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1000 Amps

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2012 video game October 2017 1000 Amps Brandon Brizzi Brandon Brizzi WW February 22, 2012 Puzzle-platform, Metroidvania https://www.rockpapershotgun.com/2014/10/07/have-you-played-1000-amps/ Have You Played... 1000 Amps? John Walker October 7, 2014 May 12, 2016 Rock, Paper, Shotgun "1000 Amps is a metroidvania puzzle game..." Single-player Windows, OS X 1000 Amps.jpg Macintosh cover art 1000 Amps is a 2012 action-adventure puzzle-platform game, developed by Brandon Brizzi. Plot There is a power outage in the Amp Tree System; Plug must navigate the darkness and repair the lights, one room at a time. Gameplay The player controls Plug as he makes his way through the various interconnected rooms of the Amp Tree System. He must illuminate all of the tiles in each room by walking over them. As he gradually lights up the room, he will be able to jump higher; this effect is temporary, as his jumping ability resets upon entering a new room. However, he will also obtain other, permanent upgrades to help him solve more complex puzzles, such as the ability to teleport. Reception 1000 Amps received mixed reviews. John Walker of Rock Paper Shotgun recommended the game, saying, "I really want you to play this. It's such a smart, enormous game, often enormously difficult, but get stuck and there are always another dozen rooms you can try." https://www.rockpapershotgun.com/2012/02/29/wot-i-think-1000-amps/ Wot I Think: 1000 Amps John Walker February 29, 2012 September 30, 2016 Rock Paper Shotgun Gamezebo also praised 1000 Amps, calling it a "stylish, expansive game that relies on its attractive, high-contrast visuals, as well as the opportunities it gives the player for exploration", though said the game's mechanic of resetting rooms when exited "can sometimes be frustrating, as it's easy to bounce out of a room unintentionally". http://www.gamezebo.com/2012/02/27/1000-amps-review/ 1000 Amps Review Bryan Lufkin February 27, 2012 September 30, 2016 Gamezebo PC Gamer gave it 64/100, calling it "[a]n often frustrating game built around a clever idea", and argued that the darkening of unsolved rooms makes "exploration [become] an exercise in feeling around in the dark, unsure if you're about to plunge down a hole into another room entirely, losing all your progress in the current room." On a positive note, it also said "[t]he core idea of powering up your character progressively is a solid one, and there are moments of real beauty in the stark-but-cute art style", though wrote the game was too flawed as a whole to take full advantage of these ideas. http://www.pcgamer.com/1000-amps-review/ 1000 Amps Review Duncan Geere April 23, 2012 September 30, 2016 PC Gamer UK References External links 1000 Amps at GameFAQs Category:2012 video games Category:MacOS games Category:Metroidvania games Category:Monochrome video games Category:Puzzle-platformers Category:Single-player video games Category:Video games developed in the United States Category:Windows games