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1080° Snowboarding

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1998 video game yes December 2020 1080snowboardingbox.jpg North American cover art Nintendo EAD Nintendo Masamichi AbeMitsuhiro Takano Shigeru Miyamoto Giles Goddard Colin Reed Yoshitaka Nishikawa Kenta Nagatahttps://www.squareenixmusic.com/composers/nintendo/nagata.shtml Game Music :: Kenta Nagata 10 July 2022 10 July 2022 https://web.archive.org/web/20220710070535/https://www.squareenixmusic.com/composers/nintendo/nagata.shtml live Nintendo 64 JP 28 February 1998 NA 1 April 1998 PAL 9 October 1998 Snowboarding Single-player, multiplayer 1080° Snowboarding 1080° Snowboarding テン・エイティ スノーボーディング Ten Eiti Sunōbōdingu yes lower-alpha is a snowboarding video game developed and published by Nintendo for the Nintendo 64 in 1998. In the game, players control one of five snowboarders from a third-person perspective, using a combination of buttons to jump and perform tricks across eight levels. 1080° was announced in November 1997 and developed over nine months. It received critical acclaim and won an Interactive Achievement Award from the Academy of Interactive Arts & Sciences. The game sold over two million units. A sequel, 1080° Avalanche, was released for the GameCube in November 2003. The game was re-released for the Wii in 2008 and for the Wii U Virtual Console in 2016. It was also re-released on the Nintendo Classics service in 2023. Gameplay thumb|left|A screenshot from a match race in 1080° Snowboarding|alt= Players control snowboarders in various modes. 1080° features two trick modes (Trick Attack and Contest),1080 Snowboarding Instruction Booklet Nintendo 1998 Japan 15–16 three race modes (Race, Time Attack, and 2 Players),1080 Snowboarding Instruction Booklet Nintendo 1998 Japan 12–15,17 a Training mode, and an Options mode.1080 Snowboarding Instruction Booklet Nintendo 1998 Japan 4–6 The objective of the game is either to reach a level's finish line as quickly as possible or to achieve the highest score by executing trick combinations.Casamassina Matt 2 April 1998 1080° Snowboarding Review (N64) https://www.ign.com/articles/1998/04/03/1080a-snowboarding-review live https://web.archive.org/web/20140304074200/https://www.ign.com/articles/1998/04/03/1080a-snowboarding-review 4 March 2014 17 April 2007 IGN Ziff Davis In 1080°'''s two trick modes, Trick Attack and Contest, players earn points by completing tricks.Marriott Scott Alan 1080° Snowboarding – Overview http://www.allgame.com/game.php?id=7501 https://web.archive.org/web/20100102122028/http://www.allgame.com/game.php?id=7501 2 January 2010 14 May 2007 AllGame All Media Network In Contest mode, players perform tricks and snowboard past flags to gain points. In Trick Attack mode, players must perform a series of tricks throughout a designated level. The game includes 24 tricks and 5 secret tricks, all executed through combinations of circular movements of the control stick, along with the R, Z, and B buttons. Points are awarded based on the complexity of the tricks, combos, and the time required. The two categories of tricks are grab tricks, where the snowboarder grabs the board in a specific manner, and spin tricks, where the snowboarder spins the board a certain number of degrees. The 1080° spin, the game's most complex trick, requires nine distinct actions to perform.Operation Card for 1080° Snowboarding. Nintendo Co., Ltd. 1998.1080° features three race modes. In these modes, players can achieve victory by selecting alternate routes within a course and balancing the snowboarder after jumps to avoid losing speed.Dr_Moo May 1998 1080 Snowboarding Review https://www.gamerevolution.com/review/32637-1080-snowboarding-review live https://web.archive.org/web/19980613163837/http://www.game-revolution.com/games/n64/sports/1080_snowboarding.htm 13 June 1998 20 December 2020 GameRevolution CraveOnline Although tricks are scored in race modes, they do not contribute to winning. In Match Race mode, the