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1991 in video games
Reference material by Wikipedia contributors. This retains its source identity and is not 411 news reporting.
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March 2016
1991 video games
1991 saw many sequels and prequels in video games, such as Street Fighter II, Final Fantasy IV, Super Castlevania IV, Mega Man 4, Super Ghouls 'n Ghosts, and The Legend of Zelda: A Link to the Past, along with new titles such as Sonic the Hedgehog, Battletoads, Lemmings, Sunset Riders, Duke Nukem, Fatal Fury: King of Fighters, and Streets of Rage. The year's highest-grossing video game worldwide was Capcom's arcade fighting game Street Fighter II. The year's best-selling system was the Game Boy for the second year in a row, while the year's best-selling home video game was Sega's Sonic the Hedgehog, which was also the year's top video game rental in the United States.
Top-rated games
Game of the Year awards
The following titles won Game of the Year awards for 1991.
Awards Game of the Year Developer Publisher Genre Platform(s) Ref ReferenceChicago TribuneSonic the HedgehogSonic TeamSegaPlatformerSega GenesisCarter Chip Carter Jonathan November 15, 1991 A Few of Chip and Jonathan Carter's Favorite Things Chicago Tribune https://www.chicagotribune.com/news/ct-xpm-1991-11-15-9104120589-story.html 28 October 2021 Electronic Gaming Monthly (EGM) Electronic Gaming Monthly's 1992 Video Game Buyer's Guide, pages 60-61Computer Trade WeeklySega Mega DriveAnd the winners are... Computer Trade Weekly 369 13 January 1992 https://retrocdn.net/images/c/c7/CTW_UK_369.pdf#page=4 3-4European Computer Trade Show (ECTS) Golden Joystick Awards Luvvies! Dahlings! The One May 1992 44 17 EMAP https://archive.org/stream/theone-magazine-44/TheOne_44_May_1992#page/n16/mode/1up 26 August 2015Computer Trade WeeklySonic the HedgehogAncientSegaPlatformerMaster SystemChicago TribuneSplatterhouseNamcoNECBeat 'em upTurboGrafx-16Super Mario Bros. 3Nintendo R&D4NintendoPlatformerNES Computer Gaming World Sid Meier's CivilizationUntil 1994, Computer Gaming Worlds eligibility period followed the "commercial year" (June to June) instead of the calendar year. In this instance, the winner for the period June 1991 to June 1992 was released in the 1991 calendar year. MicroProse MicroProse Strategy Home computersNovember 1992 CGW Salutes The Games of the Year https://archive.org/details/cgw_museum_pdfs/cgw_100/page/112 Computer Gaming World 100 112 European Computer Trade Show (ECTS) Lemmings DMA Design Psygnosis Strategy Home computers News Zero 11 June 1992 33 (July 1992) 8–9 https://archive.org/details/zero-magazine-33/page/n7/mode/2up Famitsu Best Hit Game Awards Final Fantasy IV Squaresoft Squaresoft Role-playing Super Famicom '91ベストヒットゲーム大賞 '91 Best Hit Game Awards Famicom Tsūshin 31 January 1992 163 22–7 https://archive.org/details/weekly-famitsu-no.-163-january-31st-1992-600dpi/Weekly%20Famitsu%20-%20No.%20163%20January%2031st%201992%20%28Compressed%29/page/n21/mode/2up ja Gamest Awards Street Fighter II: The World Warrior Capcom Capcom Fighting Arcade (CP System) 第5回ゲーメスト大賞 5th Gamest Awards Gamest December 28, 1991 68 (February 1992) https://archive.org/details/gamest0068/page/n4 3–17 ja alternate url
Famitsu Platinum Hall of Fame
The following video game releases in 1991 entered Famitsu magazine's "Platinum Hall of Fame" for receiving Famitsu scores of at least 35 out of 40.週刊ファミ通クロスレビュープラチナ殿堂入りソフト一覧 Weekly Famitsu Cross Review Platinum Hall of Fame Software List http://geimin.net/da/db/cross_review/index.php https://web.archive.org/web/20081027205828/http://geimin.net/da/db/cross_review/index.php Geimin ja dead October 27, 2008 24 February 2021
Title Platform Developer Publisher Genre Score (out of 40) Zelda no Densetsu: Kamigami no Triforce (A Link to the Past) Super Famicom Nintendo EAD Nintendo Action-adventure 39 Final Fantasy IV Super Famicom Squaresoft Squaresoft Role-playing 36 Lemmings Super Famicom Sunsoft Sunsoft Strategy 35
Financial performance
Highest-grossing arcade games
The year's highest-grossing game worldwide was Street Fighter II, which alone accounted for an estimated 60% of the global arcade game market, according to Coinslot magazine.The making of Street Fighter 2 - a video game legend Mega 17 June 1993 10 (July 1993) 14-35 (18-21) https://retrocdn.net/images/0/07/Mega_UK_10.pdf#page=18 The following table lists the year's top-grossing arcade game in Japan, the United Kingdom, United States, and worldwide.
