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10000000 (video game)

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2012 video game October 2024 10000000 10000000 video game logo.jpg EightyEightGames EightyEightGames Luca Redwood iOS, Windows, Mac, Linux, Android iOSAugust 29, 2012Windows, MacJanuary 15, 2013Linux, AndroidMarch 14, 2013 Puzzle, role-playing Single-player 10000000 ("Ten million") is a hybrid puzzle-role-playing game developed by Luca Redwood under the company name EightyEightGames, released initially for iOS in August 2012, and later for Windows and Mac via Steam in January 2013, and for Android and Linux systems in March 2013. The game puts the player in control of an unnamed adventurer trapped in a dungeon. To escape, the player must earn 10,000,000 points in a single run through the dungeon. While in the dungeon, the character moves forward on their own, facing monsters and collecting treasure, but their progress is set by the player as they slide rows or columns of icons to match three similar ones, generating melee and magic attacks, loot, keys, and other resources. These resources can be used to level up the character, which can impact how the sliding puzzle is played and its results on the dungeon run. Redwood released a sequel, You Must Build a Boat, for Windows, OS X, iOS, and Android on June 4, 2015. https://www.polygon.com/2014/2/3/5375066/10000000-owners-to-receive-sequel-you-must-build-a-boat-free 10000000 owners to receive sequel You Must Build a Boat free Farokhmanesh Megan February 3, 2014 Polygon Vox Media February 3, 2014 February 14, 2014 https://web.archive.org/web/20140214150905/http://www.polygon.com/2014/2/3/5375066/10000000-owners-to-receive-sequel-you-must-build-a-boat-free live https://www.gameinformer.com/b/features/archive/2015/06/05/you-must-build-a-boat-is-stealing-my-life.aspx You Must Build A Boat Is Stealing My Life Marchiafava Jeff June 5, 2015 Game Informer GameStop June 8, 2015 June 8, 2015 https://web.archive.org/web/20150608014251/http://www.gameinformer.com/b/features/archive/2015/06/05/you-must-build-a-boat-is-stealing-my-life.aspx live Gameplay thumb|right|upright|In 10000000, the player must help an adventurer (on the top of the screen) fight their way through an infinite dungeon using the tile-matching game shown at the bottom of the screen. Upon starting a new game, the player is presented with the adventurer character and a door leading to a dungeon, along with several barricaded rooms. The player is also shown their current best attempt and the 10,000,000 point goal they need to meet. The core mechanic of the game is the dungeon run. The adventurer is shown running the dungeon across the top of the screen, while below the player is given a seven-by-eight grid of icons, with each icon representing a certain effect (swords for melee attacks, magic wands for magic attacks, shields for blocking, etc.). The player can slide any row or column any number of squares, with tiles falling off the grid reappearing on the opposite side, to make at least one match of three or more like tiles. When this match occurs, the adventurer character will gain whatever benefit was matched; the matched tiles are removed and replaced with new randomly generated ones. Most benefits may only be realized at certain times – melee and magic attacks and defending only occur when the character is facing against an enemy, while keys only help while near a locked chest. Other benefits may stockpile to be used later in the dungeon or back in the starting room. Failure to make matches or those necessary to beat enemies will slow the progress of the character through the dungeon, slowly pushing the character off the game screen as the dungeon continues moving forward. Eventually, the character will be slowed up enough as to fall behind the scrolling dungeon and is considered "death", though the character will return to the starting area with all the loot earned on the run. At this point, a score is earned based on how far the character has run, monsters killed, loot collected, and