player competes in a series of races against AI-controlled snowboarders.1080 Snowboarding Instruction Booklet Nintendo 1998 Japan 12Nintendo 64 Previews: 1080° Snowboarding Electronic Gaming Monthly 106 Ziff Davis May 1998 30–31 The game tracks the player’s time throughout the level, and the player is assigned a damage meter that fills if the snowboarder falls or is knocked over. The difficulty level in Match Races can be set to normal, hard, or expert, affecting both the complexity and the number of races. If the player fails to defeat an AI competitor, they must retire. The player is given three chances to beat the AI before the game ends.1080 Snowboarding Instruction Booklet Nintendo 1998 Japan 12–13 Players can initially choose from five snowboarders: two from Japan, and one each from Canada, the United States, and the United Kingdom. Each snowboarder has unique abilities and is suited for different levels and modes, as they vary in statistics such as technique, speed, and weight.20 April 1999 1080 Snowboarding Guide http://www.g4tv.com/techtvvault/features/10388/1080_Snowboarding_n64.html https://web.archive.org/web/20070929111053/http://www.g4tv.com/techtvvault/features/10388/1080_Snowboarding_n64.html 29 September 2007 14 May 2007 G4 G4 Media9 December 1999 1080° Snowboarding Prima FastTrack Guide http://guidesarchive.ign.com/guides/2225/ live https://web.archive.org/web/20070808155726/http://guidesarchive.ign.com/guides/2225/ 8 August 2007 3 June 2007 IGN Ziff Davis Three additional snowboarders can be unlocked by completing certain game levels and modes. Players also start with eight snowboards available for every character, with one additional snowboard unlockable later in the game. Each snowboard is tailored to different situations, as they offer varying strengths in areas such as balance and edge control. Development and release 1080° release was announced on 21 November 1997 at Nintendo's Space World trade show, with its working title previously being Vertical Edge Snowboarding.IGN staff 21 November 1997 Head for the Slopes https://www.ign.com/articles/1997/11/22/head-for-the-slopes live https://web.archive.org/web/20070915030935/http://ign64.ign.com/articles/061/061481p1.html 15 September 2007 20 December 2020 IGN Ziff Davis 1080° was one of several snowboarding games released for the Nintendo 64 in 1998, alongside titles like Big Mountain 2000 and Snowboard Kids. Before its official release, journalists were able to play 1080° at the January 1998 Nintendo Gamers' Summit.IGN staff 30 January 1998 1080 Shreds the Competition https://www.ign.com/articles/1998/01/31/1080-shreds-the-competition live https://web.archive.org/web/20070914085730/http://ign64.ign.com/articles/061/061751p1.html 14 September 2007 20 December 2020 IGN Ziff Davis1080° was directed by Masamichi Abe and Misthuro Tanako, programmed by English developers Giles Goddard and Colin Reed, and developed and published by Nintendo. The game was produced by Shigeru Miyamoto.1080° Snowboarding Nintendo Entertainment Analysis and Development Nintendo of America, Inc. staff credits 1 April 1998 Abe had previously directed Tekken 3 for Namco, while Goddard had programmed the Mario face in Super Mario 64,1080 Snowboarding http://www.rottentomatoes.com/g/nintendo_64/1080_snowboarding/overview.php https://web.archive.org/web/20071001191900/http://www.rottentomatoes.com/g/nintendo_64/1080_snowboarding/overview.php 1 October 2007 20 April 2020 Rotten Tomatoes Fandango which was released two years earlier to critical and commercial success. Reed had previously programmed Stunt Race FX. According to Miyamoto, the game "came about because I like skiing. I was thinking about making a skiing game after completing Wave Race [64]. However, the current trend seems to be toward snowboarding. With snowboarding, it seems that you can go places that you can't with skis; for example, in between trees."Inside the Mind of Shigeru Miyamoto GamePro 114 IDG March 1998 54 Development for 1080° took place at Nintendo's