Market Title Hardware sales Coin drop earnings Inflation Manufacturer GenreRef Reference(s) Japan Street Fighter II: The World Warrior 17,000 Capcom Fighting United Kingdom Street Fighter II: The World Warrior 10,000 130 GBR 1991 yes million no+ US 228 1991 -1 million no+ Capcom Fighting United States Street Fighter II: The World Warrior colspan="2" Capcom Fighting Teenage Mutant Ninja Turtles colspan="2" Konami Beat 'em up Australia Street Fighter II: The World Warrior colspan="2" Capcom Fighting Worldwide Street Fighter II: The World Warrior 50,000 Capcom Fighting
Japan
In Japan, the following titles were the top ten highest-grossing arcade games of 1991, according to the annual Gamest and Game Machine charts.
Rank Gamest第5回ゲーメスト大賞 〜 インカム部門ベスト10 5th Gamest Awards – Income Category: Best 10 Gamest December 28, 1991 68 (February 1992) https://archive.org/details/gamest0068/page/15 3-17 (15) ja alternate urlGame Machine"Final Fight II" and "Final Lap 2" Top Videos: Video Games of The Year '91 Game Machine 419 Amusement Press, Inc. 1 February 1992 26 ja https://onitama.tv/gamemachine/pdf/19920201p.pdf#page=14 Title Type 1 Street Fighter II: The World Warrior Street Fighter II: The World Warrior Software conversion kit 2 Final Fight Tetris (Sega) Software conversion kit 3 Final Lap 2 Columns Software conversion kit 4 Quiz Tonosama no Yabō Final Lap 2 Standard cabinet 5 Raiden Deluxe cabinet 6 Super Monaco GP Super Volley '91 (Power Spikes) Software conversion kit 7 Clutch Hitter Quiz Tonosama no Yabō 8 GP Rider Final Fight Software conversion kit 9 Super Volley '91 (Power Spikes) World Stadium '90 Software conversion kit 10 Dragon Saber Columns II Software conversion kit
United States
In the United States, the following titles were the highest-grossing arcade video games of 1991.
Rank AAMAACME '92: Play Meter and AAMA present annual awards Play Meter April 1992 18 5 66, 68 https://archive.org/details/play-meter-volume-18-number-5-april-1992-600DPI/Play%20Meter%20-%20Volume%2018%2C%20Number%205%20-%20April%201992/page/n129Coin Machine - Seven Manufacturers Receive AAMA Awards Cashbox April 18, 1992 25 0008-7289 https://worldradiohistory.com/Archive-All-Music/Cash-Box/90s/1992/CB-1992-04-18.pdf#page=27AAMA Awards RePlay April 1992 17 7 120, 122 https://archive.org/details/re-play-volume-17-issue-no.-7-april-1992/RePlay%20-%20Volume%2017%2C%20Issue%20No.%207%20-%20April%201992/page/120 AMOAGame Awards RePlay September 1991 16 12 57 https://archive.org/details/re-play-volume-16-issue-no.-12-september-1991-600dpi/RePlay%20-%20Volume%2016%2C%20Issue%20No.%2012%20-%20September%201991/page/57Are the Stars Out Tonight? RePlay October 1991 17 1 128 https://archive.org/details/re-play-volume-17-issue-no.-1-october-1991-600DPI/RePlay%20-%20Volume%2017%2C%20Issue%20No.%201%20-%20October%201991/page/128 Play Meter Title Award Arcade conversion kit Dedicated arcade cabinet 1 Street Fighter II: The World Warrior Diamond Street Fighter II Teenage Mutant Ninja Turtles Teenage Mutant Ninja Turtles1991 Play Meter December 1994 20 13 86 https://archive.org/details/play-meter-volume-20-number-13-december-1994/Play%20Meter%20-%20Volume%2020%2C%20Number%2013%20-%20December%201994/page/86 2 The Simpsons, Neo Geo MVS Platinum Capcom Bowling, Final Fight, High Impact Football, Raiden Hard Drivin', Neo Geo MVS, Pit Fighter, Race Drivin' rowspan="4" 3 4 High Impact Football Gold 5 Final Lap 2 Silver
Hong Kong and Australia
In Hong Kong and Australia, the following titles were the top-grossing arcade games on the monthly charts in 1991.