other factors, and added to their cumulative score. Achieving certain scores will increase the character's rank; this rank is used when entering the dungeon to select the difficulty of the run, with more difficult runs available at higher ranks but with larger point and loot rewards. In the main starting room, the player can then spend resources to buy equipment that can be used while on the dungeon such as a spell to instantly kill the next enemy that is faced, or a key to immediately unlock a chest. Alternatively, the boarded-up rooms can be unlocked with a specific number of resources as to gain access to equipment or character upgrades to purchase that alters the mechanics of the tile-matching game, such as by increasing the strength of attacks made when four or more tiles are matched, or improving the odds for certain tiles to appear on the game board. Additionally, when starting a dungeon run, the player is given a random set of three goals to try to strive for; completing any of those goals can earn the associated rewards for the character. The game is rendered in 8-bit-like graphics and uses simple chiptunes for its soundtrack. The game's original soundtrack uses the track "LeftRightExcluded" from free Creative Commons 3.0 music released by independent game developer Matthew Klingensmith in 2012. https://soundcloud.com/bleakprospects/sets/vidyah-game-music Free Video Game Music Klingensmith Matthew November 29, 2012 SoundCloud SoundCloud Limited January 22, 2013 December 16, 2014 https://web.archive.org/web/20141216084848/https://soundcloud.com/bleakprospects/sets/vidyah-game-music live The game, once completed, allows the player to restart in an "endless" mode to continue scoring well-past the 10,000,000 requirement. Originally developed for the touch interfaces of iOS devices, the Windows and Mac OS X versions of 10000000 are functionally equivalent to the iOS game; the screen layout has been shifted to a landscape mode to match with most monitors, and provide a few additional status indicators during the dungeon run. Through Steamworks, these versions also feature Steam achievements. https://www.gameinformer.com/games/10000000/b/pc/archive/2013/01/14/hands-on-with-the-pc-edition-of-10000000.aspx 10000000 Preview Vore Bryan January 14, 2013 Game Informer GameStop January 18, 2013 January 18, 2013 https://web.archive.org/web/20130118013717/http://www.gameinformer.com/games/10000000/b/pc/archive/2013/01/14/hands-on-with-the-pc-edition-of-10000000.aspx live Development 10000000 was created by independent developer Luca Redwood, under the company name EightyEightGames. Redwood created the game on his free time over the course of a year. The core idea of the game was something that could be played in periods of two to three minutes, something that can be done such as while commuting on public transportation. Redwood had developed several mechanics for the game but ultimately scratched these, settling the tile-matching concept as it met the play time requirements he wanted despite him disliking the tile-matching concept himself. He spent much of his initial time developing the mechanics for the game, going as far as creating a physical representation of the tile board using cards and adjusting the appearance of tiles to get the right balance he wanted in the game. https://www.wired.co.uk/article/luca-redwood How a bedroom developer's 'ugly little game' became an App Store hit Faraday Owen September 4, 2012 Wired UK Condé Nast June 25, 2022 June 25, 2022 https://web.archive.org/web/20220625235228/https://www.wired.co.uk/article/luca-redwood live All of the development was from scratch, and Redwood had to turn to a friend with a Mac OS computer to build the final app before he could release it to Apple's App Store. The desktop computer version of the game was straightforward for Redwood to produce, as the core game was already developed on a Windows computer, although changing the balance of the game for a mouse rather than a touchscreen was a source of particular