headquarters in Kyoto, Japan.An Interview with Giles Goddard Next Generation 38 Imagine Media February 1998 80 During development, programmers Goddard and Reed used a technique called "skinning" to eliminate joints between the polygons that made up the characters. They combined standard animation with inverse kinematics to create characters whose responses during collisions varied depending on the object hit, the direction of the collision, and the speed of impact.IGN staff 19 March 1998 1080 Snowboarding Interview https://www.ign.com/articles/1998/03/20/1080-snowboarding-interview live https://web.archive.org/web/20070525202704/http://ign64.ign.com/articles/061/061947p1.html 25 May 2007 20 December 2020 IGN Ziff Davis All of the characters' movements were created using motion capture. Tommy Hilfiger outfits and Lamar snowboards appear in 1080° as part of its product placement. The game's soundtrack, composed by Kenta Nagata, features a mix of "techno and rappy beats" with "thrashy, foozed-out vocals." Development for 1080° started around April or May 1997 and continued into early 1998.NG Alphas: 1080° Snowboarding Next Generation 38 Imagine Media February 1998 78–79 The game was released in Japan on 28 February 19981080° Snowboarding https://www.nintendo.co.jp/n01/n64/software/nus_p_ntej/ live https://web.archive.org/web/20071227162549/http://www.nintendo.co.jp/n01/n64/software/nus_p_ntej/ 27 December 2007 24 October 2007 Nintendo Co., Ltd. ja and in North America on 1 April. Nintendo prioritized releasing 1080° in Japan while there was still snow on the ground. The European release was delayed to align with the winter season, hoping to boost sales.IGN staff 26 March 1998 1080 Delayed in Europe https://www.ign.com/articles/1998/03/27/1080-delayed-in-europe live https://web.archive.org/web/20070709175056/http://ign64.ign.com/articles/062/062006p1.html 9 July 2007 20 December 2020 IGN Ziff Davis 1080° was eventually released on 9 October 1998 in Europe and the PAL regions. Reception 88/1001080° Snowboarding (n64: 1998): Reviews http://www.metacritic.com/games/platforms/n64/1080snowboarding https://web.archive.org/web/20080624073046/http://www.metacritic.com/games/platforms/n64/1080snowboarding 24 June 2008 21 August 2010 Metacritic CNET 9/10Marrin John 17 April 1998 1080 Snowboarding http://gamecenter.com/Consoles/Nintendo/1080snow/ https://web.archive.org/web/20000823204701/http://gamecenter.com/Consoles/Nintendo/1080snow/ 23 August 2000 24 November 2021 Gamecenter CNET 8/10Edge staff 1080° Snowboarding (Import) https://archive.org/details/edgeuk057/page/n71/mode/2up Edge Future Publishing 57 April 1998 86–88 20 December 2020Edge staff September 1998 1080° Snowboarding (PAL) https://archive.org/details/edgeuk062/page/n85/mode/2up Edge Future Publishing 62 96 20 December 2020 8.375/10Review Crew: 1080° Snowboarding Electronic Gaming Monthly 107 Ziff Davis June 1998 111 8/10 (Wii)Whitehead Dan 19 January 2008 Virtual Console Roundup https://www.eurogamer.net/articles/r_vcroundup190108_wii 20 December 2020 Eurogamer Gamer Network 25 June 2021 https://web.archive.org/web/20210625195012/https://www.eurogamer.net/articles/r_vcroundup190108_wii live 31/40テンエイティ スノーボーディング [NINTENDO64] https://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=8859&redirect=no 20 December 2020 Famitsu Enterbrain ja 7 May 2019 https://web.archive.org/web/20190507095727/https://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=8859&redirect=no live 9.25/10McNamara Andy Anderson Paul Reiner Andrew 1080° Snowboarding http://www.gameinformer.com/cgi-bin/review.cgi?sys=n64&path=apr98&doc=1080 Game Informer FuncoLand 60 April 1998 https://web.archive.org/web/19990908150046/http://www.gameinformer.com/cgi-bin/review.cgi?sys=n64&path=apr98&doc=1080 8 September 1999 dead 20 December 2020 B+ 8.6/10Smith Josh 25 March 1998 1080 Snowboarding Review https://www.gamespot.com/reviews/1080-snowboarding-review/1900-2543980/ live https://web.archive.org/web/20070517051036/http://www.gamespot.com/n64/sports/1080snowboarding/review.html 