Month Hong Kong (Bondeal) Australia (Timezone) Arcade conversion software kit Dedicated arcade cabinet Ref Reference(s) Dedicated Conversion Ref Reference January Super Pang Big Run Cisco Heat The Bondeal Chart RePlay February 1991 16 5 130 https://archive.org/details/re-play-volume-16-issue-no.-5-february-1991-600dpi/RePlay%20-%20Volume%2016%2C%20Issue%20No.%205%20-%20February%201991/page/130The Bondeal Chart RePlay March 1991 16 6 128 https://archive.org/details/re-play-volume-16-issue-no.-6-march-1991-600dpi/RePlay%20-%20Volume%2016%2C%20Issue%20No.%206%20-%20March%201991/page/128 rowspan="9" rowspan="9" February Escape Kids Street Fighter II Cisco Heat Hard Drivin' Big Run The Bondeal Chart RePlay April 1991 16 7 90 https://archive.org/details/re-play-volume-16-issue-no.-7-april-1991-600DPI/RePlay%20-%20Volume%2016%2C%20Issue%20No.%207%20-%20April%201991/page/90 MarchStreet Fighter II Hard Drivin' Big Run F-15 Strike Eagle Game Machine's Best Hit Games 25 - テーブル型TVゲーム機 (Table Videos) Game Machine 401 Amusement Press, Inc. 15 April 1991 17 ja https://onitama.tv/gamemachine/pdf/19910415p.pdf#page=9The Bondeal Chart RePlay May 1991 16 8 170 https://archive.org/details/re-play-volume-16-issue-no.-8-may-1991-600dpi/RePlay%20-%20Volume%2016%2C%20Issue%20No.%208%20-%20May%201991/page/170 AprilStreet Fighter II Gun Force F-15 Strike Eagle The Bondeal Chart RePlay June 1991 16 9 140 https://archive.org/details/re-play-volume-16-issue-no.-9-june-1991-600dpi/RePlay%20-%20Volume%2016%2C%20Issue%20No.%209%20-%20June%201991/page/140 MayStreet Fighter II F-15 Strike Eagle Hard Drivin' The Bondeal Chart RePlay July 1991 16 10 134 https://archive.org/details/re-play-volume-16-issue-no.-10-july-1991-600dpi/RePlay%20-%20Volume%2016%2C%20Issue%20No.%2010%20-%20July%201991/page/134 June Hard Drivin' The Bondeal Chart RePlay August 1991 16 11 96 https://archive.org/details/re-play-volume-16-issue-no.-11-august-1991-600dpi/RePlay%20-%20Volume%2016%2C%20Issue%20No.%2011%20-%20August%201991/page/96 JulyStreet Fighter II Mutant Fighter The Bondeal Chart RePlay September 1991 16 12 226 https://archive.org/details/re-play-volume-16-issue-no.-12-september-1991-600dpi/RePlay%20-%20Volume%2016%2C%20Issue%20No.%2012%20-%20September%201991/page/226 August Mutant Fighter D. D. Crew Hard Drivin' Time Traveler The Bondeal Chart RePlay October 1991 17 1 160 https://archive.org/details/re-play-volume-17-issue-no.-1-october-1991-600DPI/RePlay%20-%20Volume%2017%2C%20Issue%20No.%201%20-%20October%201991/page/160 September WWF WrestleFestStreet Fighter II Time Traveler Hard Drivin' The Bondeal Chart RePlay November 1991 17 2 90 https://archive.org/details/re-play-volume-17-issue-no.-2-november-1991-600dpi/RePlay%20-%20Volume%2017%2C%20Issue%20No.%202%20-%20November%201991/page/90 OctoberStreet Fighter II Vendetta Hard Drivin' Race Drivin' Final Lap 2 Spider-Man Test Reports Leisure Line November 1991 20 Leisure & Allied Industries Australia https://archive.org/details/Leisure_Line_1991-11_Leisure_Allied_Industries_AU/page/n19 1991 Street Fighter II"Street Fighter II' CE" Has Legs Leisure Line June 1992 3 Leisure & Allied Industries Australia https://archive.org/details/Leisure_Line_1992-06_Leisure_Allied_Industries_AU/page/n2
Best-selling home systems