difficulty. http://pockettactics.com/2013/01/16/puzzle-game-of-the-year-10000000-now-available-on-steam/ Puzzle Game of the Year 10000000 now available on Steam Faraday Owen January 16, 2013 Pocket Tactics January 18, 2013 https://web.archive.org/web/20130124102504/http://pockettactics.com/2013/01/16/puzzle-game-of-the-year-10000000-now-available-on-steam/ January 24, 2013 dead The Android version, along with a Linux version, was later announced for release in March 2013 and has since gone live. https://www.destructoid.com/10000000-is-out-this-week-on-android-and-linux/ 10000000 is out this week on Android and Linux Devore Jordan March 12, 2013 Destructoid Enthusiast Gaming June 25, 2022 June 25, 2022 https://web.archive.org/web/20220625235229/https://www.destructoid.com/10000000-is-out-this-week-on-android-and-linux/ live Reception true true true 78/100 https://www.metacritic.com/game/10000000/critic-reviews/?platform=ios-iphoneipad 10000000 for iPhone/iPad Reviews Metacritic Red Ventures July 26, 2018 October 2, 2024 https://web.archive.org/web/20241002102524/https://www.metacritic.com/game/10000000/critic-reviews/?platform=ios-iphoneipad live 67/100 https://www.metacritic.com/game/10000000/critic-reviews/?platform=pc 10,000,000 for PC Reviews Metacritic Red Ventures July 26, 2018 October 2, 2024 https://web.archive.org/web/20241002102514/https://www.metacritic.com/game/10000000/critic-reviews/?platform=pc live 76% https://www.4players.de/4players.php/dispbericht/PC-CDROM/Test/33992/79247/0/10000000.html Test: 10.000.000 (PC) de Oertel Mathias January 22, 2013 4Players 4Players GmbH June 26, 2022 June 26, 2022 https://web.archive.org/web/20220626155845/https://www.4players.de/4players.php/dispbericht/PC-CDROM/Test/33992/79247/0/10000000.html live 4/5 https://www.gamezebo.com/reviews/10000000-review/ 10000000 Review (iOS) Squires Jim July 31, 2012 Gamezebo June 26, 2022 July 1, 2022 https://web.archive.org/web/20220701223806/https://www.gamezebo.com/reviews/10000000-review/ live 8/10 https://www.gamezone.com/reviews/review-10-000-000-is-pure-addiction-in-a-simple-puzzle-rpg-format/ Review: 10,000,000 is pure addiction in a simple puzzle/RPG format (PC) Splechta Mike January 30, 2013 GameZone https://web.archive.org/web/20130203121548/http://www.gamezone.com/products/10-000-000/reviews/review-10-000-000-is-pure-addiction-in-a-simple-puzzle-rpg-format February 3, 2013 live June 26, 2022 6/10 Review: 10000000 (iOS) Hyper Next Media Pty Ltd November 2012 29 7.5/10 https://www.ign.com/articles/2012/08/09/10000000-review 10000000 Review Davis Justin August 9, 2012 IGN Ziff Davis January 16, 2013 January 31, 2013 https://web.archive.org/web/20130131002104/http://www.ign.com/articles/2012/08/09/10000000-review live 3.5/5 http://www.maclife.com/article/reviews/10000000_review 10000000 Review Albert Brian August 15, 2012 MacLife Future US June 26, 2022 https://web.archive.org/web/20120822140004/http://www.maclife.com/article/reviews/10000000_review August 22, 2012 dead 74% 10,000,000 PC Gamer UK Future plc April 2013 85 3.5/5 https://www.pocketgamer.com/10000000/10000000-review/ 10000000 (iOS) Mundy Jon July 30, 2012 Pocket Gamer Steel Media Ltd June 26, 2022 June 26, 2022 https://web.archive.org/web/20220626175228/https://www.pocketgamer.com/10000000/10000000-review/ live 5/5 https://toucharcade.com/2012/07/26/10000000-review/ '10000000' Review – A Bad Icon and Terrible Name, But an Absolutely Awesome Puzzle Game Hodapp Eli July 26, 2012 TouchArcade TouchArcade.com, LLC January 16, 2013 January 15, 2013 https://web.archive.org/web/20130115052252/http://toucharcade.com/2012/07/26/10000000-review/ live Digital Spy 4/5 https://www.digitalspy.com/videogames/a397539/mobile-review-round-up-10000000-agent-dash-commando-jack/ Mobile review round-up: 10000000, Agent Dash, Commando Jack Nichols Scott August 6, 2012 Digital Spy Hearst Communications June 26, 2022 June 25, 2022 https://web.archive.org/web/20220625183637/https://www.digitalspy.com/videogames/a397539/mobile-review-round-up-10000000-agent-dash-commando-jack/ live 3/5 