17 May 2007 17 April 2007 GameSpot Red Ventures 90% 8.6/10 (N64)8.5/10 (Wii)Thomas Lucas M. 29 January 2008 1080 Snowboarding Review (Wii) https://www.ign.com/articles/2008/01/29/1080-snowboarding-review 20 December 2020 IGN Ziff Davis 28 February 2021 https://web.archive.org/web/20210228165327/https://www.ign.com/articles/2008/01/29/1080-snowboarding-review live 89%Ashton James 1080° Snowboarding (Import) N64 Magazine Future Publishing 14 April 1998 56–611080° Snowboarding N64 Magazine Future Publishing 21 November 1998 5/5Daffy (1080° Snowboarding Review) https://archive.org/details/NEXT_Generation_42/page/n137/mode/2up Next Generation Imagine Media 42 June 1998 134 20 December 2020 8/10 (N64)McFerran Damien 19 January 2008 1080° Snowboarding Review (N64) https://www.nintendolife.com/reviews/n64/1080d_snowboarding 20 December 2020 Nintendo Life Gamer Network 22 January 2021 https://web.archive.org/web/20210122003203/https://www.nintendolife.com/reviews/n64/1080d_snowboarding live 7/10 (Wii U)Frear Dave 12 February 2016 1080° Snowboarding Review (Wii U eShop / N64) https://www.nintendolife.com/reviews/wiiu-eshop/1080d_snowboarding_n64 20 December 2020 Nintendo Life Gamer Network 28 February 2021 https://web.archive.org/web/20210228165327/https://www.nintendolife.com/reviews/wiiu-eshop/1080d_snowboarding_n64 live 8.5/101080° Snowboarding http://www.nintendo64ever.com/scans/mags/Scan-Magazine-348-102.jpg Nintendo Power Nintendo of America, Inc. 106 March 1998 96 20 December 2020 29 November 2023 https://web.archive.org/web/20231129114100/https://www.nintendo64ever.com/scans/mags/Scan-Magazine-348-102.jpg live 1080° Snowboarding received "generally favorable reviews," according to Metacritic, falling just two points short of "universal acclaim". Nintendo Power stated that "Whether you like freeriding or going for Phat Air, you're going to have fun in 1080°." Josh Smith from GameSpot called it "one of the best values in both sports and racing gaming". The game was widely recognized as a leader among snowboarding titles at the time.Buchanan Levi 1 October 2008 Nintendo 64 Week: Day Three https://www.ign.com/articles/2008/10/01/nintendo-64-week-day-three live https://web.archive.org/web/20161225200239/https://www.ign.com/articles/2008/10/01/nintendo-64-week-day-three 25 December 2016 9 December 2016 IGN Ziff Davis Edge described it as the "most convincing video game emulation of the snowboarding experience so far," noting its serious tone, which contrasted with other Nintendo games. The game's graphics were highly praised for their quality on the Nintendo 64.Huhtala Alex 1080 Snowboarding https://archive.org/details/Computer_and_Video_Games_Issue_204_1998-11_EMAP_Images_GB/page/n45/mode/2up live Computer and Video Games EMAP 204 November 1998 46–47 https://web.archive.org/web/20080315115316/http://www.computerandvideogames.com/article.php?id=8317 15 March 2008 20 December 2020 Smith lauded the graphics for their crispness, smoothness, and detail, with minimal polygon dropout. Reviewers also praised the game's camera work, realistic physics model, and its depiction of speed. The game's snow effects were particularly highlighted, as sun reflections varied appropriately between fluffy and packed snow, which also behaved differently in-game. Minor graphical issues, such as occasional pop-up, misplaced shadows, and slight lag when racers passed through trees, were noted but considered insignificant. Although Edge gave 1080° Snowboarding a generally positive review, it found faults with the game's AI, accusing it of "cheating" due to its tendency to allow CPU opponents to quickly catch up near the end of races. The review also criticized the AI's simplicity, noting that the CPU followed a "limited series of predetermined routes," making it possible for players to predict when the AI would fall over, which allowed them to pass with little satisfaction. Edge also criticized the delay in the game's PAL release, calling it "frankly ludicrous" and