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1000 Heroz
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2011 video game
1000 Heroz 1000heroz icon.png App icon Ubisoft RedLynx Ubisoft RedLynx June 8, 2011 Puzzle-platform Single-player iOS
1000 Heroz is a puzzle-platform game developed and self-published by Ubisoft RedLynx. It was released June 8, 2011 for iOS devices. It is unique in that a new level has been introduced each day since its release, and will continue to be until 1,000 days are reached. Online leaderboards for the newest level are open for 24 hours, after which time they are closed.
The game received generally positive reviews. Aggregate website Metacritic reports an aggregate score of 74/100, with the majority of individual review scores a 70/100 ratio or higher. Critics praised the concept of a new playable level each day, citing that it inspired competition within the game.
Gameplay
thumb|left|Gameplay screenshot
1000 Heroz is a physics-based puzzle-platform game. The goal in each level is to reach the finish line as quickly as possible; faster times yield better rewards. The game's physics are exaggerated, creating a feeling of lowered gravity.http://www.gamezebo.com/games/1000-heroz/preview GameZebo May 15, 2012 1000 Heroz Preview April 5, 2011 Mike Thompson April 10, 2011 https://web.archive.org/web/20110410014611/http://www.gamezebo.com/games/1000-heroz/preview live It is unique in that every day since its release to 1,000 days since release a new hero and level are introduced. Each previous level and hero remain playable after their initial introduction.http://www.eurogamer.net/articles/2011-03-31-redlynx-reveals-1000-heroz-for-ios Eurogamer RedLynx reveals 1000 Heroz for iOS March 30, 2011 Fred Dutton May 15, 2012 February 17, 2012 https://web.archive.org/web/20120217101811/http://www.eurogamer.net/articles/2011-03-31-redlynx-reveals-1000-heroz-for-ios live Levels are designed to be short and can take less than 30 seconds to complete.http://www.thesixthaxis.com/2011/06/20/one-week-with-1000-heroz/ thesixthaxis.com June 20, 2011 May 15, 2011 One Week With 1000 Heroz Dan Lee June 23, 2011 https://web.archive.org/web/20110623032511/http://www.thesixthaxis.com/2011/06/20/one-week-with-1000-heroz/ live Custom Leagues are provided to allow players to create a network of friends to compete with. Leaderboards are included to encourage competition both between friends and worldwide.
Development and marketing
1000 Heroz was unveiled by developer Ubisoft RedLynx for the iOS platform on March 31, 2011. "We've designed 1000 Heroz to last for a thousand days, so whether you play every day or play only occasionally, there's always something new for you," stated RedLynx Creative Director Antti Ilvessuo. "It's a new idea, where you can get your daily dose of Heroz right from the start." The game was released on June 8, 2011.http://www.ign.com/games/1000-heroz/iphone-111056 IGN 1000 Heroz - iPhone - IGN May 15, 2012 February 23, 2014 https://web.archive.org/web/20140223061158/http://www.ign.com/games/1000-heroz/iphone-111056 live Developer RedLynx explained that only one week later the game had hit one million restarts. Each restart represents another attempt to play a level. "Over 1 million restarts in such a short time -- for a new kind of game like this -- is remarkable," said Tero Virtala, CEO of RedLynx.http://www.mcvuk.com/press-releases/read/1000-heroz-ndash-1-000-000-restarts/043468 mcvuk.com Jun 15, 2011 1000 Heroz– 1,000,000 Restarts May 15, 2012 Games Press https://web.archive.org/web/20140115235405/http://www.mcvuk.com/press-releases/read/1000-heroz-ndash-1-000-000-restarts/043468 2014-01-15 dead On August 26, 2011 an update was released for the game. Support for multiple custom friend leagues, new gameplay elements, faster characters and other features were introduced.http://www.gamasutra.com/view/pressreleases/76460/1000_Heroz_Makes_History_with_a_Huge_Update.php Gamasutra August 26, 2011 May 15, 2012 1000 Heroz Makes History with a Huge Update January 14, 2014 https://web.archive.org/web/20140114100241/http://www.gamasutra.com/view/pressreleases/76460/1000_Heroz_Makes_History_with_a_Huge_Update.php dead It became free to play on November 22, 2011.http://www.redlynx.com/press/131-1000-heroz-becomes-free-to-play RedLynx 1000 Heroz Becomes Free to Play November 22, 2011 May 15, 2012 https://web.archive.org/web/20120621081038/http://www.redlynx.com/press/131-1000-heroz-becomes-free-to-play 2012-06-21 dead
