstation-2 Metacritic 22 March 2023 65/100007: Quantum of Solace (PS3) https://www.metacritic.com/game/quantum-of-solace/critic-reviews/?platform=playstation-3 Metacritic 22 March 2023 54/100007: Quantum of Solace (Wii) https://www.metacritic.com/game/quantum-of-solace/critic-reviews/?platform=wii Metacritic 22 March 2023 65/100007: Quantum of Solace (360) https://www.metacritic.com/game/quantum-of-solace/critic-reviews/?platform=xbox-360 Metacritic 22 March 2023 6.5/10Reiner Andrew Neither Shaken Nor Stirred http://gameinformer.com/NR/exeres/C76625D7-B117-4448-A414-D20CB3F07322.htm Game Informer https://web.archive.org/web/20081230055407/http://gameinformer.com/NR/exeres/C76625D7-B117-4448-A414-D20CB3F07322.htm 30 December 2008 dead 2008 6.5/10Reiner Andrew Neither Shaken Nor Stirred http://gameinformer.com/NR/exeres/DC246FF9-61FD-4E0E-B595-EE9040AFBFA6.htm Game Informer https://web.archive.org/web/20081225162014/http://gameinformer.com/NR/exeres/DC246FF9-61FD-4E0E-B595-EE9040AFBFA6.htm 25 December 2008 dead 2008 3/5Gilbert Henry Quantum of Solace review https://www.gamesradar.com/quantum-of-solace-2/ GamesRadar 22 March 2023 9 December 2008 C−Constantino Jesse James Bond: Quantum of Solace Review http://www.gamerevolution.com/review/jb-quantum-solace GameRevolution https://web.archive.org/web/20120926141459/http://www.gamerevolution.com/review/jb-quantum-solace 26 September 2012 14 November 2008 C− 7/10Sassoon Coby Alex James Bond: Quantum of Solace Review http://www.gamespot.com/xbox360/action/jamesbondprojectworkingtitle/review.html GameSpot https://web.archive.org/web/20090210163710/http://www.gamespot.com/xbox360/action/jamesbondprojectworkingtitle/review.html 10 February 2009 5 November 2008 2.5/5Stratton Bryan Quantum of Solace (PS3) http://ps3.gamespy.com/playstation-3/james-bond-007-project-activision/928802p1.html GameSpy https://web.archive.org/web/20090113160122/http://ps3.gamespy.com/playstation-3/james-bond-007-project-activision/928802p1.html 13 January 2009 10 November 2008 2.5/5Stratton Bryan Quantum of Solace http://xbox360.gamespy.com/xbox-360/james-bond-007/928801p1.html GameSpy https://web.archive.org/web/20090616071815/http://xbox360.gamespy.com/xbox-360/james-bond-007/928801p1.html 16 June 2009 10 November 2008 67/100Schneider Christian James Bond 007: Ein Quantum Trost http://www.gamestar.de/test/action/egoshooter/1950732/james_bond_007_ein_quantum_trost.html GameStar https://web.archive.org/web/20090201012906/http://www.gamestar.de/test/action/egoshooter/1950732/james_bond_007_ein_quantum_trost.html 1 February 2009 5 November 2008 7.4/10Quantum of Solace: The Video Game http://www.gametrailers.com/gamereview.php?id=8889 GameTrailers https://web.archive.org/web/20090116015126/http://www.gametrailers.com/gamereview.php?id=8889 16 January 2009 7/10Hopper Steven Quantum of Solace: The Game Review http://nds.gamezone.com/gzreviews/r35674.htm GameZone https://web.archive.org/web/20090306082435/http://nds.gamezone.com/gzreviews/r35674.htm 6 March 2009 19 November 2008 7.8/10Smith Brock Quantum of Solace: The Game Review http://pc.gamezone.com/gzreviews/r35674.htm GameZone https://web.archive.org/web/20090204053851/http://pc.gamezone.com/gzreviews/r35674.htm 4 February 2009 10 November 2008 7.5/10Romano Natalie Quantum of Solace: The Game Review http://ps2.gamezone.com/gzreviews/r35674.htm GameZone https://web.archive.org/web/20090220111233/http://ps2.gamezone.com/gzreviews/r35674.htm 20 February 2009 14 November 2008 7/10Nicksarlian Greg Quantum of Solace: The Game Review http://ps3.gamezone.com/gzreviews/r35674.htm GameZone https://web.archive.org/web/20081220133048/http://ps3.gamezone.com/gzreviews/r35674.htm 20 December 2008 7 November 2008 5/10Zacarias Eduardo Quantum of Solace: The Game Review