suggesting that, with Nintendo's limited number of major releases at the time, any quality title was likely to top the charts easily. Electronic Gaming Monthlys team of four reviewers criticized the small number of courses, saying the game needed more variety and was over too soon. Shawn Smith and John Davison still came away with a positive impression, with Davison saying 1080° Snowboarding exemplified "just how good Nintendo is at creating an overall experience", while John Ricciardi and Dan Hsu felt it was overall "not bad" but that players would be done with it after just a few days. Other publications were more enthusiastic. Next Generation stated that 1080° Snowboarding set the standard for the snowboarding genre, and multiple publications compared it to how Wave Race 64 revolutionized water-based racing, praising its ability to capture the excitement of snowboarding.Cheung Kevin 1080 Snowboarding https://archive.org/details/hyper-057/page/40/mode/2up Hyper Next Media Pty Ltd 57 July 1998 40–41 16 July 2024 GamePro described the snowboard racing as "intense, addictive, and great fun".Air Hendrix Nintendo 64 ProReview: 1080° Snowboarding https://archive.org/details/GamePro_Issue_106_May_1998/page/n75/mode/2up GamePro IDG Entertainment 116 May 1998 74 Many critics commented that the control scheme is very difficult to learn. Shawn Sackenheim of AllGame considered the game's "highly technical" controls to be a strength, despite their initial difficulty.Sackenheim Shawn 1080° Snowboarding – Review http://www.allgame.com/game.php?id=7501 https://web.archive.org/web/20141114211253/http://www.allgame.com/game.php?id=7501&tab=review 14 November 2014 17 April 2007 AllGame All Media Network Computer and Video Games reviewer Alex Huhtala agreed, praising the controls and dismissing the notion of difficulty, stating they were so well-implemented that "you're able to play perfectly well with just one hand on the stick and Z button." GameSpot also complimented the "thoroughly involving" controls, emphasizing the crouch move for tight turns. GamePro remarked that "Because it's realistic, mastery requires practice, but the payoff's there."GamePro criticized the game's music as repetitive, while IGN described it as "a shining example of what can be achieved on the format," Next Generation said it is exceptional, especially given the Nintendo 64's record of weak audio, and Sackenheim called it "one of the best N64 soundtracks to date." All four of these reviewers praised the sound effects, as did Nintendo Power. In a 2023 retrospective, NMEs Mat Ombler said the game's soundtrack helped introduce underground electronic club music, including drum and bass, to a broader audience, similar to the impact of the Wipeout series.Ombler Mat '1080 Snowboarding' introduced Nintendo kids to jungle and drum 'n' bass https://www.nme.com/features/gaming-features/1080-snowboarding-25th-anniversary-nintendo-64-3408735 9 January 2024 NME 6 March 2023 9 January 2024 https://web.archive.org/web/20240109094132/https://www.nme.com/features/gaming-features/1080-snowboarding-25th-anniversary-nintendo-64-3408735 live In a 2006 retrospective, Official Nintendo Magazine hailed 1080° Snowboarding for having the best video game representation of snow at the time and commended its sound effects and handling. Steve Jarratt described it as a "stunt-free but fast and fun" experience, highlighting its multiplayer quality.Jarratt Steve What do you mean, you've never played 1080° Snowboarding Official Nintendo Magazine Future Publishing May 2006 19 The magazine ranked it as the 87th best game available on Nintendo platforms, noting its realism as a snowboarding game.East Tom 17 February 2009 Nintendo Feature: 100 Best Nintendo Games: Part One http://www.officialnintendomagazine.co.uk/7188/features/100-best-nintendo-games-part-one/ https://web.archive.org/web/20121018081610/http://www.officialnintendomagazine.co.uk/7188/features/100-best-nintendo-games-part-one/?page=2 18 October 2012 5 December 2013 Official Nintendo