In early 2012 a man used the game to propose to his then girlfriend. They played the game together daily. He contacted the developer to ask whether they could include a banner at a finish line to pop the question. Ubisoft RedLynx accepted the request and on January 12, 2012 the level including the banner became active in the game. "It took about five seconds for it to hit her and then she was in tears and just asking 'How?'" stated the man.http://redlynx.com/community/blog/137 Wedding Heroz ShiftySamurai January 16, 2012 May 15, 2012 Ubisoft RedLynx https://web.archive.org/web/20120402045331/http://www.redlynx.com/community/blog/137 2012-04-02 dead The story received media attention from media outlets such as Pocket Gamer, Metro and Kotaku.http://www.pocketgamer.co.uk/r/iPhone/1000+Heroz/feature.asp?c=37037 Pocket Gamer May 15, 2012 January 12, 2012 Mark Brown How a gamer proposed to his girlfriend with RedLynx platformer 1000 Heroz April 18, 2012 https://web.archive.org/web/20120418170818/http://www.pocketgamer.co.uk/r/iPhone/1000+Heroz/feature.asp?c=37037 live http://www.metro.co.uk/tech/games/887591-man-proposes-via-video-game-woman-says-yes Metro Man proposes via video game, woman says 'yes' January 17, 2012 GameCentral May 15, 2012 May 22, 2012 https://web.archive.org/web/20120522055350/http://www.metro.co.uk/tech/games/887591-man-proposes-via-video-game-woman-says-yes live http://www.kotaku.com.au/2012/01/will-you-marry-me-how-redlynx-help-put-together-an-unforgettable-proposal/ Kotaku AU May 15, 2012 January 13, 2012 Mark Serrels 'Will You Marry Me?' How RedLynx Put Together An Unforgettable Proposal In 1000 Heroz May 4, 2012 https://web.archive.org/web/20120504210138/http://www.kotaku.com.au/2012/01/will-you-marry-me-how-redlynx-help-put-together-an-unforgettable-proposal/ usurped
Reception
74/100 6/10 Pocket Gamer 7/10 AppSmile 4.5/5 TouchArcade 4/5 Slide to Play 3/4
1000 Heroz received "mixed or average reviews" from critics, according to review aggregator Metacritic.https://www.metacritic.com/game/1000-heroz/critic-reviews/?platform=ios-iphoneipad Metacritic May 15, 2012 1000 Heroz Critic Reviews for iPhone/iPad at Metacritic.com December 27, 2011 https://web.archive.org/web/20111227170727/http://www.metacritic.com/game/ios/1000-heroz/critic-reviews live Of the nine reviews listed, six were 75% or higher, while the remaining three were 60% or higher. The highest score was that of a 90% approval rating from AppSmile's reviewer,http://www.appsmile.com/2011/06/11/1000-heroz-review/ AppSmile Kevin June 11, 2011 May 15, 2012 1000 Heroz Review https://web.archive.org/web/20130327024641/http://www.appsmile.com/2011/06/11/1000-heroz-review/ March 27, 2013 dead while the lowest of 60% approval came from Edges reviewer.http://www.edge-online.com/reviews/1000-heroz-review https://web.archive.org/web/20120628223059/http://www.edge-online.com/reviews/1000-heroz-review dead June 28, 2012 May 15, 2012 Edge June 28, 2011 1000 Heroz review Edge staff
The critic from Edge magazine felt that while the game was a solid platformer, it did not "feel like something [consumers would] be playing in a month, never mind three years." The game was compared to RedLynx's popular Trials franchise. The reviewer felt that while the touchscreen controls were strong, the game did not have the lasting appeal that the Trials games do. Keith Andrew, Deputy Editor of Pocket Gamer, disagreed. He noted that the "1000 Herozs series of daily races [makes the game] undoubtedly hard to put down".http://www.pocketgamer.co.uk/r/iPhone/1000+Heroz/review.asp?c=30659 1000 Heroz review June 15, 2011 Keith Andrew May 15, 2012 Pocket Gamer UK January 4, 2012 https://web.archive.org/web/20120104042736/http://www.pocketgamer.co.uk/r/iPhone/1000+Heroz/review.asp?c=30659 live Andrew also explained that the game requires elements of strategy to reach the top scores on the global leaderboards, creating replay value.
AppSmile's reviewer praised the game's cartoon art style and its simple, responsive controls. The reviewer criticized the fact that players could not go back to previous levels and improve their global leaderboard times. Touch Arcade's Nissa Campbell explained that levels take little time to complete, and that the short time may actually entice players to play each day and compete for high scores.http://toucharcade.com/2011/06/09/1000-heroz-review-every-day-a-new-hero/ June 9, 2011 Nissa Campbell May 15, 2012 Touch Arcade '1000 Heroz' Review - Every Day a New Hero May 25, 2012 https://web.archive.org/web/20120525034808/http://toucharcade.com/2011/06/09/1000-heroz-review-every-day-a-new-hero/ live Jason D'Aprile of Slide to Play gave high marks for level design, calling it "clever."http://www.slidetoplay.com/story/1000-heroz-review Slide to Play June 17, 2011 Jason D'Aprile May 15, 2012 1000 Heroz Review November 26, 2011 https://web.archive.org/web/20111126114321/http://www.slidetoplay.com/story/1000-heroz-review live He cited multiple paths to the finish, various obstacles and objects such as springboards as items that led to the strong design. D'Aprile stated that 1000 Heroz was a "quick, cheap gaming fix on the go".
References
External links
Video games
https://web.archive.org/web/20170315005521/http://redlynx.com/games/ios/1000heroz
Category:2011 video games
Category:IOS games
Category:IOS-only games
Category:Puzzle-platformers
Category:RedLynx games
Category:Video games developed in Finland
Category:Single-player video games