http://wii.gamezone.com/gzreviews/r35674.htm GameZone https://web.archive.org/web/20090202214208/http://wii.gamezone.com/gzreviews/r35674.htm 2 February 2009 10 November 2008 8/10Hopper Steven Quantum of Solace: The Game Review http://xbox360.gamezone.com/gzreviews/r35674.htm GameZone https://web.archive.org/web/20090118193923/http://xbox360.gamezone.com/gzreviews/r35674.htm 18 January 2009 31 October 2008 6.8/10Bozon Mark Quantum of Solace Review https://www.ign.com/articles/2008/11/05/quantum-of-solace-review-3 IGN 22 March 2023 5 November 2008 10 March 2023 https://web.archive.org/web/20230310173857/https://www.ign.com/articles/2008/11/05/quantum-of-solace-review-3 live 7.2/10Ahearn Nate Quantum of Solace Review https://www.ign.com/articles/2008/11/03/quantum-of-solace-review-4 IGN 22 March 2023 3 November 2008 7.8/10Ahearn Nate Quantum of Solace Game Review https://www.ign.com/articles/2008/11/11/quantum-of-solace-review-2 IGN 22 March 2023 11 November 2008 4.5/10Bozon Mark Quantum of Solace Wii Review https://www.ign.com/articles/2008/11/04/quantum-of-solace-wii-review IGN 22 March 2023 4 November 2008 7/10Ahearn Nate Quantum of Solace Review http://xbox360.ign.com/articles/925/925970p1.html IGN https://web.archive.org/web/20081104031732/http://xbox360.ign.com/articles/925/925970p1.html 4 November 2008 31 October 2008 60/100January 2009 Quantum of Solace Nintendo Power United States 90 50/100 7/10Ronaghan Neal Quantum of Solace http://www.nintendoworldreport.com/reviewArt.cfm?artid=17292 Nintendo World Report https://web.archive.org/web/20090328205422/http://www.nintendoworldreport.com/reviewArt.cfm?artid=17292 28 March 2009 3 December 2008 52%Mathers Martin Quantum Of Solace http://www.officialnintendomagazine.co.uk/article.php?id=6261 Official Nintendo Magazine https://web.archive.org/web/20100723215457/http://www.officialnintendomagazine.co.uk/article.php?id=6261 23 July 2010 31 October 2008 7/10January 2009 Quantum of Solace PC PowerPlay Australia 49 6/10Mundy Jon Quantum of Solace: More George Lazenby than Daniel Craig http://www.pocketgamer.co.uk/r/DS/Quantum+of+Solace%3A+The+Game/review.asp?c=9942 Pocket Gamer https://web.archive.org/web/20091030081403/http://www.pocketgamer.co.uk/r/DS/Quantum+of+Solace%3A+The+Game/review.asp?c=9942 30 October 2009 11 November 2008 7/10Price Tom Quantum of Solace Review (Xbox 360) http://reviews.teamxbox.com/xbox-360/1609/Quantum-of-Solace/p1/ TeamXbox https://web.archive.org/web/20090215044324/http://reviews.teamxbox.com/xbox-360/1609/Quantum-of-Solace/p1/ 15 February 2009 31 October 2008 9/10Kimber Roy Quantum of Solace Review http://www.videogamer.com/ps3/quantum_of_solace/review.html VideoGamer https://web.archive.org/web/20110713052837/http://www.videogamer.com/ps3/quantum_of_solace/review.html 13 July 2011 31 October 2008 9/10Kimber Roy Quantum of Solace Review http://www.videogamer.com/xbox360/quantum_of_solace/review.html VideoGamer.com https://web.archive.org/web/20110713015939/http://www.videogamer.com/xbox360/quantum_of_solace/review.html 13 July 2011 31 October 2008 Across all platforms, Quantum of Solace received "mixed or average reviews" according to Metacritic. Criticism went to the game's short length and lack of replay value, as well as poor AI. The graphics received a mixed response, with praise going towards the character models, while criticism went to the environments. Praise went to the music and voice acting, as well as the multiplayer options. The gameplay was a source of criticism, generally viewed as repetitive and lacking in variety. Seth Schiesel of The New York Times was critical of the excessive shooting gameplay and lack of driving levels.Schiesel Seth On Her Majesty's Secret Call of Duty https://www.nytimes.com/2008/12/18/arts/television/18bond.html 