Magazine Future plc 2 The game earned critical accolades, winning the AIAS' Console Sports Game of the Year award at the 2nd Annual Interactive Achievement Awards.Second Interactive Achievement Awards - Console http://www.interactive.org:80/iaa/finalists_console.html Interactive.org Academy of Interactive Arts & Sciences 15 May 2023 https://web.archive.org/web/19991011020746/http://www.interactive.org:80/iaa/finalists_console.html October 11, 1999 It was also nominated for Best Nintendo 64 Game at the 1998 CNET Gamecenter Awards, but lost to The Legend of Zelda: Ocarina of Time.Gamecenter staff 29 January 1999 The CNET Gamecenter.com Awards for 1998! (Nintendo 64 Nominees) http://www.gamecenter.com/Features/Exclusives/Awards98/ss06.html https://web.archive.org/web/20000815225739/http://www.gamecenter.com/Features/Exclusives/Awards98/ss06.html 15 August 2000 dead 24 November 2021 Gamecenter CNET Commercially, 1080° Snowboarding was a significant success in the United States. According to PC Data, the game sold 817,529 units and generated $40.9 million in revenue by the end of 1998, making it the seventh-best-selling Nintendo 64 game of the year.22 April 1999 High Scores: Top Titles in the Game Industry http://www.feedmag.com/vgs/data.html https://web.archive.org/web/19990508194727/http://www.feedmag.com/vgs/data.html 8 May 1999 Feed Magazine Over its lifetime, the game sold 1,230,000 units in the U.S. and over 23,000 in Japan.* United States sales: US Platinum Videogame Chart http://www.the-magicbox.com/Chart-USPlatinum.shtml https://web.archive.org/web/20070421003854/http://www.the-magicbox.com/Chart-USPlatinum.shtml 21 April 2007 17 April 2007 The Magic Box Japan sales: http://www.japan-gamecharts.com/n64.php Nintendo 64 Japanese Ranking Japan Game Charts 1 July 2011 usurped https://web.archive.org/web/20090503110049/http://www.japan-gamecharts.com/n64.php 3 May 2009 However, it did not surpass the commercial success of the developers' previous game, Wave Race 64, which sold 1,950,000 units in the U.S. and 154,000 in Japan.1080° Snowboarding was later re-released on the Wii's Virtual Console service in 2008 and on the Wii U in 2016.Virtual Console https://www.nintendo.co.jp/wii/vc/lineup.html https://web.archive.org/web/20080112133319/https://www.nintendo.co.jp/wii/vc/lineup.html 12 January 2008 12 January 2008 Nintendo It was also made available on the Nintendo Classics service on December 7, 2023.https://www.youtube.com/watch?v=O8PrEUsma50 Nintendo Switch Online + Expansion Pack - Nintendo Direct 9.13.22 - Nintendo Switch YouTube 13 September 2022 22 November 2023 22 November 2023 https://web.archive.org/web/20231122182632/https://www.youtube.com/watch?v=O8PrEUsma50 live Sequel 1080° Avalanche, the sequel to 1080° Snowboarding, was released for the GameCube in 2003. Unlike its predecessor, the sequel received mixed reviews. Greg Kasavin of GameSpot provided a more critical assessment, citing "frame rate issues and limited gameplay" as major drawbacks that detracted from the experience.Kasavin Greg Greg Kasavin 3 December 2003 1080 Avalanche Review https://www.gamespot.com/reviews/1080-avalanche-review/1900-6085005/ live https://web.archive.org/web/20160109125332/https://www.gamespot.com/reviews/1080-avalanche-review/1900-6085005/ 9 January 2016 17 April 2007 GameSpot CBS Interactive Despite its graphical improvements and new features, 1080° Avalanche was unable to match the critical success of the original 1080° Snowboarding''. References Notes External links https://www.nintendo.co.jp/n01/n64/software/nus_p_ntej/ ja /1080-snowboarding Category:1998 video games Category:Multiplayer and single-player video games Category:Nintendo 64 games Category:1080° (video game series) Category:Nintendo Entertainment Analysis & Development games Category:Snowboarding video games Category:Video games developed in Japan Category:Video games produced by Shigeru Miyamoto Category:Virtual Console games for Wii Category:Virtual Console games for Wii U Category:Nintendo Classics games