https://www.digitalspy.com/videogames/a453003/downloadable-games-round-up-10000000-tokyo-crash-mobs-more/ Downloadable games round-up: 10000000, Tokyo Crash Mobs, more Lee Ben January 24, 2013 Digital Spy Hearst Communications June 26, 2022 June 25, 2022 https://web.archive.org/web/20220625183634/https://www.digitalspy.com/videogames/a453003/downloadable-games-round-up-10000000-tokyo-crash-mobs-more/ live The iOS version received "generally favorable reviews", while the PC version received "average" reviews, according to the review aggregation website Metacritic. One of the earliest reviews was by Eli Hodapp of the site TouchArcade, who stated that behind the simple interface and puzzle-matching aspects is a "much, much deeper game", and considered the title "gloriously hectic". Justin Davis of IGN, in completing the iOS version, considered his experience "brief, but intense", and though would likely not go back for a second playthrough or endless mode, considered that the small price (US$2) was well worth it for the few hours of gameplay he had. Game Informers Kyle Hillard stated that the title "feels like a perfect mobile game", offering the ability to play for short periods of time but always offering something more to come back to on successive play sessions. https://www.gameinformer.com/blogs/editors/b/gikyle_blog/archive/2012/11/30/10000000-is-the-perfect-mobile-game.aspx 10000000 Is A Near-Perfect Mobile Game Hillard Kyle November 30, 2012 Game Informer GameStop June 26, 2022 June 26, 2022 https://web.archive.org/web/20220626155836/https://www.gameinformer.com/blogs/editors/b/gikyle_blog/archive/2012/11/30/10000000-is-the-perfect-mobile-game.aspx live Macworld named the iOS version as one of its App Gem Awards for 2012, highlighting "the whole-hearted embrace of old-fashioned simplicity in design and execution". https://www.macworld.com/article/219991/the-2012-app-gems-awards.html The 2012 App Gems Awards Macworld staff December 19, 2012 Macworld IDG Communications June 26, 2022 June 26, 2022 https://web.archive.org/web/20220626155835/https://www.macworld.com/article/219991/the-2012-app-gems-awards.html live Game Informer considered the title among the top 50 games across all platforms in 2012, and named it their "Best Mobile Exclusive" title. https://www.gameinformer.com/b/features/archive/2012/12/10/top-50-games-of-2012-review-roundup.aspx Top 50 Games Of 2012 Review Roundup Mahardy Mike December 10, 2012 Game Informer GameStop January 18, 2013 January 23, 2013 https://archive.today/20130123161540/http://www.gameinformer.com/b/features/archive/2012/12/10/top-50-games-of-2012-review-roundup.aspx live Redwood had released 10000000 to the App Store, with plans later to promote the game to various websites. However, on the publication of Hodapp's review, Redwood found that the title was selling at a rate of about 2000 units a day, and with more than 50,000 units sold by the end of the first month on the App Store. By the 2014 Game Developers Conference in March 2014, Redwood stated that 330,000 units have been sold across all platforms, earning him about $500,000. Redwood believed the continued success of the game was due to his decision to bring the title to Windows and Android systems. https://www.polygon.com/2014/3/19/5525554/gdc-10000000-luca-redwood-inspiration Developer of 10000000 shares game data and inspiration with other mobile devs Hall Charlie March 19, 2014 Polygon Vox Media March 19, 2014 March 19, 2014 https://web.archive.org/web/20140319204445/http://www.polygon.com/2014/3/19/5525554/gdc-10000000-luca-redwood-inspiration live References External links http://eightyeightgames.com/10000000-2 /10000000tenmillion video games Category:2012 video games Category:Android (operating system) games Category:Dungeon crawler video games Category:EightyEight Games games Category:Indie games Category:IOS games Category:Linux games Category:MacOS games Category:Retro-style video games Category:Role-playing video games Category:Single-player video games Category:Tile-matching video games Category:Video games developed in the United Kingdom Category:Windows games