25 March 2023 The New York Times 17 December 2008 Bryan Stratton of GameSpy also found the gameplay repetitive: "There's no real hand-to-hand combat, no puzzle-solving to speak of, and all of the best vehicular action is limited to cut-scenes". Greg Nicksarlian of GameZone stated that the cover system "works fairly well, but it also means that you have very little freedom in approaching the gunplay. Those who wish to run and gun will quickly regret it. The result is a mechanic that feels overused very quickly when almost every encounter requires you to find cover and methodically fire on the enemy". Others found the cover system to be glitchy and unresponsive. Travis Moses of GamePro concluded that the game "can't stand up to the properties it was based on, hampered by bland and repetitive gameplay".Moses Travis Quantum of Solace - PS3 http://www.gamepro.com/article/reviews/207863/quantum-of-solace-ps3/ GamePro https://web.archive.org/web/20081218070855/http://www.gamepro.com/article/reviews/207863/quantum-of-solace-ps3/ 18 December 2008 8 December 2008 Ben Fritz of Variety found the game to play "more like a series of new 'Call of Duty' levels", criticizing the decision to develop a spy game with an engine used for a military game. He considered it a decent action game which "doesn't remotely capture the spirit of its source material", falling "well short of the year's best shooters".Fritz Ben Quantum of Solace http://www.variety.com/review/VE1117938980.html?categoryid=1079&cs=1 Variety https://web.archive.org/web/20100609164543/http://www.variety.com/review/VE1117938980.html?categoryid=1079&cs=1 9 June 2010 10 November 2008 Critics generally believed that Quantum of Solace, like previous Bond games, failed to live up to the standards set by GoldenEye.007: Quantum of Solace review https://www.gamesradar.com/quantum-of-solace-review/ GamesRadar 22 March 2023 5 November 2008Lauterbach Joel James Bond: Quantum of Solace http://www.gameplanet.co.nz/pc/reviews/132652.James-Bond-Quantum-of-Solace/ Gameplanet https://web.archive.org/web/20090111215940/http://www.gameplanet.co.nz/pc/reviews/132652.James-Bond-Quantum-of-Solace/ 11 January 2009 18 November 2008 Conversely, Roy Kimber of VideoGamer.com called it "GoldenEye for a new generation and by far the best Bond game we've had in years", stating, "Praise really doesn't come much higher than that". Jesse Constantino of GameRevolution found it too similar to GoldenEye, making for an outdated experience: "The play mechanics, level designs, simplified stealth play, predictable A.I., and even the available weapons all feel very much like those found in Goldeneye 007. Developers at Treyarch focused so much on returning the series to the former glory of 1997 that they forgot we were all still living in 2008". Despite the criticism, the Academy of Interactive Arts & Sciences nominated Quantum of Solace for "Outstanding Achievement in Adapted Story" during the 12th Annual Interactive Achievement Awards.https://www.interactive.org/games/video_game_details.asp?idAward=2009&idGame=1007 D.I.C.E. Awards By Video Game Details Quantum of Solace Academy of Interactive Arts & Sciences interactive.org 16 November 2023 Storyline Criticism went towards the combination of both film storylines in a single game. Andrew Reiner of Game Informer criticized the lack of chronological order: "The result is a plot that bounces chaotically like a super ball in a stairwell. It's impossible to comprehend what is going on in this game unless you have seen both films". According to Nicksarlian, the game "flies by at such a rushed pace that it's hard to imagine anyone could actually follow the plot here without being familiar with the films". Alex Sassoon Coby, writing for GameSpot, found that the Casino