Rank System(s) Manufacturer Type Generation Sales Japan USA Europe Korea Worldwide1Game BoyNintendoHandheld8-bit1,940,000小川 (Ogawa) 純生 (Sumio) 2010-12-14 テレビゲーム機の変遷 —ファミコン、スーパーファミコン、プレステ、プレステ2、Wiiまで— Recent Developments in Video Game Technology in Japan — Famicom, Super Famicom, Play Station, Play Station 2 and Wii — http://www.toyo.ac.jp/uploaded/attachment/3049.pdf 経営論集 (Keiei Ronshū) ja March 2011 77 1-17 (2) 0286-6439 https://web.archive.org/web/20150725185700/http://www.toyo.ac.jp/uploaded/attachment/3049.pdf 2015-07-25 2021-12-06 Toyo University Academic Information Repository (Toyo University)4,000,000January 9, 1992 Nintendo cuts retail prices on video games United Press International https://www.upi.com/Archives/1992/01/09/Nintendo-cuts-retail-prices-on-video-games/9347694933200/ 13 December 20211,400,000Pettus Sam https://books.google.com/books?id=DbFxAgAAQBAJ&pg=PA422 Service Games: The Rise and Fall of SEGA: Enhanced Edition Munoz David Williams Kevin Barroso Ivan 2013-12-20 Smashwords Edition 978-1-311-08082-0 422 7,340,000+2Super NESNintendoConsole16-bit3,150,0001,900,000+Mulzac Lystra January 10, 1992 Games people play 10 Ocala Star-Banner https://news.google.com/newspapers?nid=1356&dat=19920110&id=IV0xAAAAIBAJ&sjid=TgcEAAAAIBAJ&pg=3802,6316567 5,050,000+3NES / FamicomNintendoConsole8-bit1,240,0002,100,000500,000+January 1992 Everyone's gone Nintendo crazy! https://i.imgur.com/i86ZN4o.jpg Total! United Kingdom Future plc 4100,000게임월드 1994 Game World ko3,940,000+4Mega Drive / GenesisSegaConsole16-bit700,0001,600,000+April 1992 World news https://retrocdn.net/images/a/a9/MegaTech_UK_04.pdf#page=17 MegaTech United Kingdom EMAP 20 March 1992 17815,000April 1992 Final Sales Figures Through https://i.imgur.com/OWQXK9z.jpg Sega Pro 19 March 199251,0003,166,000+5IBM PCIBMComputer16-bit 2,910,000February 1993 NewsLine: Reports and Analysis https://archive.org/details/MacUser9302February1993/page/n50 MacUser 476MacintoshApple Inc.Computer16-bit 2,100,000Reimer Jeremy 2005-12-15 Total share: 30 years of personal computer market share figures https://arstechnica.com/features/2005/12/total-share/ live 2021-11-27 Ars Technica en-us https://web.archive.org/web/20120607023023/http://arstechnica.com:80/features/2005/12/total-share/ June 7, 2012
Jeremy Reimer 2012-12-07 Total Share: Personal Computer Market Share 1975-2010 https://jeremyreimer.com/rockets-item.lsp?p=137 Jeremy Reimer7Master SystemSegaConsole8-bit < 50,000https://books.google.com/books?id=rYK1AAAAIAAJ Proceedings 1994 The Conference 125 SEGA - Hardware Estimates Master 1991 0.0 1990 0.31,745,000160,0001,905,000+8NEC PC-88 / PC-98NECComputer8-bit / 16-bitDedrick Jason https://books.google.com/books?id=fNHhBwAAQBAJ&pg=PA83 Asia's Computer Challenge: Threat or Opportunity for the United States and the World? Kraemer Kenneth L. 1998-08-20 Oxford University Press 978-0-19-028398-8 83Ozsomer Aysegul https://books.google.com/books?id=h7NoO4fITxAC A Dynamic Analysis of Entry Rates in the Global Personal Computer Industry 1993 Michigan State University (Department of Marketing and Logistics) 36 The Japanese Personal Computer Market Traditionally, dominated by Japanese vendors, the market had reached 2.5 million units in 1989, and 3.3 million units in 1991 (Dataquest Inc.) 1,720,000+9Game GearSegaHandheld8-bit400,000600,000+Morrison Mike https://books.google.com/books?id=0CHw7i5gC8EC The Magic of Interactive Entertainment Morrison Sandie 1994 Sams Publishing 978-0-672-30590-0 54 The Sega Game Gear, a portable video game system, was also released in 1991. Game Gear featured a color display with an 8-bit microprocessor, it was an instant success, selling over 600,000 units in its first year.520,000 1,520,000+10AmigaCommodoreComputer16-bit 1,035,000
Best-selling home video games
Sonic the Hedgehog was the best-selling home video game of 1991,Kalinske Tom Tom Kalinske Sonic the Hedgehog 2 Launch (Sonic 2sday) https://www.youtube.com/watch?v=GTMKAq-abSE https://ghostarchive.org/varchive/youtube/20211212/GTMKAq-abSE 2021-12-12 live Sega of America November 24, 1992 2 October 2021 with 2 million copies sold worldwide during the year.Pham Alex Super Sonic https://www.latimes.com/archives/la-xpm-2001-sep-13-tt-45191-story.html 2 February 2021 Los Angeles Times 13 September 2001 live https://web.archive.org/web/20201008184155/http://www.latimes.com/archives/la-xpm-2001-sep-13-tt-45191-story.html 2020-10-08
Japan
In Japan, according to Famicom Tsūshin (Famitsu) magazine, the following titles were the top ten best-selling 1991 releases, including later sales in 1992.Famicom Journal Weekly Top 30 and Others: Count Down Hot 100 Famicom Tsūshin 16 April 1993 226 77–92 ja https://archive.org/details/famitsu-issue-226-apr-1993/page/77
Rank Title Developer Publisher Genre Platform Sales 1 Zelda no Densetsu: Kamigami no Triforce (A Link to the Past) Nintendo EAD Nintendo Action-adventure Super Famicom < 1,160,000Japan Platinum Game Chart http://www.the-magicbox.com/Chart-JPPlatinum.shtml The Magic Box 23 August 2019 https://web.archive.org/web/20080101043949/http://www.the-magicbox.com/Chart-JPPlatinum.shtml 2008-01-01 2 Final Fantasy IV (Final Fantasy II) Squaresoft Squaresoft Role-playing Super Famicom 3 Yoshi Game Freak Nintendo Puzzle Famicom rowspan="2" 4 Game Boy 5 Ganbare Goemon: Yukihime Kyūshutsu Emaki (Mystical Ninja) Konami Konami Action-adventure Super Famicom 6 SaGa 3: Jikū no Hasha (Final Fantasy Legend III) Squaresoft Squaresoft Role-playing Game Boy < 650,000ja:アンリミテッド:サガ 2002-10-25 Dorimaga 19 46–47 SoftBank Creative ja 7 Chō Makaimura (Super Ghouls 'n Ghosts) Capcom Capcom Action-platformer Super Famicom rowspan="3" 8 SimCity Nintendo EAD Nintendo City-building 9 Super Wagan Land Namco Platformer 10 Super Formation Soccer (Super Soccer) Human Entertainment Sports (football) Super Famicom < 600,000Game Search https://sites.google.com/site/gamedatalibrary/game-search Game Data Library Famitsu 12 September 2021
The following titles were the best-selling home video games on the Famitsu charts in 1991. The charts were bi-weekly up until July 1991, when they switched to a weekly format.
Month Week 1 Week 2 Week 3 Week 4Ref Reference(s) January colspan="2" Super Mario World (Super Famicom) 1991 Weekly https://sites.google.com/site/gamedatalibrary/games-by-year/1991-weekly Game Data Library Famitsu 8 September 2021 FebruarySuper Mario World (Super Famicom) March ファミコン通信 TOP 30: 5月31日 Famicom Tsūshin Top 30: May 31 Famicom Tsūshin 14 June 1991 1991 12 6–7 https://archive.org/details/WeeklyFamitsuNo133June14th1991/Weekly%20Famitsu%20-%20No.%20133%20June%2014th%201991/page/n5/mode/2up ja April Ultraman (Super Famicom)Super Mario World (Super Famicom) May Super Mario World (Super Famicom) SimCity (Super Famicom) ファミコン通信 TOP 30: 6月14日 Famicom Tsūshin Top 30: June 14 Famicom Tsūshin 28 June 1991 1991 13 6–7 https://archive.org/details/WeeklyFamitsuNo134June28th1991/Weekly%20Famitsu%20-%20No.%20134%20June%2028th%201991/page/n5/mode/2up ja June SimCity (Super Famicom) Magical Taruruto (Game Boy) July SimCity (Super Famicom) Super R-Type (SFC) Final Fantasy IV (Super Famicom) August Final Fantasy IV (SFC) Dragon Ball Z II: Gekishin Freeza (FC) September Final Fantasy IV (Super Famicom)Chibi Maruko-chan 2 (GB)Mario Open Golf (Famicom) Weekly Top 30 (9月20日) Famicom Tsūshin 4 October 1991 146 14–5 https://archive.org/details/weekly-famitsu-no.-146-october-4th-1991-600dpi/Weekly%20Famitsu%20-%20No.