Royale portion occupied too much of the game and felt out of place in the storyline. Constantino wrote, "The majority of your time is spent recapping the events of Casino Royale, with only a few brief opening and closing sections taken from the game's namesake", stating further that the voice acting "does little to clarify the haphazard patchwork of random sequences and events culled from the two films". Nate Ahearn of IGN opined that the game felt like it was originally intended as a Casino Royale tie-in which missed that film's release date, prompting the developers "to tack on a few [Quantum of Solace] locations and slap a new name on the box". PS2, Wii and DS versions Natalie Romano of GameZone found the PS2 version an adequate alternative to the PS3/Xbox 360 version, while Ahearn considered it more enjoyable thanks to its third-person perspective. However, the PS2 version did receive criticism for its lack of multiplayer. The Wii version was criticized for its difficult motion controls, as well as poor graphics and frame rate, the latter contributing further to the game's difficulty. Mark Bozon of IGN considered the Wii version a "wreck" because of its numerous issues, calling the frame rate "unreliable at best, and broken entirely in some areas". Nintendo Power considered the frame rate "extremely choppy" at times, and found the graphics to range from "so-so to downright ugly". David Clayman of IGN determined the PC, PS3 and Xbox 360 versions to be the best, writing about the others, "The Wii version is not exactly a stellar game but it does have some redeeming qualities like the local multiplayer. The PS2 lacks even that and is a lackluster package at best". The DS version was praised for its gameplay ideas, although critics found the execution to be poor. The touchscreen-based controls were considered difficult and unreliable in their accuracy, with hand-to-hand combat receiving particular criticism. Some critics also considered the isometric view too zoomed-in, making it difficult to shoot at distant enemies. Others praised the upgrade system. Jon Mundy of Pocket Gamer wrote that despite its original ideas, the game "fails to capture the kinetic energy and style" of the two films, stating, "The clunky hand-to-hand combat and a few too many rough edges rob the game of momentum". In a positive review, Neal Ronaghan of Nintendo World Report called it "not only a great movie adaptation, but a good, mildly innovative video game". Notes References External links 007: Quantum of Solace at MobyGames 007: Quantum of Solace (PS2) at MobyGames 007: Quantum of Solace (DS) at MobyGames Category:2008 video games Category:Activision games Category:Beenox games Category:Casino Royale (2006 film) Category:Eurocom games Category:First-person shooters Category:Games for Windows Category:James Bond video games Category:MGM Interactive games Category:Multiplayer and single-player video games Category:Nintendo DS games Category:PlayStation 2 games Category:PlayStation 3 games Video game Category:Split-screen multiplayer games Category:Third-person shooters Category:Treyarch games Category:Vicarious Visions games Category:Video games developed in Canada Category:Video games developed in the United Kingdom Category:Video games developed in the United States Category:Video games scored by Christopher Lennertz Category:Video games set in 2006 Category:Video games set in 2008 Category:Video games set in Austria Category:Video games set in Bolivia Category:Video games set in Italy Category:Video games set in Miami Category:Video games set in Montenegro Category:Video games set in the United States Category:Video games set in Venice Category:Wii Wi-Fi Connection games Category:Wii Zapper games Category:Windows games Category:Xbox 360 games