%20146%20October%204th%201991/page/14/mode/2up jaWeekly Top 30 (10月4日) Famicom Tsūshin 18 October 1991 148 14 to 15 ja OctoberChō Makaimura (Super Famicom) Weekly Top 30 (10月18日) Famicom Tsūshin 1 November 1991 150 14–5 https://archive.org/details/famitsu0150/page/n13/mode/2up jaWeekly Top 30 (10月25日) Famicom Tsūshin 8 November 1991 151 14–7 https://archive.org/details/famitsu0151/page/n13/mode/2up jaWeekly Top 30 (11月1日) Famicom Tsūshin 15-22 November 1991 152–153 14 to 15 ja NovemberChō Makaimura (Super Famicom)Akumajō Dracula (SFC) Super Mario World (SFC) Zelda no Densetsu: Kamigami no Triforce (SFC)27 December 1991 Weekly Top 30 (12月13日) https://archive.org/details/weekly-famitsu-no.-158-december-27th-1991-600DPI/Weekly%20Famitsu%20No.%20158%20December%20%2027th%201991/page/14/mode/2up Famicom Tsūshin 158 14–5 ja December Zelda no Densetsu: Kamigami no Triforce (SFC)Mega Man 4 (FC) SaGa 3 (Game Boy) Weekly Top 30 (12月20日) Famicom Tsūshin 3 January 1992 159 14–5 https://archive.org/details/weekly-famitsu-no.-159-january-3rd-1992-600dpi/Weekly%20Famitsu%20-%20No.%20159%20January%203rd%201992/page/14/mode/2up jaWeekly Top 30 (12月27日) Famicom Tsūshin 10 January 1992 160 14–5 https://archive.org/details/weekly-famitsu-no.-160-january-10th-17th-1992/Weekly%20Famitsu%20-%20No.%20160%20January%2010th%2017th%201992/page/n13/mode/2up ja
United Kingdom
In the United Kingdom, the following titles were the best-selling home video games on the monthly Computer and Video Games (CVG) charts in 1991.
Month Home computers Sega Mega Drive PC EngineRef Reference(s) January Teenage Mutant Hero Turtles (C64) Castle of Illusion Starring Mickey Mouse Out Run CVG Charts Computer and Video Games 16 February 1991 112 (March 1991) 59–62 https://archive.org/details/cvg-magazine-112/page/n58/mode/1up February Speedball 2: Brutal Deluxe (Amiga) CVG Charts Computer and Video Games 16 March 1991 113 (April 1991) 59–62 https://archive.org/details/cvg-magazine-113/page/n58 March Lemmings (Amiga) Gynoug Parasol Stars CVG Charts Computer and Video Games 14 April 1991 114 (May 1991) 63–6 https://archive.org/details/cvg-magazine-114/page/n62 April Magicland Dizzy (ZX Spectrum) Midnight Resistance CVG Charts Computer and Video Games 11 May 1991 115 (June 1991) 73–6 https://archive.org/details/cvg-magazine-115/page/n72 May CVG Charts Computer and Video Games 16 June 1991 116 (July 1991) 71–4 https://archive.org/details/cvg-magazine-116/page/n70 June Sonic the Hedgehog Legend of Hero Tonma CVG Charts Computer and Video Games 15 July 1991 117 (August 1991) 99–102 https://archive.org/details/cvg-magazine-117/page/n98 July Bubble Bobble (ZX Spectrum) CVG Charts Computer and Video Games 15 August 1991 118 (September 1991) 99–102 https://archive.org/details/cvg-magazine-118/page/n98 August Manchester United Europe CVG Charts Computer and Video Games 15 September 1991 119 (October 1991) 107–10 https://archive.org/details/cvg-magazine-119/page/n106 September Jimmy White's 'Whirlwind' Snooker Streets of Rage PC Kid 2 CVG Charts Computer and Video Games 15 October 1991 120 (November 1991) 107–10 https://archive.org/details/cvg-magazine-120/page/n106 October Terminator 2: Judgment DayMercsHit the Ice CVG Charts Computer and Video Games 15 November 1991 121 (December 1991) 109–12 https://archive.org/details/cvg-magazine-121/page/n108 November Lotus Turbo Challenge 2QuackShotTime Cruise II CVG Charts Computer and Video Games 15 December 1991 122 (January 1992) 87–9 https://archive.org/details/cvg-magazine-122/page/n86 December WWF WrestleManiaRoboCodGradius CVG Charts Computer and Video Games 15 January 1992 123 (February 1992) 81–3 https://archive.org/details/cvg-magazine-123/page/n80Cundy Matt Every Christmas Top 10 from the last 20 years https://www.gamesradar.com/every-christmas-top-10-from-the-last-20-years/10/ GamesRadar 10 9 March 2021 25 December 2007
United States
In the United States, the following titles were the top three best-selling home video game releases of 1991.
Rank Title Platform Sales Ref Reference 1 Sonic the Hedgehog Sega Genesis 1,000,000+ 2 Super Mario World Super Nintendo Entertainment System rowspan="2" Count Down Hot 100: USA Hot 10! Famicom Tsūshin 16 April 1993 226 83 ja https://archive.org/details/famitsu-issue-226-apr-1993/page/83 3 F-Zero
The following titles were the best-selling home video games of each month in 1991.
Month All platforms Nintendo consoles Title Platform Ref Reference Week 1 Week 2 Week 3 Week 4Ref Reference May Super Mario Bros. 3 (NES) U.S.A. Top 15 (5月31日) Famicom Tsūshin 14 June 1991 1991 12 10 https://archive.org/details/WeeklyFamitsuNo133June14th1991/Weekly%20Famitsu%20-%20No.%20133%20June%2014th%201991%20%28Searchable%29/page/n9 ja June U.S.A. Top 15 (6月14日) Famicom Tsūshin 28 June 1991 1991 13 10 https://archive.org/details/WeeklyFamitsuNo134June28th1991/Weekly%20Famitsu%20-%20No.%20134%20June%2028th%201991%20%28Searchable%29/page/n9 jaJuly 4, 1991 U.S.A. Top 10 https://i.imgur.com/o6MoVit.png Famitsu ja August Sonic the Hedgehog Sega Genesis Lynch Dennis Super NES, Sega Genesis in 16-bit duel https://chicagotribune.newspapers.com/clip/78009949/super-nes-sega-genesis-in-16-bit-duel/ 8 September 2021 Chicago Tribune 29 November 1991 September Tetris (NES) Super Mario World (Super NES) U.S.A. Top 10 (9月20日) Famicom Tsūshin 4 October 1991 146 17 https://archive.org/details/weekly-famitsu-no.-146-october-4th-1991-600dpi/Weekly%20Famitsu%20-%20No.%20146%20October%204th%201991%20%20%28Searchable%29/page/17 ja October Super Mario World (Super NES)U.S.A. Top 10 (10月18日) Famicom Tsūshin 1 November 1991 150 17 https://archive.org/details/famitsu0150/page/n16 jaU.S.A. Top 10 (10月25日) Famicom Tsūshin 8 November 1991 151 17 https://archive.org/details/famitsu0151/page/n16 jaU.S.A. Top 10 (11月1日) Famicom Tsūshin 15-22 November 1991 152–153 17 https://i1.wp.com/kuropixel.com/wp-content/uploads/2021/06/4699f-famitsu-most-anticipated-2.jpg ja November colspan="4" December Super Mario World (Super NES)U.S.A. Top 30 (12月13日) Famicom Tsūshin 27 December 1991 158 14–5 https://archive.org/details/weekly-famitsu-no.-158-december-27th-1991-600DPI/Weekly%20Famitsu%20No.%20158%20December%20%2027th%201991%20%28Searchable%29/page/17 jaU.S.A. Top 10 (12月20日) Famicom Tsūshin 3 January 1992 159 17 https://archive.org/details/weekly-famitsu-no.-159-january-3rd-1992-600dpi/Weekly%20Famitsu%20-%20No.%20159%20January%203rd%201992%20%28Compressed%29/page/n16 jaU.S.A. Top 10 (12月27日) Famicom Tsūshin 10 January 1992 160 17 https://archive.org/details/weekly-famitsu-no.-160-january-10th-17th-1992/Weekly%20Famitsu%20-%20No.%20160%20January%2010th%2017th%201992%20%28Compressed%29/page/n16 ja
Events
Notable releases
January - The first two THQ releases came out in stores.
February 14 – DMA Design releases Lemmings, a puzzle game that requires the player to lead a group of anthropomorphic lemmings through a dangerous environment to an escape portal.
March – AOL, SSI, TSR and Stormfront Studios collaborate and launch Neverwinter Nights, credited as the first graphical MMORPG.
March 7 – Capcom releases Street Fighter II for arcades.ヒストリー ストリートファイター35周年記念サイト https://www.streetfighter.com/ja/35th/history.html Capcom JPhttp://www.capcom.co.jp/ir/english/company/history.html?tab=1 CAPCOM Investor Relations - History Capcom January 24, 2024 August 7, 2020 https://web.archive.org/web/20200807123142/http://www.capcom.co.jp/ir/english/company/history.html?tab=1 live It becomes highly successful and is routinely listed as the grandfather of the fighting game genre. It is also credited with revitalizing the arcade game industry at the time,Street Fighter II http://www.1up.com/features/essential-50-street-fighter-ii https://web.archive.org/web/20110522193711/http://www.1up.com/features/essential-50-street-fighter-ii dead May 22, 2011 The Essential 50 1UP.com April 17, 2012 and popularizing direct tournament-level competition between players.Patterson Eric L. EGM Feature: The 5 Most Influential Japanese Games Day Four: Street Fighter II http://www.egmnow.com/articles/news/egm-featurethe-5-most-influential-japanese-gamesday-four-street-fighter-ii/ Electronic Gaming Monthly April 17, 2012 November 3, 2011 https://web.archive.org/web/20170314064721/http://www.egmnow.com/articles/news/egm-featurethe-5-most-influential-japanese-gamesday-four-street-fighter-ii/ March 14, 2017 dead
May 6 – Sierra On-Line releases The Sierra Network, which is also credited as the first graphical MMORPG (due to its inclusion of The Shadow of Yserbius), TSN would later become its more memorable name, ImagiNation Network, after a total buyout from AT&T in 1994.
June 23 – Sega releases Sonic the Hedgehog for the Sega Genesis which later becomes the pack-in game and defining title for the console. It introduces the eponymous character, who would go on to be Sega's mascot. Sega also releases a version of the game for the Master System and Game Gear.
July 19 – Square releases Final Fantasy IV in Japan, the first Final Fantasy game for the Super Famicom (released in November as Final Fantasy II in North America).
August 13 – Intelligent Systems releases SimCity for the Super Nintendo Entertainment System.
August 23 – Nintendo releases Super Mario World and F-Zero along with the Super Nintendo Entertainment System in North America. Super Mario World was the original pack-in game for the SNES. The game introduces the Yoshi character to the Mario series.
September – Namco releases Starblade for arcades, featuring one of the earliest instances of real-time 3D graphics in video games.
September – Electronic Arts releases motorcycle racing combat game Road Rash for Sega Genesis, starting the series.
October 14 - Nintendo releases Mario The Juggler, the final Game & Watch title.
November – Nintendo releases Metroid II: Return of Samus for the Game Boy in North America.
November – Delphine Software releases cinematic action-adventure game Another World for the Amiga, which uses polygons instead of sprites.
November 21 – Nintendo releases The Legend of Zelda: A Link to the Past for the Super Famicom in Japan.
November 25 – SNK releases Fatal Fury: King of Fighters for the Neo Geo.
December 1 – LucasArts releases Monkey Island 2: LeChuck's Revenge for Amiga, MS-DOS, Macintosh, and FM Towns.
December 4 – Konami releases Super Castlevania IV for SNES in North America.
December 6 – Mega Man 4 is released in Japan.
December 13 – Tecmo releases Tecmo Super Bowl for NES, the follow-up to 1989's Tecmo Bowl.
December 16 – MicroProse releases Civilization. As of 2005, it is still Sid Meier's most successful game.
Team17 release Alien Breed, the first of the series, for the Amiga.
Hardware
thumb|Super Nintendo Entertainment System, the North American version of the Super Famicom.
thumb|PC Engine Duo
thumb|Philips CD-i
July – Atari updates their Lynx handheld system with a smaller form-factor, better screen, and longer battery life.
August 23 – The Super Famicom released in North America as the Super Nintendo Entertainment System.
September – S3 launches with the 86C911, often regarded as the first significant graphics accelerator chip for the Microsoft Windows platform.
September 21 - NEC released the PC Engine Duo in Japan.
December 3 - The Philips CD-i initially released in North America, it is considered to be one of the absolute worst video game consoles of all time.
December 12 – Sega releases the Mega-CD in Japan.
Business
New companies: Vicarious Visions, Inc, id Software, Bungie, Silicon & Synapse (now known as Blizzard Entertainment), The 3DO Company (founded as SMSG, Inc.), Cyberdreams
In August, Game Informer (a monthly video game magazine) is released for the first time.
See also
1991 in games
References
Category:Video games by year